Forgive Me Father 2 - Compare Prices & Find Best Deals

Compare Forgive Me Father 2 prices across 50+ stores and find the best deal. Developed by Byte Barrel. Published by Fulqrum Publishing. Released on 10/24/2024. Available on PC. Genres: Action, Indie.

Forgive Me Father 2 cranks up the Lovecraftian boomer-shooter chaos with more weapons, more cosmic dread, and that gorgeous comic-book ink aesthetic. Sanity not included.

Byte Barrel's follow-up to their cult comic-book FPS is exactly what a sequel to a niche boomer-shooter should be: more of what worked, a little more ambition, and the confidence to lean harder into its own weird identity. Where the first game introduced the idea of a pulpy, ink-hatched Lovecraftian shooter that wore its Doom lineage proudly, this one doubles down on the arsenal, the enemy variety, and the slow creep of madness that sits underneath all the shotgun blasts and eldritch screaming. If you bounced off part one because you wanted something shinier, nothing here will convert you. But if you wanted more, this delivers it. The visual style remains the standout hook. Enemies, environments, and weapons are rendered in a hand-drawn, high-contrast comic aesthetic that somehow makes cosmic horror feel both chaotic and intimate. There is genuine craft in how Byte Barrel uses that style to disguise the budget and focus attention on what matters: reading enemy silhouettes fast, tracking projectiles, staying mobile. Movement is snappy without being frictionless, and the feedback loop of blasting possessed cultists and grotesque Mythos creatures with an expanding roster of weapons hits that satisfying, almost percussive rhythm that the best entries in this genre nail. New additions to the weapon pool and the unearthly abilities you unlock mid-run give the combat more texture than the original, letting players build around their preferred chaos style in ways that feel intentional rather than padded. The sanity system returns and remains one of the more interesting wrinkles in what could otherwise be a straightforward corridor shooter. Witnessing certain enemies and events chips away at your character's grip on reality, which bleeds into the visuals and gameplay in ways that are genuinely unsettling rather than gimmicky. It is not a deep systemic sim, but it adds a layer of dread that keeps you reading the environment rather than just sprinting through it. The pacing across the level design is mostly confident, though a few mid-game sections stretch without adding enough new threat types to justify the length. It is a minor stumble in an otherwise well-edited experience. With over 2,300 Steam reviews sitting at 82 percent positive, the audience has clearly found it. That is a healthy signal for a game this specific in its tastes. Forgive Me Father 2 is not chasing a wide crowd. It is a focused, handcrafted shooter for people who grew up on id Software classics and also happen to have a dog-eared copy of At the Mountains of Madness on the nightstand. The sound design earns particular attention: the soundtrack keeps a low, oppressive pulse under the carnage that feels almost ritualistic, and the audio cues for enemy attacks are crisp enough to matter in moment-to-moment play. For a small studio, the attention paid to soundscape here is something a lot of bigger productions forget. If you are coming in fresh, play the first game if you can find an hour or two with it, but the sequel is self-contained enough that jumping straight in is fine. It knows what it is, it knows who it is for, and it ends before it outstays its welcome. That kind of discipline is rarer than it should be. Kai, Scout Team

Forgive Me Father 2
ActionIndie

Forgive Me Father 2

Oct 24, 2024Byte BarrelFulqrum Publishing
GamerScout Says

Forgive Me Father 2 cranks up the Lovecraftian boomer-shooter chaos with more weapons, more cosmic dread, and that gorgeous comic-book ink aesthetic. Sanity not included.

PC
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Historical low: $29.99

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About Forgive Me Father 2

Byte Barrel's follow-up to their cult comic-book FPS is exactly what a sequel to a niche boomer-shooter should be: more of what worked, a little more ambition, and the confidence to lean harder into its own weird identity. Where the first game introduced the idea of a pulpy, ink-hatched Lovecraftian shooter that wore its Doom lineage proudly, this one doubles down on the arsenal, the enemy variety, and the slow creep of madness that sits underneath all the shotgun blasts and eldritch screaming. If you bounced off part one because you wanted something shinier, nothing here will convert you. But if you wanted more, this delivers it. The visual style remains the standout hook. Enemies, environments, and weapons are rendered in a hand-drawn, high-contrast comic aesthetic that somehow makes cosmic horror feel both chaotic and intimate. There is genuine craft in how Byte Barrel uses that style to disguise the budget and focus attention on what matters: reading enemy silhouettes fast, tracking projectiles, staying mobile. Movement is snappy without being frictionless, and the feedback loop of blasting possessed cultists and grotesque Mythos creatures with an expanding roster of weapons hits that satisfying, almost percussive rhythm that the best entries in this genre nail. New additions to the weapon pool and the unearthly abilities you unlock mid-run give the combat more texture than the original, letting players build around their preferred chaos style in ways that feel intentional rather than padded. The sanity system returns and remains one of the more interesting wrinkles in what could otherwise be a straightforward corridor shooter. Witnessing certain enemies and events chips away at your character's grip on reality, which bleeds into the visuals and gameplay in ways that are genuinely unsettling rather than gimmicky. It is not a deep systemic sim, but it adds a layer of dread that keeps you reading the environment rather than just sprinting through it. The pacing across the level design is mostly confident, though a few mid-game sections stretch without adding enough new threat types to justify the length. It is a minor stumble in an otherwise well-edited experience. With over 2,300 Steam reviews sitting at 82 percent positive, the audience has clearly found it. That is a healthy signal for a game this specific in its tastes. Forgive Me Father 2 is not chasing a wide crowd. It is a focused, handcrafted shooter for people who grew up on id Software classics and also happen to have a dog-eared copy of At the Mountains of Madness on the nightstand. The sound design earns particular attention: the soundtrack keeps a low, oppressive pulse under the carnage that feels almost ritualistic, and the audio cues for enemy attacks are crisp enough to matter in moment-to-moment play. For a small studio, the attention paid to soundscape here is something a lot of bigger productions forget. If you are coming in fresh, play the first game if you can find an hour or two with it, but the sequel is self-contained enough that jumping straight in is fine. It knows what it is, it knows who it is for, and it ends before it outstays its welcome. That kind of discipline is rarer than it should be. Kai, Scout Team

Tags

steamBoomer ShooterLovecraftianSanity MechanicComic Book Art StyleAbility UnlocksCosmic HorrorRetro FPSArsenal Variety

System Requirements

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Reviews & Ratings

Steam
82%(2,305)

Game Info

Developer
Byte Barrel
Publisher
Fulqrum Publishing
Release Date
Oct 24, 2024

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Price History

2024-12$59.99
2024-11$41.99
2024-09$35.99
2024-07$29.99(lowest)