
Foreign Legion: Multi Massacre
A cartoon gore-fest that only makes sense with friends in the lobby. Solo, it's thin. With three others shooting up waves of enemy soldiers and the odd dolphin, it clicks in a trashy, throwaway way.
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About Foreign Legion: Multi Massacre
My honest first reaction to Multi Massacre was that it felt less like a sequel and more like a DLC pack that got separated from its parent and grew up feral. Sakari Games took the cartoon third-person horde shooter foundation of Buckets of Blood and layered in online multiplayer, which was genuinely the one thing that predecessor needed. Whether that's worth calling it a full release is a fair question, and the community has been asking it since 2012. The core loop is exactly what it looks like: you drop into one of six maps as a Legionnaire, and you shoot at an endless parade of nameless enemy soldiers. Kill types are tracked - body shot, headshot, full gib - and the chaos is dressed up in a cartoon art style that keeps the gore feeling more slapstick than grim. The mode variety does real work here. Four-player co-op pits you against AI waves, which is the game's most coherent offering. The team deathmatch and domination modes support up to eight players and are breezy enough that a session rarely outstays its welcome. A zombie mode was added post-launch, set in a creepy cabin in the woods scenario where you defend a generator while fending off horror-inflected hordes, complete with the series' signature signature absurdist humor baked in. Character customization and a weapon unlock system tied to XP carry over from the first game, giving you something to work toward even in short sessions. The problems are structural and have only gotten harder with age. The multiplayer-first design means that solo play is genuinely thin; there is co-op versus AI, but the appeal evaporates fast without human teammates. More pressingly, the game came out in 2012, and finding an active lobby today requires either coordination through Steam discussions or bringing your own friends. Community threads still pop up with players searching for partners to clear multiplayer achievements, which tells you two things at once: the achievements have enough personality to keep some people trying, and the server population is not going to do you any favors. The Unity-based visuals and a DJ TRILT soundtrack that remixes tracks from the original hold up well enough in a retro-casual sense, but texture blurring and lighting bugs in menus have been reported by players and there is no active developer support to speak of. For an indie-and-narrative person like me, there is not much soul to excavate here. Multi Massacre is not a game that is quietly doing something interesting underneath a rough surface. It is exactly as shallow as it presents itself. The humor is cheerfully nihilistic - achievement names like Ass Clown, which requires you to honk a clown nose 500 times, tell you everything you need to know about the register. If that energy lands for you, a few hours of chaotic co-op with people you already know will deliver what it promises. If you go in alone expecting a campaign, you will feel the ceiling almost immediately. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP or later
- Memory
- 1 GB RAM
- Graphics
- DirectX compatible graphics, 128 VRAM
- DirectX®
- 9.0c
- Processor
- 2.4 GHz or faster
- Hard Drive
- 800 MB HD space
- Other Requirements
- Broadband Internet connection
Recommended
- OS
- Windows 7 or later
- Memory
- 2 GB RAM
- Graphics
- Dedicated graphics card, 512 VRAM
- DirectX®
- 9.0c
- Processor
- 2.2 GHz or faster, multi-core
- Hard Drive
- 800 MB HD space
- Other Requirements
- Broadband Internet connection
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Game Info
- Developer
- Sakari Games
- Publisher
- Sakari Games
- Release Date
- Jul 9, 2012

