Compare Trailer Trashers prices across 50+ stores and find the best deal. Developed by Sakari Games. Published by Sakari Games. Released on 3/26/2020. Available on PC, Mac, Linux. Genres: Action, Indie.

Four controllers, one couch, and bullets that bounce back to kill you: Trailer Trashers is the kind of chaos that turns a quiet evening into a loud one fast.

I've played enough arena shooters to know that wall-bouncing bullets sound better in a pitch meeting than they feel in practice. Trailer Trashers actually makes the mechanic work, partly because it's ruthlessly democratic: your own shotgun spread will absolutely ricochet back and delete you if you fire too close to a wall. There's no ranked ladder here, no netcode to stress over, no time-to-kill spreadsheet. What there is instead is a tight, top-down twin-stick arena that cares about one thing: making the four people in the room lose their minds. The weapon sandbox is small but purposeful. You start with a shotgun, and two pickups per arena let you swap into an assault rifle with single-bounce, straight-line bursts, or a sniper rifle that keeps ricocheting even after punching through a skull. That last one is the source of most of the best accidental triple-kills you will ever witness. Three special abilities, dash, shield, and invisibility, sit on top of the movement, and they do real work in late-round clutch situations rather than just padding the options screen. None of this is deep. All of it is functional. The mode list covers Deathmatch, Last One Standing (with a team variant), Shotgun Soccer, Head Soccer, and Party Mode, which strings everything into a mini-tournament across eight arenas spread across three locations. Shotgun Soccer is the standout absurdity: you use weapon spread to push a ball into a goal while simultaneously trying not to catch a ricochet from your own teammate. Head Soccer escalates it further by swapping the ball for a decapitated enemy's head, which creates a secondary problem of telling the heads apart. The ball physics in both modes can feel slightly loose, and reading the arena when four players are active turns into something close to bullet-hell territory, which will lose some people and delight others. The PC version has a real caveat worth flagging: this is a controller game, full stop. Keyboard and mouse input is functional but the game was clearly designed around a pad in each hand. If you and your friends can put controllers on the table, it clicks immediately. If you're planning to run it with a mix of KB+M and controller players, expect friction. Remote Play Together on Steam does extend the couch experience online, which is the right call for a local-only title, though that solution is only as good as the host's upload speed and the latency everyone is willing to tolerate. Solo play exists via AI bots and they are reportedly ruthless, which at least gives you something to do between sessions. But be honest with yourself: without two or three warm bodies on controllers, Trailer Trashers loses most of its reason to exist. There is nothing to unlock, no progression system, and no single-player mode worth mentioning. The game knows what it is, a fast, bloody, low-barrier party shooter that works in short bursts and rewards the group that sticks around for one more round. For that specific context, it delivers cleanly. Fred, Scout Team

Trailer Trashers
ActionIndie

Trailer Trashers

Mar 26, 2020Sakari Games
GamerScout Says

Four controllers, one couch, and bullets that bounce back to kill you: Trailer Trashers is the kind of chaos that turns a quiet evening into a loud one fast.

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About Trailer Trashers

I've played enough arena shooters to know that wall-bouncing bullets sound better in a pitch meeting than they feel in practice. Trailer Trashers actually makes the mechanic work, partly because it's ruthlessly democratic: your own shotgun spread will absolutely ricochet back and delete you if you fire too close to a wall. There's no ranked ladder here, no netcode to stress over, no time-to-kill spreadsheet. What there is instead is a tight, top-down twin-stick arena that cares about one thing: making the four people in the room lose their minds. The weapon sandbox is small but purposeful. You start with a shotgun, and two pickups per arena let you swap into an assault rifle with single-bounce, straight-line bursts, or a sniper rifle that keeps ricocheting even after punching through a skull. That last one is the source of most of the best accidental triple-kills you will ever witness. Three special abilities, dash, shield, and invisibility, sit on top of the movement, and they do real work in late-round clutch situations rather than just padding the options screen. None of this is deep. All of it is functional. The mode list covers Deathmatch, Last One Standing (with a team variant), Shotgun Soccer, Head Soccer, and Party Mode, which strings everything into a mini-tournament across eight arenas spread across three locations. Shotgun Soccer is the standout absurdity: you use weapon spread to push a ball into a goal while simultaneously trying not to catch a ricochet from your own teammate. Head Soccer escalates it further by swapping the ball for a decapitated enemy's head, which creates a secondary problem of telling the heads apart. The ball physics in both modes can feel slightly loose, and reading the arena when four players are active turns into something close to bullet-hell territory, which will lose some people and delight others. The PC version has a real caveat worth flagging: this is a controller game, full stop. Keyboard and mouse input is functional but the game was clearly designed around a pad in each hand. If you and your friends can put controllers on the table, it clicks immediately. If you're planning to run it with a mix of KB+M and controller players, expect friction. Remote Play Together on Steam does extend the couch experience online, which is the right call for a local-only title, though that solution is only as good as the host's upload speed and the latency everyone is willing to tolerate. Solo play exists via AI bots and they are reportedly ruthless, which at least gives you something to do between sessions. But be honest with yourself: without two or three warm bodies on controllers, Trailer Trashers loses most of its reason to exist. There is nothing to unlock, no progression system, and no single-player mode worth mentioning. The game knows what it is, a fast, bloody, low-barrier party shooter that works in short bursts and rewards the group that sticks around for one more round. For that specific context, it delivers cleanly. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementscontroller-supporttier:sub-5Wall-Bounce MechanicsTop-Down ArenaParty ShooterAbility PickupsShotgun SoccerBot SupportRemote Play TogetherShort-Session Design

System Requirements

Minimum

OS
Windows 10
Memory
2 GB RAM
DirectX
Version 10
Storage
500 MB available space
Graphics
GeForce GT 740 (2048 MB) or equivalent | Radeon HD 5770 (1024 MB)
Processor
Requires a 64-bit processor and operating system
Sound Card
DirectX Compatible Sound Card
Additional Notes
Gamepads Very Recommended

Recommended

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 10
Storage
500 MB available space
Graphics
GeForce GTX 460 (1024 MB) or equivalent | Radeon HD 7770 (1024 MB)
Processor
Intel i3-6100T 3.2Ghz or similar
Sound Card
DirectX Compatible Sound Card
Additional Notes
Gamepads Very Recommended

Reviews & Ratings

No ratings available

Game Info

Developer
Sakari Games
Publisher
Sakari Games
Release Date
Mar 26, 2020

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