Compare Fly and Destroy prices across 50+ stores and find the best deal. Developed by EGAMER. Published by SA Industry. Released on 7/29/2016. Available on PC, Mac, Linux. Genres: Action, Adventure, Casual, Indie, Strategy.

A stripped-back space bullet-hell that trades depth for pure reflex chaos, best grabbed at its rock-bottom sub-dollar price if you need 90 minutes of asteroid-dodging and nothing more.

I'll be straight with you: I picked this up looking for a hidden gem in the budget tier, and what I found instead is a competent but severely limited arcade shooter that hits its narrow brief and then runs out of ideas. The core loop is uncomplicated by design. You pilot a fighter through levels littered with asteroids, collect energy pickups scattered across the field, and survive long enough to hit your quota and escape. Touch an asteroid and you die instantly, so the tension is real even if the systems underneath are thin. A three-star rating system grades each level on time and remaining lives, and three difficulty settings exist, the harder of which tighten the parameters while making a perfect run technically more rewarding. The four power-up types provide the closest thing to a decision layer. Red drops mines and chains asteroid explosions for bonus pickups, green gives temporary invincibility, yellow cuts weapon costs, and blue grants a speed boost. In practice, red is dominant and blue edges toward hazardous by sending you hurtling into danger. Two weapon types round out the kit: guided missiles and deployable mines. The missiles have a tracking AI problem, drifting lazily before acquiring targets, which means mines win almost every meaningful situation. Neither power-up balance nor weapon variety push into the strategic territory you might hope for from a game wearing the Strategy genre tag. Think of that tag as aspirational. Visually, the game punches above its weight class. Space backdrops are genuinely pretty, planets glow with atmosphere, and loading screens look polished enough that you wonder why more care was not applied to the mechanical side. The soundtrack pulls from a random pool that swings from driving to ambient, which does shift the mood usefully and keeps repeat runs from feeling identical. The controls have a floaty, delayed response to inputs that takes adjustment, and when the frame rate drops in later levels that slipperiness compounds into something more frustrating, occasionally making deaths feel arbitrary rather than earned. Steam reception sits at a mixed 65 percent across roughly 147 reviews, which is about right. The people voting positive are treating it as a short-session distraction or achievement-hunter target, not a sustained play experience. Achievement hunters should be warned that at least one achievement has a known counting bug tied to energy accumulation, which the community has flagged without a confirmed fix. There is no mod support, no multiplayer, no build variety, and no late-game systems to optimize, so my usual checklist for depth almost entirely comes up empty. The boss at the end of the level progression provides a modest but satisfying payoff if you have chased three-star ratings on hard. For newcomers to bullet-hell games, Fly and Destroy is actually a passable introduction. The rules are few, the visual feedback is readable, and the short level format means you can fail, learn the asteroid patterns, and retry without heavy time investment. Seasoned shmup players will exhaust everything interesting within two sessions. This is a micro-game in every sense: short runtime, minimal scope, budget price, and no ecosystem around it. Approach it with those dimensions firmly in mind and frustration stays manageable. Diego, Scout Team

Fly and Destroy
ActionAdventureCasualIndieStrategy

Fly and Destroy

Jul 29, 2016EGAMERSA Industry
GamerScout Says

A stripped-back space bullet-hell that trades depth for pure reflex chaos, best grabbed at its rock-bottom sub-dollar price if you need 90 minutes of asteroid-dodging and nothing more.

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About Fly and Destroy

I'll be straight with you: I picked this up looking for a hidden gem in the budget tier, and what I found instead is a competent but severely limited arcade shooter that hits its narrow brief and then runs out of ideas. The core loop is uncomplicated by design. You pilot a fighter through levels littered with asteroids, collect energy pickups scattered across the field, and survive long enough to hit your quota and escape. Touch an asteroid and you die instantly, so the tension is real even if the systems underneath are thin. A three-star rating system grades each level on time and remaining lives, and three difficulty settings exist, the harder of which tighten the parameters while making a perfect run technically more rewarding. The four power-up types provide the closest thing to a decision layer. Red drops mines and chains asteroid explosions for bonus pickups, green gives temporary invincibility, yellow cuts weapon costs, and blue grants a speed boost. In practice, red is dominant and blue edges toward hazardous by sending you hurtling into danger. Two weapon types round out the kit: guided missiles and deployable mines. The missiles have a tracking AI problem, drifting lazily before acquiring targets, which means mines win almost every meaningful situation. Neither power-up balance nor weapon variety push into the strategic territory you might hope for from a game wearing the Strategy genre tag. Think of that tag as aspirational. Visually, the game punches above its weight class. Space backdrops are genuinely pretty, planets glow with atmosphere, and loading screens look polished enough that you wonder why more care was not applied to the mechanical side. The soundtrack pulls from a random pool that swings from driving to ambient, which does shift the mood usefully and keeps repeat runs from feeling identical. The controls have a floaty, delayed response to inputs that takes adjustment, and when the frame rate drops in later levels that slipperiness compounds into something more frustrating, occasionally making deaths feel arbitrary rather than earned. Steam reception sits at a mixed 65 percent across roughly 147 reviews, which is about right. The people voting positive are treating it as a short-session distraction or achievement-hunter target, not a sustained play experience. Achievement hunters should be warned that at least one achievement has a known counting bug tied to energy accumulation, which the community has flagged without a confirmed fix. There is no mod support, no multiplayer, no build variety, and no late-game systems to optimize, so my usual checklist for depth almost entirely comes up empty. The boss at the end of the level progression provides a modest but satisfying payoff if you have chased three-star ratings on hard. For newcomers to bullet-hell games, Fly and Destroy is actually a passable introduction. The rules are few, the visual feedback is readable, and the short level format means you can fail, learn the asteroid patterns, and retry without heavy time investment. Seasoned shmup players will exhaust everything interesting within two sessions. This is a micro-game in every sense: short runtime, minimal scope, budget price, and no ecosystem around it. Approach it with those dimensions firmly in mind and frustration stays manageable. Diego, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Bullet HellSpace ShooterArcadeShort PlaythroughAchievement HuntingScore AttackMouse ControlsDifficulty Modes

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 7 or later
Memory
256 MB RAM
DirectX
Version 9.0
Storage
1500 MB available space
Graphics
256 MB or higher
Processor
Intel dual core 2.0 Ghz

Recommended

OS
Windows 7 or 8
Memory
512 MB RAM
DirectX
Version 9.0
Storage
1500 MB available space
Graphics
512 MB or higher
Processor
Intel dual core 2.4 Ghz

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Game Info

Developer
EGAMER
Publisher
SA Industry
Release Date
Jul 29, 2016

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Price History

2026-06-100.28(lowest)
2026-06-090.28(lowest)

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How much does Fly and Destroy cost?

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What platforms is Fly and Destroy available on?

Fly and Destroy is available on PC, Mac, Linux.

When was Fly and Destroy released?

Fly and Destroy was released on 29 July 2016.

Who developed Fly and Destroy?

Fly and Destroy was developed by EGAMER and published by SA Industry.