Compare Flinthook prices across 50+ stores and find the best deal. Developed by Tribute Games Inc.. Published by Tribute Games Inc.. Released on 4/18/2017. Available on PC, Mac, Linux. Genres: Action, Adventure, Indie. Metacritic score: 80/100.

One of the most undersung roguelites on PC, Flinthook nails the single thing that matters most: moving through a room feels so good you'll forget you just died for the eighth time.

I keep coming back to Flinthook the same way I keep coming back to albums nobody else seems to own. The pixel art is rich and saturated in a way that makes Montreal studio Tribute Games look like they were born drawing spaceships. The 16-bit chiptune soundtrack by Patrice Bourgeault is genuinely catchy enough to hum between sessions. And somehow, despite releasing in 2017 into a roguelite market that was already getting crowded, it still doesn't get mentioned in the same breath as Rogue Legacy or Dead Cells. That invisibility is its own kind of tragedy. At its core, this is a 2D action roguelite built entirely around a Quickhook that lets you zip between metal anchor rings bolted across every room. The hook has no cooldown, limited range, and no arc physics to wrestle with. What it has is feel. Chaining grapple points while firing your Blasma Pistol and popping the Chronobuckle slow-motion ability to dodge a bullet cluster is the kind of moment that makes you exhale slowly and grin. The traversal is the whole game, and Tribute knew that. The developers have said publicly that perfecting the grappling hook was their hardest design challenge, and you can sense the labor in every frame. Some shielded enemies even require a hook hit to strip their armor before your gun can touch them, so the mechanic earns its own tactical weight rather than just being a traversal novelty. The roguelite structure sits lighter on this game than on most. You choose your bounty target from a map before each run, which means you know roughly what ship themes and difficulty ratings you are heading into. Permanent perk unlocks accumulate across runs, and once you reach a new world chapter you can start fresh from there. Critics called it "a cheerful shooter roguelite for people easily frustrated by roguelikes," and that description holds. The perk meter builds gradually - early slots are narrow, so customization takes time - and some players find the upgrade payoffs less electric than games like Enter the Gungeon. The loot loop can feel thin if systemic synergies are what keep you clicking. Optional curses exist to trade healing efficacy for bonus experience, gesturing toward the deep trade-off design of the genre's heavyweights, but they don't go far enough to build the same obsessive meta-craft. The honest weaknesses are two. First, the control scheme maps movement and aiming to the same analog stick, which catches newcomers off-guard and drew real criticism at launch. Holding a shoulder button to lock your position while you aim smooths this out, and the slow-motion ability exists partly to give you breathing room, but there is still a ceiling where precision suffers. Second, the procedurally assembled ships start to echo each other visually after many runs. The rooms are hand-designed and shuffled, not fully generated from tiles, which helps variety, but the space-pirate palette has a narrow register and the backgrounds can blend with hazards in ways that cause a few unfair deaths. Neither flaw ruins the experience, but both explain why some players drop off before they get deeply hooked. For the right player, Flinthook is one of those games you mention and the room goes quiet because nobody else has played it. It rewards the kind of person who finds intrinsic pleasure in movement itself, who doesn't need a Hades-level narrative engine to stay motivated, and who still smiles at crisp pixel animation and a bass-heavy chiptune bass drop mid-run. If that is you, this game has been sitting quietly on Steam since 2017 waiting to be found. Kai, Scout Team

Flinthook
ActionAdventureIndie

Flinthook

Apr 18, 2017Tribute Games Inc.
GamerScout Says

One of the most undersung roguelites on PC, Flinthook nails the single thing that matters most: moving through a room feels so good you'll forget you just died for the eighth time.

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About Flinthook

I keep coming back to Flinthook the same way I keep coming back to albums nobody else seems to own. The pixel art is rich and saturated in a way that makes Montreal studio Tribute Games look like they were born drawing spaceships. The 16-bit chiptune soundtrack by Patrice Bourgeault is genuinely catchy enough to hum between sessions. And somehow, despite releasing in 2017 into a roguelite market that was already getting crowded, it still doesn't get mentioned in the same breath as Rogue Legacy or Dead Cells. That invisibility is its own kind of tragedy. At its core, this is a 2D action roguelite built entirely around a Quickhook that lets you zip between metal anchor rings bolted across every room. The hook has no cooldown, limited range, and no arc physics to wrestle with. What it has is feel. Chaining grapple points while firing your Blasma Pistol and popping the Chronobuckle slow-motion ability to dodge a bullet cluster is the kind of moment that makes you exhale slowly and grin. The traversal is the whole game, and Tribute knew that. The developers have said publicly that perfecting the grappling hook was their hardest design challenge, and you can sense the labor in every frame. Some shielded enemies even require a hook hit to strip their armor before your gun can touch them, so the mechanic earns its own tactical weight rather than just being a traversal novelty. The roguelite structure sits lighter on this game than on most. You choose your bounty target from a map before each run, which means you know roughly what ship themes and difficulty ratings you are heading into. Permanent perk unlocks accumulate across runs, and once you reach a new world chapter you can start fresh from there. Critics called it "a cheerful shooter roguelite for people easily frustrated by roguelikes," and that description holds. The perk meter builds gradually - early slots are narrow, so customization takes time - and some players find the upgrade payoffs less electric than games like Enter the Gungeon. The loot loop can feel thin if systemic synergies are what keep you clicking. Optional curses exist to trade healing efficacy for bonus experience, gesturing toward the deep trade-off design of the genre's heavyweights, but they don't go far enough to build the same obsessive meta-craft. The honest weaknesses are two. First, the control scheme maps movement and aiming to the same analog stick, which catches newcomers off-guard and drew real criticism at launch. Holding a shoulder button to lock your position while you aim smooths this out, and the slow-motion ability exists partly to give you breathing room, but there is still a ceiling where precision suffers. Second, the procedurally assembled ships start to echo each other visually after many runs. The rooms are hand-designed and shuffled, not fully generated from tiles, which helps variety, but the space-pirate palette has a narrow register and the backgrounds can blend with hazards in ways that cause a few unfair deaths. Neither flaw ruins the experience, but both explain why some players drop off before they get deeply hooked. For the right player, Flinthook is one of those games you mention and the room goes quiet because nobody else has played it. It rewards the kind of person who finds intrinsic pleasure in movement itself, who doesn't need a Hades-level narrative engine to stay motivated, and who still smiles at crisp pixel animation and a bass-heavy chiptune bass drop mid-run. If that is you, this game has been sitting quietly on Steam since 2017 waiting to be found. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaGrappling Hook TraversalRoguelite-LiteChiptune SoundtrackPerk LoadoutSpace PirateHandcrafted RoomsOne-Life RunsSlow-Motion Combat

System Requirements

Minimum

OS
Vista or later
Memory
2 GB RAM
Storage
300 MB available space
Graphics
OpenGL 3.0 compliant video card
Processor
Intel Core™ Duo or faster

Reviews & Ratings

Metacritic
80

Game Info

Developer
Tribute Games Inc.
Publisher
Tribute Games Inc.
Release Date
Apr 18, 2017

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