Compare Fear Half Factor prices across 50+ stores and find the best deal. Developed by Anamik Majumdar. Published by Anamik Majumdar. Released on 3/2/2018. Available on PC, Linux. Genres: Casual, Indie.

Playing the villain in a side-scrolling runner sounds fun on paper, and the ghost-conversion hook is genuinely quirky. The execution, though, is another story entirely.

I have a soft spot for the kind of one-person Steam release that carries an idea nobody else bothered to ship. Fear Half Factor has one. You run through side-scrolling levels as a ghostly villain, and your goal is not to survive or score but to corrupt - converting the humans you encounter into evil ghosts while dodging the soldiers, tanks, aircrafts, and electric fences humanity throws at you. That inversion of the standard runner formula is a real, tiny spark of originality, and I want to give it credit before I get into everything else. The problem is that originality in concept does not carry a game when the moment-to-moment feel falls flat. The pixel art is cartoony and colorful, sitting somewhere between retro charm and visual clutter, and the level design has been noted as punishingly abrupt - community feedback specifically called out losing runs the instant certain levels begin, which points to balance work that was left unfinished. The difficulty scaling is described as steep, and not in the satisfying precision-platformer way. It reads as rough rather than intentional. What the game does offer in modest quantity: a set of 30 or more single-player levels, a handful of collectible types including green gems and speed boosters, and a surprisingly generous suite of 48 Steam achievements. For a certain kind of player who chases achievement completion on micro-budget titles, that last point is the most defensible reason to pick this up. The game also supports full controller input and runs on Linux, so at least the technical basics are covered. The community reception on Steam lands in firmly negative territory, and there is no critic coverage to weigh against that. Anamik Majumdar is a solo developer with a catalog of similarly small, similarly rough titles, and Fear Half Factor reads like an early entry in that catalog - a proof of concept that made it to release before the design had time to breathe. The ghost-conversion premise deserved more time in the oven. What shipped is a runner that feels underbaked, with obstacle placement that can kill a run before the player has a chance to read and react. If you are a completionist who wants a quick achievement haul or a genuine supporter of solo developers finding their footing, there is something here, just not much. For anyone else hoping the villain angle unlocks a genuinely fresh take on the runner genre, the gap between the idea and the game is wide enough to give pause. Kai, Scout Team

Fear Half Factor
CasualIndie

Fear Half Factor

Mar 2, 2018Anamik Majumdar
GamerScout Says

Playing the villain in a side-scrolling runner sounds fun on paper, and the ghost-conversion hook is genuinely quirky. The execution, though, is another story entirely.

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About Fear Half Factor

I have a soft spot for the kind of one-person Steam release that carries an idea nobody else bothered to ship. Fear Half Factor has one. You run through side-scrolling levels as a ghostly villain, and your goal is not to survive or score but to corrupt - converting the humans you encounter into evil ghosts while dodging the soldiers, tanks, aircrafts, and electric fences humanity throws at you. That inversion of the standard runner formula is a real, tiny spark of originality, and I want to give it credit before I get into everything else. The problem is that originality in concept does not carry a game when the moment-to-moment feel falls flat. The pixel art is cartoony and colorful, sitting somewhere between retro charm and visual clutter, and the level design has been noted as punishingly abrupt - community feedback specifically called out losing runs the instant certain levels begin, which points to balance work that was left unfinished. The difficulty scaling is described as steep, and not in the satisfying precision-platformer way. It reads as rough rather than intentional. What the game does offer in modest quantity: a set of 30 or more single-player levels, a handful of collectible types including green gems and speed boosters, and a surprisingly generous suite of 48 Steam achievements. For a certain kind of player who chases achievement completion on micro-budget titles, that last point is the most defensible reason to pick this up. The game also supports full controller input and runs on Linux, so at least the technical basics are covered. The community reception on Steam lands in firmly negative territory, and there is no critic coverage to weigh against that. Anamik Majumdar is a solo developer with a catalog of similarly small, similarly rough titles, and Fear Half Factor reads like an early entry in that catalog - a proof of concept that made it to release before the design had time to breathe. The ghost-conversion premise deserved more time in the oven. What shipped is a runner that feels underbaked, with obstacle placement that can kill a run before the player has a chance to read and react. If you are a completionist who wants a quick achievement haul or a genuine supporter of solo developers finding their footing, there is something here, just not much. For anyone else hoping the villain angle unlocks a genuinely fresh take on the runner genre, the gap between the idea and the game is wide enough to give pause. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Ghost RunnerVillain ProtagonistAchievement HuntingController SupportObstacle RunnerLinux NativeSolo Developer

System Requirements

Minimum

OS
Windows XP, Vista, 7, 8/8.1, 10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
30 MB available space
Graphics
128 MB of Video Memory, Capable of Shader Model 2.0+
Processor
Dual Core 1 Ghz or higher
Sound Card
Any Compatible Sound Card

Recommended

OS
Windows XP, Vista, 7, 8/8.1, 10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
30 MB available space
Graphics
256 MB of Video Memory, Capable of Shader Model 2.0+
Processor
Dual Core 2Ghz+
Sound Card
Any Compatible Sound Card

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Game Info

Developer
Anamik Majumdar
Publisher
Anamik Majumdar
Release Date
Mar 2, 2018

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Where can I buy Fear Half Factor cheapest?

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What platforms is Fear Half Factor available on?

Fear Half Factor is available on PC, Linux.

When was Fear Half Factor released?

Fear Half Factor was released on 2 March 2018.

Who developed Fear Half Factor?

Fear Half Factor was developed by Anamik Majumdar.