
Fear Half Factor
Playing the villain in a side-scrolling runner sounds fun on paper, and the ghost-conversion hook is genuinely quirky. The execution, though, is another story entirely.
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About Fear Half Factor
I have a soft spot for the kind of one-person Steam release that carries an idea nobody else bothered to ship. Fear Half Factor has one. You run through side-scrolling levels as a ghostly villain, and your goal is not to survive or score but to corrupt - converting the humans you encounter into evil ghosts while dodging the soldiers, tanks, aircrafts, and electric fences humanity throws at you. That inversion of the standard runner formula is a real, tiny spark of originality, and I want to give it credit before I get into everything else. The problem is that originality in concept does not carry a game when the moment-to-moment feel falls flat. The pixel art is cartoony and colorful, sitting somewhere between retro charm and visual clutter, and the level design has been noted as punishingly abrupt - community feedback specifically called out losing runs the instant certain levels begin, which points to balance work that was left unfinished. The difficulty scaling is described as steep, and not in the satisfying precision-platformer way. It reads as rough rather than intentional. What the game does offer in modest quantity: a set of 30 or more single-player levels, a handful of collectible types including green gems and speed boosters, and a surprisingly generous suite of 48 Steam achievements. For a certain kind of player who chases achievement completion on micro-budget titles, that last point is the most defensible reason to pick this up. The game also supports full controller input and runs on Linux, so at least the technical basics are covered. The community reception on Steam lands in firmly negative territory, and there is no critic coverage to weigh against that. Anamik Majumdar is a solo developer with a catalog of similarly small, similarly rough titles, and Fear Half Factor reads like an early entry in that catalog - a proof of concept that made it to release before the design had time to breathe. The ghost-conversion premise deserved more time in the oven. What shipped is a runner that feels underbaked, with obstacle placement that can kill a run before the player has a chance to read and react. If you are a completionist who wants a quick achievement haul or a genuine supporter of solo developers finding their footing, there is something here, just not much. For anyone else hoping the villain angle unlocks a genuinely fresh take on the runner genre, the gap between the idea and the game is wide enough to give pause. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP, Vista, 7, 8/8.1, 10
- Memory
- 2 GB RAM
- DirectX
- Version 9.0c
- Storage
- 30 MB available space
- Graphics
- 128 MB of Video Memory, Capable of Shader Model 2.0+
- Processor
- Dual Core 1 Ghz or higher
- Sound Card
- Any Compatible Sound Card
Recommended
- OS
- Windows XP, Vista, 7, 8/8.1, 10
- Memory
- 4 GB RAM
- DirectX
- Version 9.0c
- Storage
- 30 MB available space
- Graphics
- 256 MB of Video Memory, Capable of Shader Model 2.0+
- Processor
- Dual Core 2Ghz+
- Sound Card
- Any Compatible Sound Card
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Game Info
- Developer
- Anamik Majumdar
- Publisher
- Anamik Majumdar
- Release Date
- Mar 2, 2018







