Compare Emiko's Pledge prices across 50+ stores and find the best deal. Developed by Anamik Majumdar. Published by Anamik Majumdar. Released on 2/25/2022. Available on PC, Linux. Genres: Action, Adventure, Indie.

A solo-handcrafted side-scrolling action platformer built around a half-demon girl with a chip on her shoulder and three firing modes to prove it. Niche and rough, but the anime heart is genuine.

I went in expecting a throwaway sub-five-dollar platformer and came out with something more complicated to write about. Anamik Majumdar built this entire thing alone, handling every sprite, animation, and line of code himself, with only the music outsourced. That kind of solitary commitment leaves fingerprints all over the experience, some of them beautiful, some of them raw in ways a bigger team would have sanded away. The setup puts you inside a demon-and-human coexistence story centered on Ettaze, a state where the ruler Gabbon chose integration over supremacy. Emiko is his granddaughter, a half-demon who weaponizes that mixed identity and wields a "Devil Weapon" through side-scrolling stages packed with traps, obstacles, and a varied enemy roster that includes a three-headed monster. The combat toolkit is modest but has layers: you cycle between regular, laser, and plasma firing modes, and you can freeze enemies before punishing them, double-jump to read platform gaps, and ride the rhythm of each encounter until it clicks. When the platforming and the shooting align, the game has a genuine arcade pulse that recalls the feel of older 16-bit action titles, compact and momentum-driven. The visual style sits squarely in colorful pixel-art territory with an anime sensibility. Majumdar's character work has warmth even at small resolutions, and the world of Ettaze, for all its brevity, carries a lore weight that feels personal rather than procedurally generated. The music, the one area not made by the developer, does real atmospheric work here. There is something quietly devotional about the whole package, the way an original world with its own state history and demon politics gets packed into a budget side-scroller that most people will overlook. Honesty demands flagging the friction, though. Difficulty spikes arrive without much telegraphing, and the platforming in later sections can feel less like a fair challenge and more like a rough edge left unpolished. The runtime sits well under five hours, and the loop can feel thin once you have internalized the enemy patterns. This is very much a first chapter of a series that grew across sequels, and it shows its seams. Players chasing mechanical depth or post-launch content support will not find those here. What this is, finally, is a starting point. Majumdar's world grew more confident across subsequent entries, and this original installment is most interesting as an artifact of one person's first public declaration of an anime action vision. If you are drawn to solo-dev sincerity, to anime-inflected stories that care about the politics of their fictional states, and to short bursts of retro side-scrolling action, there is something here worth an evening. Kai, Scout Team

Emiko's Pledge
ActionAdventureIndie

Emiko's Pledge

Feb 25, 2022Anamik Majumdar
GamerScout Says

A solo-handcrafted side-scrolling action platformer built around a half-demon girl with a chip on her shoulder and three firing modes to prove it. Niche and rough, but the anime heart is genuine.

PCLinux
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Emiko's Pledge

I went in expecting a throwaway sub-five-dollar platformer and came out with something more complicated to write about. Anamik Majumdar built this entire thing alone, handling every sprite, animation, and line of code himself, with only the music outsourced. That kind of solitary commitment leaves fingerprints all over the experience, some of them beautiful, some of them raw in ways a bigger team would have sanded away. The setup puts you inside a demon-and-human coexistence story centered on Ettaze, a state where the ruler Gabbon chose integration over supremacy. Emiko is his granddaughter, a half-demon who weaponizes that mixed identity and wields a "Devil Weapon" through side-scrolling stages packed with traps, obstacles, and a varied enemy roster that includes a three-headed monster. The combat toolkit is modest but has layers: you cycle between regular, laser, and plasma firing modes, and you can freeze enemies before punishing them, double-jump to read platform gaps, and ride the rhythm of each encounter until it clicks. When the platforming and the shooting align, the game has a genuine arcade pulse that recalls the feel of older 16-bit action titles, compact and momentum-driven. The visual style sits squarely in colorful pixel-art territory with an anime sensibility. Majumdar's character work has warmth even at small resolutions, and the world of Ettaze, for all its brevity, carries a lore weight that feels personal rather than procedurally generated. The music, the one area not made by the developer, does real atmospheric work here. There is something quietly devotional about the whole package, the way an original world with its own state history and demon politics gets packed into a budget side-scroller that most people will overlook. Honesty demands flagging the friction, though. Difficulty spikes arrive without much telegraphing, and the platforming in later sections can feel less like a fair challenge and more like a rough edge left unpolished. The runtime sits well under five hours, and the loop can feel thin once you have internalized the enemy patterns. This is very much a first chapter of a series that grew across sequels, and it shows its seams. Players chasing mechanical depth or post-launch content support will not find those here. What this is, finally, is a starting point. Majumdar's world grew more confident across subsequent entries, and this original installment is most interesting as an artifact of one person's first public declaration of an anime action vision. If you are drawn to solo-dev sincerity, to anime-inflected stories that care about the politics of their fictional states, and to short bursts of retro side-scrolling action, there is something here worth an evening. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Solo DevAnime LoreMulti-Mode CombatFreeze MechanicSeries StarterRetro ArcadeShort RuntimeDevil Weapon

System Requirements

Minimum

OS
Windows XP, Vista, 7, 8/8.1, 10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
60 MB available space
Graphics
128 MB of Video Memory, Capable of Shader Model 2.0+
Processor
Dual Core 1 Ghz or higher
Sound Card
Any Compatible Sound Card

Recommended

OS
Windows 7, 8/8.1, 10
Memory
6 GB RAM
DirectX
Version 9.0c
Storage
60 MB available space
Graphics
256 MB of Video Memory, Capable of Shader Model 2.0+
Processor
Dual Core 2Ghz or higher
Sound Card
Any Compatible Sound Card

Community Discussion

Be the first to comment on Emiko's Pledge.

Reviews & Ratings

No ratings available

Game Info

Developer
Anamik Majumdar
Publisher
Anamik Majumdar
Release Date
Feb 25, 2022

Price Alert

Get notified when the price drops below your target!

Create Alert

More from Anamik Majumdar

Frequently asked questions about Emiko's Pledge

Where can I buy Emiko's Pledge cheapest?

Compare Emiko's Pledge prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Emiko's Pledge available on?

Emiko's Pledge is available on PC, Linux.

When was Emiko's Pledge released?

Emiko's Pledge was released on 25 February 2022.

Who developed Emiko's Pledge?

Emiko's Pledge was developed by Anamik Majumdar.