
Emiko's Pledge
A solo-handcrafted side-scrolling action platformer built around a half-demon girl with a chip on her shoulder and three firing modes to prove it. Niche and rough, but the anime heart is genuine.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Emiko's Pledge
I went in expecting a throwaway sub-five-dollar platformer and came out with something more complicated to write about. Anamik Majumdar built this entire thing alone, handling every sprite, animation, and line of code himself, with only the music outsourced. That kind of solitary commitment leaves fingerprints all over the experience, some of them beautiful, some of them raw in ways a bigger team would have sanded away. The setup puts you inside a demon-and-human coexistence story centered on Ettaze, a state where the ruler Gabbon chose integration over supremacy. Emiko is his granddaughter, a half-demon who weaponizes that mixed identity and wields a "Devil Weapon" through side-scrolling stages packed with traps, obstacles, and a varied enemy roster that includes a three-headed monster. The combat toolkit is modest but has layers: you cycle between regular, laser, and plasma firing modes, and you can freeze enemies before punishing them, double-jump to read platform gaps, and ride the rhythm of each encounter until it clicks. When the platforming and the shooting align, the game has a genuine arcade pulse that recalls the feel of older 16-bit action titles, compact and momentum-driven. The visual style sits squarely in colorful pixel-art territory with an anime sensibility. Majumdar's character work has warmth even at small resolutions, and the world of Ettaze, for all its brevity, carries a lore weight that feels personal rather than procedurally generated. The music, the one area not made by the developer, does real atmospheric work here. There is something quietly devotional about the whole package, the way an original world with its own state history and demon politics gets packed into a budget side-scroller that most people will overlook. Honesty demands flagging the friction, though. Difficulty spikes arrive without much telegraphing, and the platforming in later sections can feel less like a fair challenge and more like a rough edge left unpolished. The runtime sits well under five hours, and the loop can feel thin once you have internalized the enemy patterns. This is very much a first chapter of a series that grew across sequels, and it shows its seams. Players chasing mechanical depth or post-launch content support will not find those here. What this is, finally, is a starting point. Majumdar's world grew more confident across subsequent entries, and this original installment is most interesting as an artifact of one person's first public declaration of an anime action vision. If you are drawn to solo-dev sincerity, to anime-inflected stories that care about the politics of their fictional states, and to short bursts of retro side-scrolling action, there is something here worth an evening. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP, Vista, 7, 8/8.1, 10
- Memory
- 4 GB RAM
- DirectX
- Version 9.0c
- Storage
- 60 MB available space
- Graphics
- 128 MB of Video Memory, Capable of Shader Model 2.0+
- Processor
- Dual Core 1 Ghz or higher
- Sound Card
- Any Compatible Sound Card
Recommended
- OS
- Windows 7, 8/8.1, 10
- Memory
- 6 GB RAM
- DirectX
- Version 9.0c
- Storage
- 60 MB available space
- Graphics
- 256 MB of Video Memory, Capable of Shader Model 2.0+
- Processor
- Dual Core 2Ghz or higher
- Sound Card
- Any Compatible Sound Card
Community Discussion
Be the first to comment on Emiko's Pledge.
Reviews & Ratings
No ratings available
Game Info
- Developer
- Anamik Majumdar
- Publisher
- Anamik Majumdar
- Release Date
- Feb 25, 2022







