Deus Ex: Mankind Divided - A Criminal Past (DLC)
Adam Jensen goes undercover in a maximum-security aug prison. A tight, tense DLC that strips away your toolkit and asks what your build is really made of.
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About Deus Ex: Mankind Divided - A Criminal Past (DLC)
A Criminal Past is the second story DLC for Deus Ex: Mankind Divided, and it does something clever and slightly cruel: it takes Adam Jensen, your carefully upgraded covert operative, and throws him into Penley T. Correctional Facility with almost nothing. No praxis kits stacked up from hours of careful looting, no comfort-blanket loadout. You are an augmented human in a prison full of augmented humans, and the guards know it, and everyone hates you for it. The setup is genuinely good worldbuilding. In the broader Mankind Divided universe, augs are second-class citizens corralled into ghetto districts and treated as a public-safety problem. A prison designed specifically to contain them is a logical, ugly extension of that premise, and the DLC leans into the political texture without turning it into a lecture. The core loop will feel familiar if you have spent time with the base game. You can ghost through entire sections without raising an alarm, or you can crack skulls and deal with the consequences, or you can find the third path that usually involves reading every terminal in the area and talking to someone you were not supposed to trust. The aug augmentation system carries over, but the resource scarcity is the real design choice here. Praxis points are sparse. You will have to commit to a playstyle early rather than coasting on a Swiss-army build, which is either a satisfying constraint or a frustrating one depending on how you approached the main campaign. Stealth and hacking builds arguably get the most out of the environment, since the prison layout rewards patience and social maneuvering. The writing is where things get complicated. The central mystery, involving a previous undercover operative and what happened inside those walls, is legitimately interesting. Jensen is a good protagonist precisely because he is not a blank slate: he has opinions, he pushes back, and the dialogue choices feel like they carry weight even when the branching is shallower than you might hope. Some side characters are well-sketched. Others exist purely to hand you information or a side objective, and you can feel the filler padding out what is essentially a four-to-six hour experience. The ending lands, but it does not hit as hard as it could because the DLC does not have enough runtime to make you care about every piece it is moving. On the technical side, this is an Xbox One and Xbox Series X release. Performance is stable, and the environmental detail that Eidos Montreal brought to Prague carries over into the prison setting, all brutal concrete and oppressive fluorescent lighting that does real atmospheric work. There are no multiplayer or co-op features; this is a solo narrative experience from start to finish, which suits it. If you finished Mankind Divided and wanted more time with its systems and its world, A Criminal Past is worth your hours. It is not a reinvention, and it does not resolve any of the larger conspiracy threads the base game left dangling, which remains a sore point for anyone who followed the whole Deus Ex revival arc. But as a compact, mechanically honest slice of augmented-human noir with a genuine sense of place, it does its job with enough craft to justify the trip. Monika, Scout Team
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Game Info
- Developer
- Eidos Montreal
- Publisher
- Square Enix
- Release Date
- Aug 23, 2016
