Compare Deus Ex: Human Revolution (Directors Cut) prices across 50+ stores and find the best deal. Developed by Eidos Montreal. Published by Square Enix. Released on 10/25/2013. Available on PC. Genres: Action, RPG. Metacritic score: 91/100.

A cyberpunk RPG where every mission has three solutions and your augmentations define who Adam Jensen becomes. Choices land with weight here.

Deus Ex: Human Revolution Director's Cut is a cyberpunk action-RPG set in a near-future where human augmentation technology has split society into factions of the desperate, the powerful, and the violently opposed. You play Adam Jensen, a private security chief who survives a catastrophic attack and wakes up with mechanical augmentations he never asked for. The Director's Cut bundles the base game with all DLC, including the Missing Link chapter, and patches in boss fight revisions that address the original release's most criticized flaw: encounters that punished stealth builds for existing. The core loop is pure immersive-sim DNA. Every objective can be approached by hacking through a side terminal, talking your way past a guard with the right social augment active, knocking out patrols from an air duct, or just shooting your way through. The Praxis point system that upgrades Jensen's augmentations forces real decisions. Maxing out hacking leaves you short on combat implants. Investing in cloaking means your inventory space augments lag behind. These are not cosmetic choices. They shape hour 20 very differently depending on what you clicked at hour 5, and the build variety holds up well past that point because missions layer their solution spaces thoughtfully rather than just placing a vent next to every locked door. The writing is where the game earns its reputation. Jensen's world is one of corporate conspiracies, transhumanist philosophy, and class anxiety, and the game actually engages with those ideas rather than using them as window dressing. NPC dialogue rewards patience. Side quests occasionally outshine the main story beats. The Panchaea ending sequence is still one of the more committed narrative swings a major-studio RPG has taken. That said, not everything lands cleanly. Some side quests drift into fetch-quest territory, the human face animations show their age noticeably, and the main antagonist's motivation collapses under scrutiny if you think about it for more than a few minutes. None of that sinks the experience, but it keeps the game from the absolute top tier of the genre. For players coming in fresh, the Director's Cut is the only version worth touching. The Missing Link DLC slots into the campaign at the chronologically correct moment, which tightens the pacing instead of leaving it as a separate mode. Boss encounters now have non-lethal solutions, which means a stealth-spec run is no longer suddenly punished mid-game. The visual style, that amber-gold palette soaking everything in a kind of melancholy warmth, remains distinctive and holds up better than many contemporaries. Performance on modern PC hardware is generally smooth, though the PC port has quirks with widescreen resolutions and older save systems that are worth a quick community patch check before you start. If you care about RPGs where your build philosophy actually changes how missions feel, where the lore exists to be read rather than collected, and where a noir-tinged conspiracy story keeps pulling threads worth following, Human Revolution delivers that with confidence. It is not a short game and it does not waste your time chasing padding for its own sake, which puts it ahead of most of its contemporaries by itself. Monika, Scout Team

Deus Ex: Human Revolution (Directors Cut)
ActionRPG

Deus Ex: Human Revolution (Directors Cut)

Oct 25, 2013Eidos MontrealSquare Enix
GamerScout Says

A cyberpunk RPG where every mission has three solutions and your augmentations define who Adam Jensen becomes. Choices land with weight here.

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About Deus Ex: Human Revolution (Directors Cut)

Deus Ex: Human Revolution Director's Cut is a cyberpunk action-RPG set in a near-future where human augmentation technology has split society into factions of the desperate, the powerful, and the violently opposed. You play Adam Jensen, a private security chief who survives a catastrophic attack and wakes up with mechanical augmentations he never asked for. The Director's Cut bundles the base game with all DLC, including the Missing Link chapter, and patches in boss fight revisions that address the original release's most criticized flaw: encounters that punished stealth builds for existing. The core loop is pure immersive-sim DNA. Every objective can be approached by hacking through a side terminal, talking your way past a guard with the right social augment active, knocking out patrols from an air duct, or just shooting your way through. The Praxis point system that upgrades Jensen's augmentations forces real decisions. Maxing out hacking leaves you short on combat implants. Investing in cloaking means your inventory space augments lag behind. These are not cosmetic choices. They shape hour 20 very differently depending on what you clicked at hour 5, and the build variety holds up well past that point because missions layer their solution spaces thoughtfully rather than just placing a vent next to every locked door. The writing is where the game earns its reputation. Jensen's world is one of corporate conspiracies, transhumanist philosophy, and class anxiety, and the game actually engages with those ideas rather than using them as window dressing. NPC dialogue rewards patience. Side quests occasionally outshine the main story beats. The Panchaea ending sequence is still one of the more committed narrative swings a major-studio RPG has taken. That said, not everything lands cleanly. Some side quests drift into fetch-quest territory, the human face animations show their age noticeably, and the main antagonist's motivation collapses under scrutiny if you think about it for more than a few minutes. None of that sinks the experience, but it keeps the game from the absolute top tier of the genre. For players coming in fresh, the Director's Cut is the only version worth touching. The Missing Link DLC slots into the campaign at the chronologically correct moment, which tightens the pacing instead of leaving it as a separate mode. Boss encounters now have non-lethal solutions, which means a stealth-spec run is no longer suddenly punished mid-game. The visual style, that amber-gold palette soaking everything in a kind of melancholy warmth, remains distinctive and holds up better than many contemporaries. Performance on modern PC hardware is generally smooth, though the PC port has quirks with widescreen resolutions and older save systems that are worth a quick community patch check before you start. If you care about RPGs where your build philosophy actually changes how missions feel, where the lore exists to be read rather than collected, and where a noir-tinged conspiracy story keeps pulling threads worth following, Human Revolution delivers that with confidence. It is not a short game and it does not waste your time chasing padding for its own sake, which puts it ahead of most of its contemporaries by itself. Monika, Scout Team

Tags

steamImmersive SimCyberpunkMultiple EndingsStealth BuildHacking MechanicsSocial AugmentationDirector's CutTranshumanist ThemesNon-Lethal PlaythroughSingle-playerSteam AchievementsFull controller supportSteam Trading CardsCaptions availableSteam CloudCommentary availableRemote Play on TabletFamily Sharing

System Requirements

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Reviews & Ratings

Metacritic
91
Steam
92%(29,385)

Game Info

Developer
Eidos Montreal
Publisher
Square Enix
Release Date
Oct 25, 2013

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