Compare Detroit: Become Human prices across 50+ stores and find the best deal. Developed by Quantic Dream. Published by Quantic Dream. Released on 6/18/2020. Available on PC. Genres: Action, Adventure. Metacritic score: 80/100.

A cinematic branching thriller where every dialogue pick and split-second QTE reshapes the story of three androids fighting for survival in near-future Detroit.

Detroit: Become Human is a narrative adventure from Quantic Dream, the studio behind Heavy Rain and Beyond: Two Souls. You control three playable androids - Connor, a police-model hunting deviant AIs; Kara, a domestic unit trying to protect a child; and Markus, a caretaker who becomes the reluctant face of an android liberation movement. The game rotates between their stories, and what happens in one chapter can close or open doors in another. It is genuinely one of the most branching interactive stories ever shipped. Characters die permanently. Entire plotlines collapse if you make the wrong call under pressure. The flowchart Quantic Dream surfaces after each chapter, showing paths you missed, is both a reward and a taunt. The core loop is slow-paced investigation and dialogue, punctuated by quick-time events that range from trivially timed button presses to frantic multi-input sequences where a single slip ends a character for good. If you are coming in expecting action, recalibrate. This is closer to a playable prestige TV series than a traditional game. The writing is uneven - Connor and Kara's arcs are genuinely gripping, while Markus occasionally leans on heavy-handed civil rights allegory in ways that flatten rather than explore. The game wears its influences on its sleeve and does not always earn the weight of the themes it picks up. But when it lands, it lands hard. A handful of scenes - the Zlatko chapter, the Connor interrogation sequences - are as tense as anything the genre has produced. Technically, the PC port is solid. Controller support is polished and the game clearly wants you to use one, since the QTE prompts are tuned for thumbsticks and analog inputs. Mouse-and-keyboard works but feels slightly retrofitted. Visually it still holds up - character faces and environments were ahead of their time at release and the Detroit setting has real atmosphere, all rain-slicked highways and gleaming android showrooms sitting next to decaying neighborhoods. Performance is undemanding by modern standards. Who is this for? If you liked Quantic Dream's earlier work, or if you bounce between games and TV and want something that splits the difference, Detroit is probably the best version of what this studio does. If you need moment-to-moment mechanical depth or get annoyed when a game telegraphs its moral choices with a neon sign, you will hit a wall fast. It rewards a single focused playthrough more than endless replaying - the branching is real, but the emotional core of each arc follows a recognizable shape regardless of your choices. Think of it as a long, well-produced movie where you occasionally get to argue with the director. Alex, Scout Team

Detroit: Become Human
ActionAdventure

Detroit: Become Human

Jun 18, 2020Quantic Dream
GamerScout Says

A cinematic branching thriller where every dialogue pick and split-second QTE reshapes the story of three androids fighting for survival in near-future Detroit.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Detroit: Become Human

Detroit: Become Human is a narrative adventure from Quantic Dream, the studio behind Heavy Rain and Beyond: Two Souls. You control three playable androids - Connor, a police-model hunting deviant AIs; Kara, a domestic unit trying to protect a child; and Markus, a caretaker who becomes the reluctant face of an android liberation movement. The game rotates between their stories, and what happens in one chapter can close or open doors in another. It is genuinely one of the most branching interactive stories ever shipped. Characters die permanently. Entire plotlines collapse if you make the wrong call under pressure. The flowchart Quantic Dream surfaces after each chapter, showing paths you missed, is both a reward and a taunt. The core loop is slow-paced investigation and dialogue, punctuated by quick-time events that range from trivially timed button presses to frantic multi-input sequences where a single slip ends a character for good. If you are coming in expecting action, recalibrate. This is closer to a playable prestige TV series than a traditional game. The writing is uneven - Connor and Kara's arcs are genuinely gripping, while Markus occasionally leans on heavy-handed civil rights allegory in ways that flatten rather than explore. The game wears its influences on its sleeve and does not always earn the weight of the themes it picks up. But when it lands, it lands hard. A handful of scenes - the Zlatko chapter, the Connor interrogation sequences - are as tense as anything the genre has produced. Technically, the PC port is solid. Controller support is polished and the game clearly wants you to use one, since the QTE prompts are tuned for thumbsticks and analog inputs. Mouse-and-keyboard works but feels slightly retrofitted. Visually it still holds up - character faces and environments were ahead of their time at release and the Detroit setting has real atmosphere, all rain-slicked highways and gleaming android showrooms sitting next to decaying neighborhoods. Performance is undemanding by modern standards. Who is this for? If you liked Quantic Dream's earlier work, or if you bounce between games and TV and want something that splits the difference, Detroit is probably the best version of what this studio does. If you need moment-to-moment mechanical depth or get annoyed when a game telegraphs its moral choices with a neon sign, you will hit a wall fast. It rewards a single focused playthrough more than endless replaying - the branching is real, but the emotional core of each arc follows a recognizable shape regardless of your choices. Think of it as a long, well-produced movie where you occasionally get to argue with the director. Alex, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savesBranching NarrativeMultiple EndingsQTE CombatPermadeath ConsequencesCinematicMultiple ProtagonistsChoice MattersDetective Sequences

System Requirements

System requirements for Detroit: Become Human aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
80
Steam
9%(243,994)

Game Info

Developer
Quantic Dream
Publisher
Quantic Dream
Release Date
Jun 18, 2020

Price Alert

Get notified when the price drops below your target!

Create Alert

More from Quantic Dream