
Detroit: Become Human
A cinematic branching thriller where every dialogue pick and split-second QTE reshapes the story of three androids fighting for survival in near-future Detroit.
GamerScout Verdict
Best for players who want a cinematic story with real consequences and can forgive uneven writing when the stakes spike.
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About Detroit: Become Human
Detroit: Become Human is a narrative adventure from Quantic Dream, the studio behind Heavy Rain and Beyond: Two Souls. You control three playable androids - Connor, a police-model hunting deviant AIs; Kara, a domestic unit trying to protect a child; and Markus, a caretaker who becomes the reluctant face of an android liberation movement. The game rotates between their stories, and what happens in one chapter can close or open doors in another. It is genuinely one of the most branching interactive stories ever shipped. Characters die permanently. Entire plotlines collapse if you make the wrong call under pressure. The flowchart Quantic Dream surfaces after each chapter, showing paths you missed, is both a reward and a taunt. The core loop is slow-paced investigation and dialogue, punctuated by quick-time events that range from trivially timed button presses to frantic multi-input sequences where a single slip ends a character for good. If you are coming in expecting action, recalibrate. This is closer to a playable prestige TV series than a traditional game. The writing is uneven - Connor and Kara's arcs are genuinely gripping, while Markus occasionally leans on heavy-handed civil rights allegory in ways that flatten rather than explore. The game wears its influences on its sleeve and does not always earn the weight of the themes it picks up. But when it lands, it lands hard. A handful of scenes - the Zlatko chapter, the Connor interrogation sequences - are as tense as anything the genre has produced. Technically, the PC port is solid. Controller support is polished and the game clearly wants you to use one, since the QTE prompts are tuned for thumbsticks and analog inputs. Mouse-and-keyboard works but feels slightly retrofitted. Visually it still holds up - character faces and environments were ahead of their time at release and the Detroit setting has real atmosphere, all rain-slicked highways and gleaming android showrooms sitting next to decaying neighborhoods. Performance is undemanding by modern standards. Who is this for? If you liked Quantic Dream's earlier work, or if you bounce between games and TV and want something that splits the difference, Detroit is probably the best version of what this studio does. If you need moment-to-moment mechanical depth or get annoyed when a game telegraphs its moral choices with a neon sign, you will hit a wall fast. It rewards a single focused playthrough more than endless replaying - the branching is real, but the emotional core of each arc follows a recognizable shape regardless of your choices. Think of it as a long, well-produced movie where you occasionally get to argue with the director.

Catch-all
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System Requirements
Minimum
- OS
- Windows 10 (64 bit)
- Memory
- 8 GB RAM
- Storage
- 55 GB available space
- Graphics
- Nvidia GeForce GTX 780 or AMD HD 7950 with 3GB VRAM minimum (Support of Vulkan 1.1 required)
- Processor
- Intel Core i5-2300 @ 2.8 GHz or AMD Ryzen 3 1200 @ 3.1GHz or AMD FX-8350 @ 4.2GHz
Recommended
- OS
- Windows 10 (64 bit)
- Memory
- 12 GB RAM
- Storage
- 55 GB available space
- Graphics
- Nvidia GeForce GTX 1060 or AMD Radeon RX 580 with 4GB VRAM minimum (Support of Vulkan 1.1 required)
- Processor
- Intel Core i5-6600 @ 3.3 GHz or AMD Ryzen 3 1300 X @ 3.4 GHz
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Game Info
- Developer
- Quantic Dream
- Publisher
- Quantic Dream
- Release Date
- Jun 18, 2020




