Compare Detroit: Become Human prices across trusted key stores and find the best deal. Developed by Quantic Dream. Published by Quantic Dream. Released on 6/18/2020. Available on PC. Genres: Action, Adventure. Metacritic score: 80/100.

A cinematic branching thriller where every dialogue pick and split-second QTE reshapes the story of three androids fighting for survival in near-future Detroit.

Detroit: Become Human is a narrative adventure from Quantic Dream, the studio behind Heavy Rain and Beyond: Two Souls. You control three playable androids - Connor, a police-model hunting deviant AIs; Kara, a domestic unit trying to protect a child; and Markus, a caretaker who becomes the reluctant face of an android liberation movement. The game rotates between their stories, and what happens in one chapter can close or open doors in another. It is genuinely one of the most branching interactive stories ever shipped. Characters die permanently. Entire plotlines collapse if you make the wrong call under pressure. The flowchart Quantic Dream surfaces after each chapter, showing paths you missed, is both a reward and a taunt. The core loop is slow-paced investigation and dialogue, punctuated by quick-time events that range from trivially timed button presses to frantic multi-input sequences where a single slip ends a character for good. If you are coming in expecting action, recalibrate. This is closer to a playable prestige TV series than a traditional game. The writing is uneven - Connor and Kara's arcs are genuinely gripping, while Markus occasionally leans on heavy-handed civil rights allegory in ways that flatten rather than explore. The game wears its influences on its sleeve and does not always earn the weight of the themes it picks up. But when it lands, it lands hard. A handful of scenes - the Zlatko chapter, the Connor interrogation sequences - are as tense as anything the genre has produced. Technically, the PC port is solid. Controller support is polished and the game clearly wants you to use one, since the QTE prompts are tuned for thumbsticks and analog inputs. Mouse-and-keyboard works but feels slightly retrofitted. Visually it still holds up - character faces and environments were ahead of their time at release and the Detroit setting has real atmosphere, all rain-slicked highways and gleaming android showrooms sitting next to decaying neighborhoods. Performance is undemanding by modern standards. Who is this for? If you liked Quantic Dream's earlier work, or if you bounce between games and TV and want something that splits the difference, Detroit is probably the best version of what this studio does. If you need moment-to-moment mechanical depth or get annoyed when a game telegraphs its moral choices with a neon sign, you will hit a wall fast. It rewards a single focused playthrough more than endless replaying - the branching is real, but the emotional core of each arc follows a recognizable shape regardless of your choices. Think of it as a long, well-produced movie where you occasionally get to argue with the director. Alex, Scout Team

Detroit: Become Human

Detroit: Become Human

Jun 18, 2020Quantic Dream
GamerScout Says

A cinematic branching thriller where every dialogue pick and split-second QTE reshapes the story of three androids fighting for survival in near-future Detroit.

PC
Steam Deck VerifiedProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €2.19

GamerScout Verdict

Best for players who want a cinematic story with real consequences and can forgive uneven writing when the stakes spike.

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Price History

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Screenshots & Media

About Detroit: Become Human

Detroit: Become Human is a narrative adventure from Quantic Dream, the studio behind Heavy Rain and Beyond: Two Souls. You control three playable androids - Connor, a police-model hunting deviant AIs; Kara, a domestic unit trying to protect a child; and Markus, a caretaker who becomes the reluctant face of an android liberation movement. The game rotates between their stories, and what happens in one chapter can close or open doors in another. It is genuinely one of the most branching interactive stories ever shipped. Characters die permanently. Entire plotlines collapse if you make the wrong call under pressure. The flowchart Quantic Dream surfaces after each chapter, showing paths you missed, is both a reward and a taunt. The core loop is slow-paced investigation and dialogue, punctuated by quick-time events that range from trivially timed button presses to frantic multi-input sequences where a single slip ends a character for good. If you are coming in expecting action, recalibrate. This is closer to a playable prestige TV series than a traditional game. The writing is uneven - Connor and Kara's arcs are genuinely gripping, while Markus occasionally leans on heavy-handed civil rights allegory in ways that flatten rather than explore. The game wears its influences on its sleeve and does not always earn the weight of the themes it picks up. But when it lands, it lands hard. A handful of scenes - the Zlatko chapter, the Connor interrogation sequences - are as tense as anything the genre has produced. Technically, the PC port is solid. Controller support is polished and the game clearly wants you to use one, since the QTE prompts are tuned for thumbsticks and analog inputs. Mouse-and-keyboard works but feels slightly retrofitted. Visually it still holds up - character faces and environments were ahead of their time at release and the Detroit setting has real atmosphere, all rain-slicked highways and gleaming android showrooms sitting next to decaying neighborhoods. Performance is undemanding by modern standards. Who is this for? If you liked Quantic Dream's earlier work, or if you bounce between games and TV and want something that splits the difference, Detroit is probably the best version of what this studio does. If you need moment-to-moment mechanical depth or get annoyed when a game telegraphs its moral choices with a neon sign, you will hit a wall fast. It rewards a single focused playthrough more than endless replaying - the branching is real, but the emotional core of each arc follows a recognizable shape regardless of your choices. Think of it as a long, well-produced movie where you occasionally get to argue with the director.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementscontroller-supportcloud-savesBranching NarrativeMultiple EndingsQTE CombatPermadeath ConsequencesCinematicMultiple ProtagonistsChoice MattersDetective Sequences

System Requirements

Minimum

Processor
Intel Core i7-3770 @ 3.4 GHz or AMD FX-8350, 4.2 GHz (6 to 8 logical cores minimum highly recommended)
Memory
8GB RAM
Graphics
Nvidia GeForce GTX 780 or AMD Radeon HD 7950 Video RAM: 3GB…

Recommended

OS
Windows 10 (64 bit)
Processor
Intel Core i5-6600 @ 3.3 GHz or AMD Ryzen 3 1300 X @ 3.4 GHz
Memory
12 GB RAM
Graphics
Nvidia GeForce GTX 1060 or AM…

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Reviews & Ratings

Metacritic
80
Steam
96%(246,705)

Game Info

Developer
Quantic Dream
Publisher
Quantic Dream
Release Date
Jun 18, 2020

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Frequently asked questions about Detroit: Become Human

How much does Detroit: Become Human cost?

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What platforms is Detroit: Become Human available on?

Detroit: Become Human is available on PC.

When was Detroit: Become Human released?

Detroit: Become Human was released on 18 June 2020.

Who developed Detroit: Become Human?

Detroit: Become Human was developed by Quantic Dream.

Is Detroit: Become Human worth buying?

Detroit: Become Human holds a Metacritic score of 80/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.