Compare Omikron: The Nomad Soul prices across trusted key stores and find the best deal. Developed by Quantic Dream. Published by Square Enix. Released on 9/26/2013. Available on PC. Genres: RPG.

A 1999 cyberpunk artifact that broke the fourth wall before it was fashionable, stuffed three genres into one city, and somehow convinced David Bowie to live inside it. Cult classic or frustrating mess? Honestly, both.

I have a soft spot for games that swing wildly for something no one else was attempting, and Omikron: The Nomad Soul is exactly that kind of swing. Quantic Dream's debut drops you into a dome-enclosed dystopian metropolis on the planet Phaenon, where a central supercomputer called Ix runs everything, demons are stealing human souls, and a police officer named Kay'l 669 has reached through the screen to beg for your help. Not your character's help. Yours. The fourth wall isn't cracked here, it's vaporized from the first minute. The hook that makes Omikron genuinely interesting, even today, is the Soul Transfer system. When your current body dies, your nomad soul jumps into the next NPC who touches the corpse, and you carry on inside a stranger's life. The city has over forty inhabitable bodies, each with their own apartment to raid, their own stat baselines, and their own relationship to the world. It's game mechanics treated as narrative, and for a 1999 release that idea is borderline astonishing. The investigation starts simply enough: Kay'l and his partner Den were tracking a serial killer, and you pick up the case. What slowly unravels is a conspiracy that runs from street-level police corruption all the way up to Astaroth, an ancient demon imprisoned beneath Omikron who has been using the city, and the game itself, as a soul-harvesting machine. The lore has real depth, the underground resistance group called The Awakened adds genuine political texture, and the revelation that you walked into a trap willingly is one of the more audacious story moves of that era. Then there's the gameplay, which is where things get complicated. Omikron mashes third-person adventure exploration, side-on hand-to-hand combat with move combinations, and first-person shooter segments into a single package. None of the three systems are particularly polished. The brawling requires actual strategy and won't let you button-mash through it, which is respectable, but the animations are stiff and boss fights are routinely cited as the worst moments in the game. The FPS sections feel like a rougher, slower cousin to contemporary shooters of that era. Exploration on foot or by Slider vehicle across the four distinct city districts is the strongest pillar, with dense streets, lavishly decorated apartments, and NPC conversations that hold up surprisingly well. The save system gating progress behind Magic Rings, an 18-slot personal inventory requiring constant management via the SNEAK terminal and the Multiplan Virtual Locker, a total lack of a pause function on PC, and tank controls that still frustrate even with fan patches all add up to a friction level that will end many modern players' playthroughs before the story gets interesting. The other thing you need to know: David Bowie composed ten original songs for this game, appears in two roles including as Boz, a virtual being living inside Omikron's network, and there is a secret underground concert you can stumble into if you follow the right posters. That scene alone is worth something. The soundtrack leans on material from his "hours..." album, reworked for the fiction, and it gives the city an atmosphere nothing else in that year was matching. Community consensus over the decades has settled into a clear shape: the worldbuilding and concept are genuinely ahead of their time, the execution is genuinely rough, and it remains the kind of game people describe as both a wasted potential and an unmissable experience in the same breath. This is not a comfortable pick-up-and-play. Modern players should expect to use the fan-made controller patch, accept that the combat will be clunky throughout, and go in specifically for the city, the story, and the audacity of the concept. If you bounced off Fahrenheit or found Heavy Rain too passive, Omikron is actually more interactive than either of those. It asks more of you mechanically and narratively than anything else in Cage's catalog. The reward is a cyberpunk city with a soul, which is more than most games manage even now. Monika, Scout Team

Omikron: The Nomad Soul

Omikron: The Nomad Soul

Sep 26, 2013Quantic DreamSquare Enix
GamerScout Says

A 1999 cyberpunk artifact that broke the fourth wall before it was fashionable, stuffed three genres into one city, and somehow convinced David Bowie to live inside it. Cult classic or frustrating mess? Honestly, both.

PC
Steam Deck UnsupportedProtonDB Silver
Best Price Available
€1.60
at Kinguin
Lowest tracked: €1.60
Track this price

GamerScout Verdict

Worth it for patient narrative explorers who can tolerate clunky combat in exchange for one of gaming's most audacious worldbuilding concepts.

Compare Prices(4 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€1.60
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.81
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.82
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.82-82%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€9.99
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€1.6017 Aug 2026
Current best
€1.60
Lowest since we started tracking
Keyshops
€1.52€1.61€1.69€1.785 Jun28 Jun20 Jul12 Aug3 Sept
5 Jun — 3 Sept
Create alert

Screenshots & Media

Screenshot

About Omikron: The Nomad Soul

I have a soft spot for games that swing wildly for something no one else was attempting, and Omikron: The Nomad Soul is exactly that kind of swing. Quantic Dream's debut drops you into a dome-enclosed dystopian metropolis on the planet Phaenon, where a central supercomputer called Ix runs everything, demons are stealing human souls, and a police officer named Kay'l 669 has reached through the screen to beg for your help. Not your character's help. Yours. The fourth wall isn't cracked here, it's vaporized from the first minute. The hook that makes Omikron genuinely interesting, even today, is the Soul Transfer system. When your current body dies, your nomad soul jumps into the next NPC who touches the corpse, and you carry on inside a stranger's life. The city has over forty inhabitable bodies, each with their own apartment to raid, their own stat baselines, and their own relationship to the world. It's game mechanics treated as narrative, and for a 1999 release that idea is borderline astonishing. The investigation starts simply enough: Kay'l and his partner Den were tracking a serial killer, and you pick up the case. What slowly unravels is a conspiracy that runs from street-level police corruption all the way up to Astaroth, an ancient demon imprisoned beneath Omikron who has been using the city, and the game itself, as a soul-harvesting machine. The lore has real depth, the underground resistance group called The Awakened adds genuine political texture, and the revelation that you walked into a trap willingly is one of the more audacious story moves of that era. Then there's the gameplay, which is where things get complicated. Omikron mashes third-person adventure exploration, side-on hand-to-hand combat with move combinations, and first-person shooter segments into a single package. None of the three systems are particularly polished. The brawling requires actual strategy and won't let you button-mash through it, which is respectable, but the animations are stiff and boss fights are routinely cited as the worst moments in the game. The FPS sections feel like a rougher, slower cousin to contemporary shooters of that era. Exploration on foot or by Slider vehicle across the four distinct city districts is the strongest pillar, with dense streets, lavishly decorated apartments, and NPC conversations that hold up surprisingly well. The save system gating progress behind Magic Rings, an 18-slot personal inventory requiring constant management via the SNEAK terminal and the Multiplan Virtual Locker, a total lack of a pause function on PC, and tank controls that still frustrate even with fan patches all add up to a friction level that will end many modern players' playthroughs before the story gets interesting. The other thing you need to know: David Bowie composed ten original songs for this game, appears in two roles including as Boz, a virtual being living inside Omikron's network, and there is a secret underground concert you can stumble into if you follow the right posters. That scene alone is worth something. The soundtrack leans on material from his "hours..." album, reworked for the fiction, and it gives the city an atmosphere nothing else in that year was matching. Community consensus over the decades has settled into a clear shape: the worldbuilding and concept are genuinely ahead of their time, the execution is genuinely rough, and it remains the kind of game people describe as both a wasted potential and an unmissable experience in the same breath. This is not a comfortable pick-up-and-play. Modern players should expect to use the fan-made controller patch, accept that the combat will be clunky throughout, and go in specifically for the city, the story, and the audacity of the concept. If you bounced off Fahrenheit or found Heavy Rain too passive, Omikron is actually more interactive than either of those. It asks more of you mechanically and narratively than anything else in Cage's catalog. The reward is a cyberpunk city with a soul, which is more than most games manage even now.

Monika
Monika · Scout Team

RPGs

Tags

singleplayercloud-savestier:sub-5Body-Swap MechanicFourth Wall BreakingCyberpunk CitySoul TransferMulti-GenreCult ClassicDavid Bowie SoundtrackInventory ManagementDetective Story

System Requirements

Minimum

OS
Windows XP / Vista / 7 / 8
Memory
512 MB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
3D graphics card with 1 GB of RAM
Processor
1.8 GHz Processor

Keep exploring

Community Discussion

Be the first to comment on Omikron: The Nomad Soul.

Reviews & Ratings

No ratings available

Game Info

Developer
Quantic Dream
Publisher
Square Enix
Release Date
Sep 26, 2013

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€1.60
See offer

Across the 24,168 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Quantic Dream

Buy smarter: helpful guides

Looking for more? See games like Omikron: The Nomad Soul →

Frequently asked questions about Omikron: The Nomad Soul

How much does Omikron: The Nomad Soul cost?

As of 3 September 2026, the cheapest in-stock offer for Omikron: The Nomad Soul is €1.60 at Kinguin, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Omikron: The Nomad Soul cheapest?

The lowest in-stock price we track for Omikron: The Nomad Soul is €1.60 at Kinguin (3 September 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Omikron: The Nomad Soul available on?

Omikron: The Nomad Soul is available on PC.

When was Omikron: The Nomad Soul released?

Omikron: The Nomad Soul was released on 26 September 2013.

Who developed Omikron: The Nomad Soul?

Omikron: The Nomad Soul was developed by Quantic Dream and published by Square Enix.