
Detective Story
Harold is supposed to crack a murder chain in the town of Sherwood, but whether the game holds up long enough to make that satisfying is the real question here.
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About Detective Story
I sat down with Detective Story expecting a lean, no-frills point-and-click adventure and got something rougher around the edges than that. This is a 2D top-down quest game from LTZinc where you play as detective Harold, sent to the small town of Sherwood to untangle a chain of murders. The core loop involves gathering clues, talking to witnesses, and piecing together information - occasionally broken up by maze segments with traps that shift the tone toward something more action-adjacent. The horror tagging from the Steam community is not accidental; there is a darker atmosphere layered over what could otherwise read as a casual adventure. On the decision-making front, this is not a game that rewards systems thinking. There is no evidence board to cross-reference, no dialogue branching that changes deduction outcomes, and no stat-driven investigation. If you came here expecting the kind of layered information management you get from something like Return of the Obra Dinn, reset those expectations immediately. What you do get is a short, direct narrative experience with two endings - meaning a second playthrough for completionists is at least structurally encouraged. The maze-and-trap sections are the most divisive element in community feedback; some players find them a reasonable change of pace, others find they sit awkwardly against the clue-hunting half of the game. The Steam review picture sits at Mixed territory - roughly 65% positive across a small sample - which is an honest signal. This is clearly a low-budget indie production, and the writing reflects that, including what appears to be non-native English in places. If you treat it as a short curiosity from a small developer rather than a fully realised mystery experience, the rough production values stop being a dealbreaker and start reading more like local colour. The sequel, Detective Story: Reporter, continues the story with a different protagonist and fares slightly worse in reception, suggesting the first entry is the stronger of the two. For strategy and systems players like me, the lack of any meaningful decision tree or investigative depth is the biggest gap. There is nothing here that tests your reasoning in a structured way - no deduction minigames, no evidence tagging, no consequence for interviewing witnesses in the wrong order. That said, not every detective game needs to be a logic puzzle. If you are looking for a breezy, short-form atmospheric adventure that takes an evening and costs almost nothing, Detective Story delivers on those modest terms. Go in expecting a budget ghost-town mystery walk rather than a crime-solving system, and you will not come out feeling cheated. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Microsoft® Windows® XP / Vista / 7 or higher
- Memory
- 1024 MB RAM
- DirectX
- Version 8.0
- Storage
- 150 MB available space
- Graphics
- 500MB
- Processor
- Dual Core 2.0 GHz or higher
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Reviews & Ratings
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Game Info
- Developer
- LTZinc
- Publisher
- Conglomerate 5
- Release Date
- Jan 22, 2021







