Compare Cyberpunk Fighting prices across 50+ stores and find the best deal. Developed by LTZinc. Published by LTZinc. Released on 11/12/2021. Available on PC. Genres: Action, Adventure, Casual, Indie, Massively Multiplayer, Simulation, Sports, Strategy.

Five bosses, a pixel-art neon backdrop, and a gear loop that fits in an afternoon - if your expectations match the $0.99 price tag, this micro-indie delivers exactly what it promises and nothing more.

My spreadsheet instincts kicked in fast here, and within twenty minutes I had the entire decision tree mapped on a napkin - and that is both the most honest thing I can say about Cyberpunk Fighting and the clearest signal of what kind of game this actually is. Solo developer LTZinc built a compact 2D quest-and-brawler hybrid around a single protagonist, a street fighter named Leroy, whose progression runs on a simple resource loop: complete quests scattered across a top-down open world, raid hidden caches for gear and supplies, then spend your earnings on weapons, equipment, and food before stepping into the next underground fight. The whole structure is closer to a linear RPG with light exploration than anything resembling a deep strategy title. The combat backbone is a five-boss gauntlet, each opponent tuned harder than the last. That escalating difficulty curve is the only real mechanical tension the game offers. There are no character classes, no branching skill trees, and no build variety to speak of - your strategic input amounts to managing your shopping list between fights and deciding which caches are worth hunting before you commit to the next bout. For a player like me who normally color-codes Paradox patch notes, the depth ceiling arrives early. That said, the loop is clean enough that it never feels broken, just deliberately slim. The pixel art presentation does its job. The cyberpunk aesthetic - neon corridors, gritty street-level framing, atmospheric top-down layouts - holds together visually even at this budget scale. There is no tutorial to speak of, but the game is short and readable enough that the absence barely registers. Player decisions reportedly influence the plot in small ways, though the narrative scope is modest: this is Leroy's personal underground story, not a world-building exercise. The Steam community has given it a mostly positive reception across a small sample of reviews, which suggests the handful of players who found it on its own terms came away satisfied. The honest framing here is scope management. Cyberpunk Fighting is a weekend micro-project that landed on Steam at a sub-dollar price point. It runs on hardware going back to Windows XP, installs in under 300 MB, and can almost certainly be finished in a single sitting. There is no mod ecosystem, no post-launch content roadmap, and no multiplayer despite the genre tags suggesting otherwise - ignore those. What exists is a tiny self-contained experience with a readable gear loop and a recognizable aesthetic. The AI of the five boss opponents is basic, the quest variety is thin, and anyone expecting the mechanical richness of even a mid-tier indie RPG will bounce off it immediately. But at its actual price and length, the question of whether the loop is fun for an afternoon is more useful than comparing it to games ten times its budget. Diego, Scout Team

Cyberpunk Fighting
ActionAdventureCasualIndieMassively MultiplayerSimulationSportsStrategy

Cyberpunk Fighting

Nov 12, 2021LTZinc
GamerScout Says

Five bosses, a pixel-art neon backdrop, and a gear loop that fits in an afternoon - if your expectations match the $0.99 price tag, this micro-indie delivers exactly what it promises and nothing more.

PC
Best Price Available
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Historical low: $0.34

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Screenshots & Media

Screenshot

About Cyberpunk Fighting

My spreadsheet instincts kicked in fast here, and within twenty minutes I had the entire decision tree mapped on a napkin - and that is both the most honest thing I can say about Cyberpunk Fighting and the clearest signal of what kind of game this actually is. Solo developer LTZinc built a compact 2D quest-and-brawler hybrid around a single protagonist, a street fighter named Leroy, whose progression runs on a simple resource loop: complete quests scattered across a top-down open world, raid hidden caches for gear and supplies, then spend your earnings on weapons, equipment, and food before stepping into the next underground fight. The whole structure is closer to a linear RPG with light exploration than anything resembling a deep strategy title. The combat backbone is a five-boss gauntlet, each opponent tuned harder than the last. That escalating difficulty curve is the only real mechanical tension the game offers. There are no character classes, no branching skill trees, and no build variety to speak of - your strategic input amounts to managing your shopping list between fights and deciding which caches are worth hunting before you commit to the next bout. For a player like me who normally color-codes Paradox patch notes, the depth ceiling arrives early. That said, the loop is clean enough that it never feels broken, just deliberately slim. The pixel art presentation does its job. The cyberpunk aesthetic - neon corridors, gritty street-level framing, atmospheric top-down layouts - holds together visually even at this budget scale. There is no tutorial to speak of, but the game is short and readable enough that the absence barely registers. Player decisions reportedly influence the plot in small ways, though the narrative scope is modest: this is Leroy's personal underground story, not a world-building exercise. The Steam community has given it a mostly positive reception across a small sample of reviews, which suggests the handful of players who found it on its own terms came away satisfied. The honest framing here is scope management. Cyberpunk Fighting is a weekend micro-project that landed on Steam at a sub-dollar price point. It runs on hardware going back to Windows XP, installs in under 300 MB, and can almost certainly be finished in a single sitting. There is no mod ecosystem, no post-launch content roadmap, and no multiplayer despite the genre tags suggesting otherwise - ignore those. What exists is a tiny self-contained experience with a readable gear loop and a recognizable aesthetic. The AI of the five boss opponents is basic, the quest variety is thin, and anyone expecting the mechanical richness of even a mid-tier indie RPG will bounce off it immediately. But at its actual price and length, the question of whether the loop is fun for an afternoon is more useful than comparing it to games ten times its budget. Diego, Scout Team

Tags

singleplayertier:sub-52D QuestTop-Down ExplorationFive-Boss GauntletGear LoopPixel CyberpunkShort-SessionBudget IndieSingle-SittingNo Tutorial

Steam Deck & Linux

Steam Deck Verified

Valve rates this game Steam Deck Verified.

System Requirements

Minimum

OS
Microsoft® Windows® XP / Vista / 7 or higher
Memory
1024 MB RAM
DirectX
Version 8.0
Storage
150 MB available space
Graphics
500MB
Processor
Dual Core 2.0 GHz or higher

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Game Info

Developer
LTZinc
Publisher
LTZinc
Release Date
Nov 12, 2021

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Price History

2026-06-100.34(lowest)
2026-06-090.34(lowest)

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Frequently asked questions about Cyberpunk Fighting

How much does Cyberpunk Fighting cost?

Cyberpunk Fighting pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock key and store offers across 50+ verified shops, so you always see the current lowest price before you buy.

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What platforms is Cyberpunk Fighting available on?

Cyberpunk Fighting is available on PC.

When was Cyberpunk Fighting released?

Cyberpunk Fighting was released on 12 November 2021.

Who developed Cyberpunk Fighting?

Cyberpunk Fighting was developed by LTZinc.