Compare Dark Side of Fate prices across 50+ stores and find the best deal. Developed by LTZinc. Published by Conglomerate 5. Released on 7/23/2021. Available on PC. Genres: Action, Adventure, Casual, Indie, Simulation.

A bare-bones 2D action-adventure with survival crafting and monster combat that sits firmly in the ultra-budget indie tier. Approach with calibrated expectations.

My spreadsheet instincts lit up the moment I clocked what Dark Side of Fate actually is: a micro-budget, solo-developed 2D game from LTZinc that bundles a forester named Noah into a loosely structured fight against some unspecified ancient evil. There is no layered tech tree here, no faction system, no branching diplomacy. What exists is a top-down 2D world where you hunt animals, craft items, sell loot for gear upgrades, and clear monster encounters until a vague end-condition resolves itself. That description is not a critique on its own, but it does set the ceiling clearly before you spend a minute wondering where the depth went. The structure that holds the game together is deliberately open. There is no scripted main quest pulling you from scene to scene. Instead, you pick a direction, complete optional tasks in whatever order appeals to you, explore locations for secrets, and funnel money back into equipment upgrades. For a certain subset of players who just want a low-friction, no-pressure sandbox to poke at for an hour or two, that design holds a modest appeal. The crafting loop covers animal hunting through to combat drops from bloodthirsty monsters, giving you a narrow but functional economy to tinker with. The problem is that the decision space stays narrow throughout. Upgrading Noah never feels like it opens a meaningfully different playstyle, and the monster encounters do not escalate in ways that force you to rethink your approach. The reception data available is thin but telling. Steam shows a small sample of reviews sitting at roughly 75 percent positive, which lands the game in "Mostly Positive" territory on a very low vote count. That score does not imply a polished experience so much as it implies a working one. The Conglomerate 5 publisher label is worth knowing about: the catalogue under that banner is a long list of similarly priced micro-releases, most of them sharing the same minimalist production values. Dark Side of Fate fits that pattern exactly. There is no mod ecosystem, no community tools, no post-launch update history worth tracking, and the tutorial is functional without being instructive. Who actually finds value here? Completion hunters working through a bundle stack, or players who genuinely enjoy lo-fi 2D action with zero mechanical pressure. If you landed here expecting a tight hardcore roguelike or a systems-rich survival sim, the genre tags have misled you. The "hardcore elements" flagged in promotional copy refer more to occasional difficulty spikes than to any deep risk-reward architecture. At its price point this is throwaway entertainment, not a session you will reconstruct from memory. There are no standout mechanics to recommend and nothing critically broken to warn you away from. It occupies the middle ground of games that simply exist. Diego, Scout Team

Dark Side of Fate
ActionAdventureCasualIndieSimulation

Dark Side of Fate

Jul 23, 2021LTZincConglomerate 5
GamerScout Says

A bare-bones 2D action-adventure with survival crafting and monster combat that sits firmly in the ultra-budget indie tier. Approach with calibrated expectations.

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About Dark Side of Fate

My spreadsheet instincts lit up the moment I clocked what Dark Side of Fate actually is: a micro-budget, solo-developed 2D game from LTZinc that bundles a forester named Noah into a loosely structured fight against some unspecified ancient evil. There is no layered tech tree here, no faction system, no branching diplomacy. What exists is a top-down 2D world where you hunt animals, craft items, sell loot for gear upgrades, and clear monster encounters until a vague end-condition resolves itself. That description is not a critique on its own, but it does set the ceiling clearly before you spend a minute wondering where the depth went. The structure that holds the game together is deliberately open. There is no scripted main quest pulling you from scene to scene. Instead, you pick a direction, complete optional tasks in whatever order appeals to you, explore locations for secrets, and funnel money back into equipment upgrades. For a certain subset of players who just want a low-friction, no-pressure sandbox to poke at for an hour or two, that design holds a modest appeal. The crafting loop covers animal hunting through to combat drops from bloodthirsty monsters, giving you a narrow but functional economy to tinker with. The problem is that the decision space stays narrow throughout. Upgrading Noah never feels like it opens a meaningfully different playstyle, and the monster encounters do not escalate in ways that force you to rethink your approach. The reception data available is thin but telling. Steam shows a small sample of reviews sitting at roughly 75 percent positive, which lands the game in "Mostly Positive" territory on a very low vote count. That score does not imply a polished experience so much as it implies a working one. The Conglomerate 5 publisher label is worth knowing about: the catalogue under that banner is a long list of similarly priced micro-releases, most of them sharing the same minimalist production values. Dark Side of Fate fits that pattern exactly. There is no mod ecosystem, no community tools, no post-launch update history worth tracking, and the tutorial is functional without being instructive. Who actually finds value here? Completion hunters working through a bundle stack, or players who genuinely enjoy lo-fi 2D action with zero mechanical pressure. If you landed here expecting a tight hardcore roguelike or a systems-rich survival sim, the genre tags have misled you. The "hardcore elements" flagged in promotional copy refer more to occasional difficulty spikes than to any deep risk-reward architecture. At its price point this is throwaway entertainment, not a session you will reconstruct from memory. There are no standout mechanics to recommend and nothing critically broken to warn you away from. It occupies the middle ground of games that simply exist. Diego, Scout Team

Tags

singleplayertier:sub-5Top-Down ActionOpen-Structure QuestLoot EconomyMonster CombatUltra-Budget IndieLight Crafting

System Requirements

Minimum

OS
Microsoft® Windows® XP / Vista / 7 or higher
Memory
1024 MB RAM
DirectX
Version 9.0
Storage
350 MB available space
Graphics
500MB
Processor
Dual Core 2.0 GHz or higher

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Game Info

Developer
LTZinc
Publisher
Conglomerate 5
Release Date
Jul 23, 2021

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How much does Dark Side of Fate cost?

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What platforms is Dark Side of Fate available on?

Dark Side of Fate is available on PC.

When was Dark Side of Fate released?

Dark Side of Fate was released on 23 July 2021.

Who developed Dark Side of Fate?

Dark Side of Fate was developed by LTZinc and published by Conglomerate 5.