Compare Destroy All Humans! 2 - Reprobed (PC) Steam Key prices across 50+ stores and find the best deal. Developed by Black Forest Games. Published by THQ Nordic. Released on 8/30/2022. Available on PC, Xbox. Genres: Action, Adventure.

Crypto's globe-trotting revenge tour against the KGB is a blast in short sessions, but this faithful remake of a 2006 sandbox wears its age proudly, bugs and all.

I went into Reprobed expecting a cleaner, more generous version of the first remake, and for the most part that's exactly what Black Forest Games delivered - then a framerate stutter at the worst possible moment reminded me this is still a 2006 game wearing a very expensive new coat. The 1960s setting gives this sequel noticeably more personality than the Cold War-lite backdrop of the first game: hippies, Soviet paranoia, kaiju boss fights, and a foul-mouthed alien president of the United States set the tone from the opening cutscene. The humor leans hard into crude, B-movie irreverence, and it warns you upfront that the jokes were written in a different era. If that disclaimer makes you nervous, keep walking; if it makes you curious, you'll probably find it funnier than reviewers who aren't the target audience. On the ground, the core loop holds up better than you'd expect. Crypto's arsenal runs from the Zap-O-Matic and Disintegrator Ray to telekinesis, anal probes, and Meteor Strike, and switching between them mid-chaos is quick and satisfying. The flying saucer's tractor beam can fling any vehicle on the map, which never stops being funny. Stealth sections that frustrated players of the first remake have been largely stripped out, so the emphasis is almost entirely on creative destruction. A Furotech upgrade currency earned through optional mission objectives gives you a reason to push beyond minimum completion, and both Crypto's abilities and the saucer benefit from the upgrade tree. Five sandbox locations - a pastiche of San Francisco, then London, Japan, Russia, and a final off-world area - spread roughly 15-20 hours of content across nearly 30 main missions and a pile of side activities. The cracks, though, are real. Mission design is the weakest link: a lot of objectives boil down to fetch, escort, or destroy, and the sandbox areas feel larger than the mission scripts actually use. The map boundaries built around PS2-era hardware become obvious the moment you get airborne, and some players will find the structure repetitive well before the credits roll. At launch, bugs and performance issues were a significant complaint across all platforms - screen tearing, physics objects convulsing, occasional hard crashes. The PC version has benefited from patches, but it is worth checking recent Steam reviews if stability is a priority for you. What Reprobed does exceptionally well is the power fantasy. Combat skews easy by design, and leaning into that rather than fighting it is the right call. Running around a colorful 60s city with no real threat of failure, experimenting with a wide weapon set and optional objectives, is genuinely fun in the 15-to-20-minute burst format this kind of game is built for. It will not convert anyone who bounced off the first remake, and measured against modern open-world games its scope feels modest. For players who know what they are signing up for - low-stakes sandbox carnage with a B-movie script and a groovy aesthetic - it delivers. Alex, Scout Team

Destroy All Humans! 2 - Reprobed (PC) Steam Key
ActionAdventure

Destroy All Humans! 2 - Reprobed (PC) Steam Key

Aug 30, 2022Black Forest GamesTHQ Nordic
GamerScout Says

Crypto's globe-trotting revenge tour against the KGB is a blast in short sessions, but this faithful remake of a 2006 sandbox wears its age proudly, bugs and all.

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About Destroy All Humans! 2 - Reprobed (PC) Steam Key

I went into Reprobed expecting a cleaner, more generous version of the first remake, and for the most part that's exactly what Black Forest Games delivered - then a framerate stutter at the worst possible moment reminded me this is still a 2006 game wearing a very expensive new coat. The 1960s setting gives this sequel noticeably more personality than the Cold War-lite backdrop of the first game: hippies, Soviet paranoia, kaiju boss fights, and a foul-mouthed alien president of the United States set the tone from the opening cutscene. The humor leans hard into crude, B-movie irreverence, and it warns you upfront that the jokes were written in a different era. If that disclaimer makes you nervous, keep walking; if it makes you curious, you'll probably find it funnier than reviewers who aren't the target audience. On the ground, the core loop holds up better than you'd expect. Crypto's arsenal runs from the Zap-O-Matic and Disintegrator Ray to telekinesis, anal probes, and Meteor Strike, and switching between them mid-chaos is quick and satisfying. The flying saucer's tractor beam can fling any vehicle on the map, which never stops being funny. Stealth sections that frustrated players of the first remake have been largely stripped out, so the emphasis is almost entirely on creative destruction. A Furotech upgrade currency earned through optional mission objectives gives you a reason to push beyond minimum completion, and both Crypto's abilities and the saucer benefit from the upgrade tree. Five sandbox locations - a pastiche of San Francisco, then London, Japan, Russia, and a final off-world area - spread roughly 15-20 hours of content across nearly 30 main missions and a pile of side activities. The cracks, though, are real. Mission design is the weakest link: a lot of objectives boil down to fetch, escort, or destroy, and the sandbox areas feel larger than the mission scripts actually use. The map boundaries built around PS2-era hardware become obvious the moment you get airborne, and some players will find the structure repetitive well before the credits roll. At launch, bugs and performance issues were a significant complaint across all platforms - screen tearing, physics objects convulsing, occasional hard crashes. The PC version has benefited from patches, but it is worth checking recent Steam reviews if stability is a priority for you. What Reprobed does exceptionally well is the power fantasy. Combat skews easy by design, and leaning into that rather than fighting it is the right call. Running around a colorful 60s city with no real threat of failure, experimenting with a wide weapon set and optional objectives, is genuinely fun in the 15-to-20-minute burst format this kind of game is built for. It will not convert anyone who bounced off the first remake, and measured against modern open-world games its scope feels modest. For players who know what they are signing up for - low-stakes sandbox carnage with a B-movie script and a groovy aesthetic - it delivers. Alex, Scout Team

Tags

steamOpen-World SandboxPhysics MayhemUpgrade TreeBoss FightsCult Classic RemakeCouch Co-opB-Movie HumorPower FantasyShort Session Play

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Reviews & Ratings

Steam
78%(3,111)

Game Info

Developer
Black Forest Games
Publisher
THQ Nordic
Release Date
Aug 30, 2022

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