Compare Fade to Silence key prices across 50+ stores and find the best deal. Developed by Black Forest Games. Published by THQ Nordic. Released on 4/30/2019. Available on PC, Xbox. Genres: RPG. Metacritic score: 57/100.

An open-world survival RPG set in a frozen post-apocalypse where you manage a camp, fight Lovecraftian horrors, and die a lot. Ambitious but rough around the edges.

Fade to Silence drops you into a brutally cold, corrupted wilderness as Ash, a survivor who carries a dark entity inside him and gets a limited number of lives before a permanent game-over wipes your run. That permadeath-with-a-cap structure is the backbone of the whole experience. You are not just surviving blizzards and frostbite - you are racing against a death counter, which means every bad decision costs something real. For players who like stakes attached to their resource loops, that tension lands. For everyone else, it can feel punishing in a way that tips from challenging into tedious. The world itself is genuinely atmospheric. Black Forest Games committed hard to the aesthetic: an endless grey-white wasteland dotted with Lovecraftian corruption that oozes across the environment like something alive. The creature designs are unsettling in the right ways, and stumbling across a corrupted settlement for the first time carries real dread. Ash's internal monologue, voiced with restraint, adds a layer of psychological weight that most survival games skip entirely. The writing is not Disco Elysium, but it is doing more narrative work than you would expect from the genre. Where the game struggles is in execution. Camp management involves recruiting survivors from the map and assigning them roles, which sounds like the foundation of a deep system but resolves into a fairly shallow loop. Followers have minimal personality, quests rarely rise above fetch-and-gather work, and the progression curve has visible padding. The crafting and base-building mechanics are functional without being inspired. Combat is serviceable - you have melee weapons, Ash has some supernatural abilities tied to his inner demon, and boss encounters against the larger Eldritch corruption nodes are the clearest high points - but enemy variety runs thin by the midgame. Two-player co-op is available and does make the survival loop more enjoyable simply because shared suffering is more fun, but the co-op implementation is basic rather than designed around partner synergy. The Mixed Steam rating at roughly 63 percent positive reflects a game that found its audience but never quite clicked for the broader crowd. Players who specifically want a survival RPG with a horror atmosphere and permadeath pressure will extract genuine value from it. Players expecting deep RPG systems, meaningful character builds, or branching narrative choices will find the bones thinner than the setting promises. The Metacritic score of 57 feels a little harsh but not inaccurate - this is a game with a strong identity and inconsistent execution. If your tolerance for survival-game friction is high, and you find the idea of a corrupted frozen world with cosmic horror underpinnings genuinely compelling, Fade to Silence offers something most games in this space do not even attempt. Just go in knowing the RPG label is doing some heavy lifting, the follower systems are underdeveloped, and you will hit a wall of repetition before the credits. Monika, Scout Team

Fade to Silence key
RPG

Fade to Silence key

Apr 30, 2019Black Forest GamesTHQ Nordic
GamerScout Says

An open-world survival RPG set in a frozen post-apocalypse where you manage a camp, fight Lovecraftian horrors, and die a lot. Ambitious but rough around the edges.

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About Fade to Silence key

Fade to Silence drops you into a brutally cold, corrupted wilderness as Ash, a survivor who carries a dark entity inside him and gets a limited number of lives before a permanent game-over wipes your run. That permadeath-with-a-cap structure is the backbone of the whole experience. You are not just surviving blizzards and frostbite - you are racing against a death counter, which means every bad decision costs something real. For players who like stakes attached to their resource loops, that tension lands. For everyone else, it can feel punishing in a way that tips from challenging into tedious. The world itself is genuinely atmospheric. Black Forest Games committed hard to the aesthetic: an endless grey-white wasteland dotted with Lovecraftian corruption that oozes across the environment like something alive. The creature designs are unsettling in the right ways, and stumbling across a corrupted settlement for the first time carries real dread. Ash's internal monologue, voiced with restraint, adds a layer of psychological weight that most survival games skip entirely. The writing is not Disco Elysium, but it is doing more narrative work than you would expect from the genre. Where the game struggles is in execution. Camp management involves recruiting survivors from the map and assigning them roles, which sounds like the foundation of a deep system but resolves into a fairly shallow loop. Followers have minimal personality, quests rarely rise above fetch-and-gather work, and the progression curve has visible padding. The crafting and base-building mechanics are functional without being inspired. Combat is serviceable - you have melee weapons, Ash has some supernatural abilities tied to his inner demon, and boss encounters against the larger Eldritch corruption nodes are the clearest high points - but enemy variety runs thin by the midgame. Two-player co-op is available and does make the survival loop more enjoyable simply because shared suffering is more fun, but the co-op implementation is basic rather than designed around partner synergy. The Mixed Steam rating at roughly 63 percent positive reflects a game that found its audience but never quite clicked for the broader crowd. Players who specifically want a survival RPG with a horror atmosphere and permadeath pressure will extract genuine value from it. Players expecting deep RPG systems, meaningful character builds, or branching narrative choices will find the bones thinner than the setting promises. The Metacritic score of 57 feels a little harsh but not inaccurate - this is a game with a strong identity and inconsistent execution. If your tolerance for survival-game friction is high, and you find the idea of a corrupted frozen world with cosmic horror underpinnings genuinely compelling, Fade to Silence offers something most games in this space do not even attempt. Just go in knowing the RPG label is doing some heavy lifting, the follower systems are underdeveloped, and you will hit a wall of repetition before the credits. Monika, Scout Team

Tags

steamPermadeathLovecraftian HorrorCamp ManagementSurvival Crafting2-Player Co-opPost-ApocalypticBase BuildingAtmospheric

System Requirements

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Reviews & Ratings

Metacritic
57
Steam
63%(1,325)

Game Info

Developer
Black Forest Games
Publisher
THQ Nordic
Release Date
Apr 30, 2019

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