Compare Rogue Stormers prices across 50+ stores and find the best deal. Developed by Black Forest Games. Published by HandyGames. Released on 4/21/2016. Available on PC, Xbox. Genres: Action, Indie. Metacritic score: 68/100.

A chaotic co-op run-and-gun that smashes roguelike resets into side-scrolling shooter mayhem - fun in bursts, rough around the edges.

Rogue Stormers is a side-scrolling run-and-gun with roguelike bones underneath. Each run drops you into procedurally assembled levels crawling with enemies, and death sends you back to square one with only your unlocked character upgrades carrying forward. It sits somewhere between a classic arcade blaster and a modern rogue-lite, and that hybrid identity is both its best quality and its biggest source of friction. The character roster is the clearest reason to keep coming back. Each of the playable Stormers - the gadget-heavy Berserker, the elemental Gunslinger, and the rest of the cast - plays meaningfully differently. Skill trees branch in ways that actually reshape how you approach rooms, and stacking modifiers mid-run produces those glorious moments where your build suddenly clicks and you feel unstoppable. The 3D-rendered visuals have a chunky, garish energy that suits the tone: this is not a subtle game. Explosions crowd the screen. Everything is loud and slightly unhinged, and for stretches of twenty minutes that is exactly what you want. Where things get complicated is pacing and longevity. The procedural generation does its job but doesn't do much more than that - levels start feeling repetitive faster than the upgrade progression justifies. Solo runs suffer most. The game was clearly designed with co-op in mind, and a full four-player session disguises a lot of the structural thinness with shared chaos and coordination. Alone, enemy patterns that feel manageable in a group become a grind, and the roguelike reset loop starts to sting rather than motivate. The mixed Steam reception reflects this honestly: players who found a co-op crew largely had a good time; solo players often bounced off. There is craft here, even if it is uneven. Black Forest Games committed to a specific flavour of loud, arcadey mayhem and delivered it with technical competence. The soundtrack leans into the industrial-steampunk aesthetic without overstaying its welcome. The moment-to-moment shooting feels responsive. These are not small things. But the game also never pushes past its initial impression into something that demands one more run the way the best rogue-lites do. If you have two to four friends who want a chaotic evening of co-op blasting with some light build-tinkering, Rogue Stormers delivers that specific experience reliably. If you are hoping for a deep solo roguelike with runs that escalate meaningfully, the seams will show. Kai, Scout Team

Rogue Stormers
ActionIndie

Rogue Stormers

Apr 21, 2016Black Forest GamesHandyGames
GamerScout Says

A chaotic co-op run-and-gun that smashes roguelike resets into side-scrolling shooter mayhem - fun in bursts, rough around the edges.

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About Rogue Stormers

Rogue Stormers is a side-scrolling run-and-gun with roguelike bones underneath. Each run drops you into procedurally assembled levels crawling with enemies, and death sends you back to square one with only your unlocked character upgrades carrying forward. It sits somewhere between a classic arcade blaster and a modern rogue-lite, and that hybrid identity is both its best quality and its biggest source of friction. The character roster is the clearest reason to keep coming back. Each of the playable Stormers - the gadget-heavy Berserker, the elemental Gunslinger, and the rest of the cast - plays meaningfully differently. Skill trees branch in ways that actually reshape how you approach rooms, and stacking modifiers mid-run produces those glorious moments where your build suddenly clicks and you feel unstoppable. The 3D-rendered visuals have a chunky, garish energy that suits the tone: this is not a subtle game. Explosions crowd the screen. Everything is loud and slightly unhinged, and for stretches of twenty minutes that is exactly what you want. Where things get complicated is pacing and longevity. The procedural generation does its job but doesn't do much more than that - levels start feeling repetitive faster than the upgrade progression justifies. Solo runs suffer most. The game was clearly designed with co-op in mind, and a full four-player session disguises a lot of the structural thinness with shared chaos and coordination. Alone, enemy patterns that feel manageable in a group become a grind, and the roguelike reset loop starts to sting rather than motivate. The mixed Steam reception reflects this honestly: players who found a co-op crew largely had a good time; solo players often bounced off. There is craft here, even if it is uneven. Black Forest Games committed to a specific flavour of loud, arcadey mayhem and delivered it with technical competence. The soundtrack leans into the industrial-steampunk aesthetic without overstaying its welcome. The moment-to-moment shooting feels responsive. These are not small things. But the game also never pushes past its initial impression into something that demands one more run the way the best rogue-lites do. If you have two to four friends who want a chaotic evening of co-op blasting with some light build-tinkering, Rogue Stormers delivers that specific experience reliably. If you are hoping for a deep solo roguelike with runs that escalate meaningfully, the seams will show. Kai, Scout Team

Tags

steamCo-op FocusedRun-and-GunRogue-liteClass-BasedSkill TreeProcedural LevelsArcade ShooterSteampunk

System Requirements

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Reviews & Ratings

Metacritic
68
Steam
69%(988)

Game Info

Developer
Black Forest Games
Publisher
HandyGames
Release Date
Apr 21, 2016

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