Compare Dead Rising Deluxe Remaster prices across trusted key stores and find the best deal. Developed by CAPCOM Co., Ltd.. Published by CAPCOM CO.. Released on 9/19/2024. Available on Xbox, PC. Genres: Action, Adventure. Metacritic score: 79/100.

Frank West's mall-apocalypse classic gets a proper second life: rebuilt on RE Engine, controls that finally make sense, and enough quality-of-life fixes to make newcomers feel welcome without softening the original's gloriously weird DNA.

I've spent time in the Willamette Parkview Mall across more than one version of this game, and what Capcom has pulled off here is harder to do than it looks. Rebuilding a beloved, janky classic means you're caught between two audiences: the nostalgic crowd who have the psychopath boss patterns memorized, and the people who never touched it because 2006-era tank controls are a dealbreaker. This remaster mostly threads that needle. The RE Engine treatment is the headline, and it earns its billing. Character models are expressive in ways the original never managed, the mall itself has been reimagined room by room with genuine attention to atmosphere, and the whole thing runs at 4K 60fps without breaking a sweat on modern hardware. More importantly, the controls have been overhauled from the ground up: you can now aim with the right stick, move while aiming, and free yourself from zombie grapples with a clean button prompt instead of a frantic waggle. The original game famously did not feel good to play until you had internalized its quirks. That barrier is significantly lower now. The survivor AI, long one of the series' most embarrassing weak points, has been rebuilt too, meaning the escort missions that used to make players want to throw controllers are now actually manageable. A new Survivor Affinity system even turns escort runs into a light resource game, as feeding NPCs their preferred items boosts their combat effectiveness and healing. The 72-hour structure is preserved intact, which is both the game's greatest strength and its most divisive quality. You are playing a time-management sim wrapped in a zombie sandbox, and the clock ticking toward the next Case mission is always there. The new ability to advance time at save points is a welcome addition that removes the original's worst filler gaps without undermining the tension. Weapon durability bars now show exactly when your katana or park bench is about to give out. Prestige Points accumulate faster, meaning you level up Frank's stats and unlock wrestling moves, speed boosts, and extra inventory slots at a more satisfying pace. The photo mechanic still feeds XP into the PP system, and yes, you can still spend the opening minutes spamming shots of zombie carnage to over-level before the story kicks in. Some things are sacred. What has not been fixed: the hit detection on melee weapons still has moments of "Frank swings through thin air", certain psychopath bosses have new damage-resistance windows that can make encounters feel artificially drawn out, and the level-up system still doles out upgrades in a fixed order with no player input. These are design fossils from 2006, and this project chose to preserve rather than redesign them. For some players that is part of the charm. For others, especially anyone coming in fresh with modern action-game expectations, a few of those rough edges will stick out. The Capcom crossover DLC costumes deserve a mention: you can play the entire game as Resident Evil 3's Nemesis, camera in hand, which is exactly as absurd as it sounds and completely in keeping with what this franchise has always been about. Alex, Scout Team

Dead Rising Deluxe Remaster

Dead Rising Deluxe Remaster

Sep 19, 2024CAPCOM Co., Ltd.CAPCOM CO.
GamerScout Says

Frank West's mall-apocalypse classic gets a proper second life: rebuilt on RE Engine, controls that finally make sense, and enough quality-of-life fixes to make newcomers feel welcome without softening the original's gloriously weird DNA.

XboxPC
Best Price Available
€31.76
at Eneba
Lowest tracked: €28.79
Track this price

GamerScout Verdict

The definitive way to play a flawed classic: newcomers get real controls, veterans get a gorgeous rebuild, and everyone gets 72 hours of absurd mall carnage.

Compare Prices(8 stores)

Edition:
KinguinBest price
StandardGlobalSteam KeyKey
€18.00
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€19.71
Priced in EUR by the store
Buy
DeluxeGlobalSteam KeyKey
€19.90
Priced in EUR by the store
Buy
StandardUnited StatesSteam KeyKey
€20.10
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€20.20-11%
Priced in EUR by the store
Buy
StandardNorth AmericaSteam KeyKey
€20.63
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€20.97-11%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€28.7915 Aug 2026
Current best
€31.76
Keyshops
€28.43€29.68€30.94€32.195 Jul21 Jul5 Aug21 Aug5 Sept
5 Jul — 5 Sept
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Screenshots & Media

About Dead Rising Deluxe Remaster

I've spent time in the Willamette Parkview Mall across more than one version of this game, and what Capcom has pulled off here is harder to do than it looks. Rebuilding a beloved, janky classic means you're caught between two audiences: the nostalgic crowd who have the psychopath boss patterns memorized, and the people who never touched it because 2006-era tank controls are a dealbreaker. This remaster mostly threads that needle. The RE Engine treatment is the headline, and it earns its billing. Character models are expressive in ways the original never managed, the mall itself has been reimagined room by room with genuine attention to atmosphere, and the whole thing runs at 4K 60fps without breaking a sweat on modern hardware. More importantly, the controls have been overhauled from the ground up: you can now aim with the right stick, move while aiming, and free yourself from zombie grapples with a clean button prompt instead of a frantic waggle. The original game famously did not feel good to play until you had internalized its quirks. That barrier is significantly lower now. The survivor AI, long one of the series' most embarrassing weak points, has been rebuilt too, meaning the escort missions that used to make players want to throw controllers are now actually manageable. A new Survivor Affinity system even turns escort runs into a light resource game, as feeding NPCs their preferred items boosts their combat effectiveness and healing. The 72-hour structure is preserved intact, which is both the game's greatest strength and its most divisive quality. You are playing a time-management sim wrapped in a zombie sandbox, and the clock ticking toward the next Case mission is always there. The new ability to advance time at save points is a welcome addition that removes the original's worst filler gaps without undermining the tension. Weapon durability bars now show exactly when your katana or park bench is about to give out. Prestige Points accumulate faster, meaning you level up Frank's stats and unlock wrestling moves, speed boosts, and extra inventory slots at a more satisfying pace. The photo mechanic still feeds XP into the PP system, and yes, you can still spend the opening minutes spamming shots of zombie carnage to over-level before the story kicks in. Some things are sacred. What has not been fixed: the hit detection on melee weapons still has moments of "Frank swings through thin air", certain psychopath bosses have new damage-resistance windows that can make encounters feel artificially drawn out, and the level-up system still doles out upgrades in a fixed order with no player input. These are design fossils from 2006, and this project chose to preserve rather than redesign them. For some players that is part of the charm. For others, especially anyone coming in fresh with modern action-game expectations, a few of those rough edges will stick out. The Capcom crossover DLC costumes deserve a mention: you can play the entire game as Resident Evil 3's Nemesis, camera in hand, which is exactly as absurd as it sounds and completely in keeping with what this franchise has always been about.

Alex
Alex · Scout Team

Catch-all

Tags

tier:no-steam-match:aaa-pricedenriched-from-kinguinRE EngineTime ManagementSurvivor EscortPsychopath BossesPhoto MechanicSandbox ZombieMultiple EndingsInfinite ModeCapcom Crossover Costumes

System Requirements

Minimum

OS
Windows 10 (64bit) / Windows 11 (64bit)
Processor
Intel Core i7-6700 / AMD Ryzen 5 3400G
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 1060 (6GB) / AM…

Recommended

OS
Windows 10 (64bit) / Windows 11 (64bit)
Processor
Intel Core i7-8700 / AMD Ryzen 5 3600
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 1070Ti / AMD…

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Reviews & Ratings

Metacritic
79
Steam
80%(4,073)

Game Info

Developer
CAPCOM Co., Ltd.
Publisher
CAPCOM CO.
Release Date
Sep 19, 2024

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsGamepad RecommendedDualShock Controller SupportDualSense Controller SupportSteam Cloud+2 more

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Frequently asked questions about Dead Rising Deluxe Remaster

How much does Dead Rising Deluxe Remaster cost?

As of 5 September 2026, the cheapest in-stock offer for Dead Rising Deluxe Remaster is €31.76 at Eneba, out of 26 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Dead Rising Deluxe Remaster cheapest?

The lowest in-stock price we track for Dead Rising Deluxe Remaster is €31.76 at Eneba (5 September 2026). We compare 26 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Dead Rising Deluxe Remaster available on?

Dead Rising Deluxe Remaster is available on Xbox, PC.

When was Dead Rising Deluxe Remaster released?

Dead Rising Deluxe Remaster was released on 19 September 2024.

Who developed Dead Rising Deluxe Remaster?

Dead Rising Deluxe Remaster was developed by CAPCOM Co., Ltd. and published by CAPCOM CO..

Is Dead Rising Deluxe Remaster worth buying?

Dead Rising Deluxe Remaster holds a Metacritic score of 79/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.