Compare Dead In Vinland prices across 50+ stores and find the best deal. Developed by Ishtar Games. Published by Dear Villagers. Released on 4/12/2018. Available on PC. Genres: Adventure, Indie, RPG, Simulation, Strategy. Metacritic score: 74/100.

A Viking family survival sim where spreadsheet math meets campfire drama. Manage morale, illness, and scarce resources or watch your clan fall apart one bad decision at a time.

Dead In Vinland drops you onto a hostile island with a small Viking family and a brutally finite set of daily actions. At its core this is a resource-management loop: assign characters to chop wood, forage food, tend wounds, and scout new locations, then survive the consequences when the numbers don't add up. If you've played survival-management hybrids before, the rhythm feels immediately familiar, but Ishtar Games layers in enough RPG wrinkles to keep the decisions interesting well past the opening hours. The character system is where the depth lives. Each family member carries a set of stats (Vitality, Strength, Charisma, and several others), personal traits, and a relationship web that actively affects camp morale. Assign the wrong person to an exhausting task and they'll accumulate fatigue and depression debuffs that cascade into real production penalties. That cause-and-effect chain is satisfying to unpick, and it's the reason a 15-hour run can feel genuinely different from the one before it. There are also RPG combat encounters resolved through a turn-based card-like system, which adds a secondary skill layer without overshadowing the base-management game. The difficulty curve deserves a direct mention because it has frustrated a visible slice of the player base. Normal mode is unforgiving in the mid-game when illness, enemy raids, and food scarcity converge at the same time. The game does explain mechanics through early tutorial prompts, but it doesn't hold your hand through the strategic layer. My honest advice: start on the easier difficulty setting, treat the first run as a learning campaign, and then approach Normal once you understand which stats to prioritise on each character. The 77 percent Steam rating largely reflects players who hit that mid-game wall without that context. Players who pushed through consistently rate it much higher in the written reviews. Where the game stumbles is in pacing and content breadth. The narrative events are well-written and give the survival loop genuine emotional stakes, but after two full playthroughs the event pool starts to repeat noticeably. The late game also relies heavily on managing the same resource bottlenecks rather than introducing meaningful new strategic levers. There is no mod ecosystem to speak of, which means once the base content is exhausted, replayability depends almost entirely on your attachment to the characters and your drive to optimise a cleaner run. The AI opponents and raid mechanics are functional but not deep enough to qualify as a real strategic adversary. For the right audience this is a focused, well-crafted experience. If you enjoy games like Darkest Dungeon or The Flame in the Flood, where resource pressure meets character-level drama and every action slot feels consequential, Dead In Vinland scratches that itch effectively. It is not a sprawling grand-strategy title, and it doesn't pretend to be. It's a tightly scoped survival manager with a story worth following, best consumed in a couple of dedicated runs rather than treated as an indefinite time sink. Diego, Scout Team

Dead In Vinland
AdventureIndieRPGSimulationStrategy

Dead In Vinland

Apr 12, 2018Ishtar GamesDear Villagers
GamerScout Says

A Viking family survival sim where spreadsheet math meets campfire drama. Manage morale, illness, and scarce resources or watch your clan fall apart one bad decision at a time.

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About Dead In Vinland

Dead In Vinland drops you onto a hostile island with a small Viking family and a brutally finite set of daily actions. At its core this is a resource-management loop: assign characters to chop wood, forage food, tend wounds, and scout new locations, then survive the consequences when the numbers don't add up. If you've played survival-management hybrids before, the rhythm feels immediately familiar, but Ishtar Games layers in enough RPG wrinkles to keep the decisions interesting well past the opening hours. The character system is where the depth lives. Each family member carries a set of stats (Vitality, Strength, Charisma, and several others), personal traits, and a relationship web that actively affects camp morale. Assign the wrong person to an exhausting task and they'll accumulate fatigue and depression debuffs that cascade into real production penalties. That cause-and-effect chain is satisfying to unpick, and it's the reason a 15-hour run can feel genuinely different from the one before it. There are also RPG combat encounters resolved through a turn-based card-like system, which adds a secondary skill layer without overshadowing the base-management game. The difficulty curve deserves a direct mention because it has frustrated a visible slice of the player base. Normal mode is unforgiving in the mid-game when illness, enemy raids, and food scarcity converge at the same time. The game does explain mechanics through early tutorial prompts, but it doesn't hold your hand through the strategic layer. My honest advice: start on the easier difficulty setting, treat the first run as a learning campaign, and then approach Normal once you understand which stats to prioritise on each character. The 77 percent Steam rating largely reflects players who hit that mid-game wall without that context. Players who pushed through consistently rate it much higher in the written reviews. Where the game stumbles is in pacing and content breadth. The narrative events are well-written and give the survival loop genuine emotional stakes, but after two full playthroughs the event pool starts to repeat noticeably. The late game also relies heavily on managing the same resource bottlenecks rather than introducing meaningful new strategic levers. There is no mod ecosystem to speak of, which means once the base content is exhausted, replayability depends almost entirely on your attachment to the characters and your drive to optimise a cleaner run. The AI opponents and raid mechanics are functional but not deep enough to qualify as a real strategic adversary. For the right audience this is a focused, well-crafted experience. If you enjoy games like Darkest Dungeon or The Flame in the Flood, where resource pressure meets character-level drama and every action slot feels consequential, Dead In Vinland scratches that itch effectively. It is not a sprawling grand-strategy title, and it doesn't pretend to be. It's a tightly scoped survival manager with a story worth following, best consumed in a couple of dedicated runs rather than treated as an indefinite time sink. Diego, Scout Team

Tags

steamSurvival ManagementResource AllocationCharacter StatsMorale SystemTurn-Based CombatNarrative EventsDifficulty SpikeSingle PlaythroughFamily Dynamics

System Requirements

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Reviews & Ratings

Metacritic
74
Steam
77%(1,799)

Game Info

Developer
Ishtar Games
Publisher
Dear Villagers
Release Date
Apr 12, 2018

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