Compare Dark Souls 3 Steam key prices across 50+ stores and find the best deal. Developed by FromSoftware. Published by BANDAI NAMCO Entertainment. Released on 4/12/2016. Available on PC. Genres: Action, Single Player, Multiplayer, Co-op, Third Person, Horror, Adventure, RPG.

FromSoftware's dark fantasy finale refined to a razor edge: tighter physics, faster combat, and the most polished Souls mechanics the series ever produced.

Dark Souls 3 is a third-person action RPG set in the crumbling Kingdom of Lothric, a world where the First Flame is guttering out and every undead lord you meet is one bad day away from going fully Hollow. You play as an Unkindled, dragged back from ash to link the Flame (or not), picking a starting class, gathering souls from enemies to level up a handful of primary stats, and dying a lot in the process. If you have never touched a Souls game, this is actually a reasonable entry point. The hub structure is clear from the start, vendors and NPCs funnel back to Firelink Shrine as you progress, and the character customization is less cryptic than its predecessors. Combat is where DS3 earns its place in the canon. The weapon arts system gives every weapon in the game its own special attack that draws from a dedicated Focus Points bar, so a greatsword hits differently from a curved sword not just in range and speed but in the unique stance move you can execute mid-fight. Shields are genuinely less reliable here than in Dark Souls 1: enemies chain fast, brutal combos and will batter through a raised shield if you lean on it too hard, so learning which attacks to block versus which to roll through is central to survival. The ember system replaces the old Humanity mechanic cleanly: burning an Ember tops your health bar and opens co-op summoning and PvP invasion, but dying strips the buff, so every risky run into a new area carries real stakes. Covenants scattered through Lothric add PvP and cooperative layers with their own mechanical goals and lore weight. The worldbuilding is where the writing team quietly earns its paycheck. Lothric's lore is dense without being delivered through cutscene monologues. Item descriptions, NPC questlines, and environmental detail carry the actual story, and veteran players will find answers to questions the first game left open for a decade. The NPC quests in particular reward careful attention: miss a trigger, warp at the wrong time, or accidentally aggro the wrong person, and an entire character arc collapses without ceremony. This is the kind of storytelling that punishes skimming and rewards the player who actually reads the flavor text on a rusted key. The legitimate complaints are worth naming. DS3 is very much a love letter to series veterans, and some of its areas feel assembled from a highlights reel rather than designed with the same connective tissue that made Lordran feel like a real place. A handful of areas drag with dense enemy clustering that reads more like a padding exercise than a design decision. On PC, a specific late-game area has caused framerate grief since launch, which at this point is practically a FromSoftware tradition. And players coming from Elden Ring expecting the same open-world freedom will find a more linear experience that is tighter but narrower in scope. For an RPG player who cares about build variety, the options hold up past hour 40. Strength builds with ultra-greatswords, dexterity builds with fast katanas, faith casters, pyromancers using the dual Estus and Focus Points system, hex builds threading the needle between stats: the permutations are real. New Game Plus retains all gear and stats while ramping enemy aggression, which means the build experimentation loop has a genuine second chapter. If you are the kind of player who rolls credits and immediately asks what happens if they do it with a specific weapon at minimum level, DS3 will hold you longer than most RPGs on the market. Monika, Scout Team

Dark Souls 3 Steam key
ActionSingle PlayerMultiplayerCo-opThird PersonHorrorAdventureRPG

Dark Souls 3 Steam key

Apr 12, 2016FromSoftwareBANDAI NAMCO Entertainment
GamerScout Says

FromSoftware's dark fantasy finale refined to a razor edge: tighter physics, faster combat, and the most polished Souls mechanics the series ever produced.

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About Dark Souls 3 Steam key

Dark Souls 3 is a third-person action RPG set in the crumbling Kingdom of Lothric, a world where the First Flame is guttering out and every undead lord you meet is one bad day away from going fully Hollow. You play as an Unkindled, dragged back from ash to link the Flame (or not), picking a starting class, gathering souls from enemies to level up a handful of primary stats, and dying a lot in the process. If you have never touched a Souls game, this is actually a reasonable entry point. The hub structure is clear from the start, vendors and NPCs funnel back to Firelink Shrine as you progress, and the character customization is less cryptic than its predecessors. Combat is where DS3 earns its place in the canon. The weapon arts system gives every weapon in the game its own special attack that draws from a dedicated Focus Points bar, so a greatsword hits differently from a curved sword not just in range and speed but in the unique stance move you can execute mid-fight. Shields are genuinely less reliable here than in Dark Souls 1: enemies chain fast, brutal combos and will batter through a raised shield if you lean on it too hard, so learning which attacks to block versus which to roll through is central to survival. The ember system replaces the old Humanity mechanic cleanly: burning an Ember tops your health bar and opens co-op summoning and PvP invasion, but dying strips the buff, so every risky run into a new area carries real stakes. Covenants scattered through Lothric add PvP and cooperative layers with their own mechanical goals and lore weight. The worldbuilding is where the writing team quietly earns its paycheck. Lothric's lore is dense without being delivered through cutscene monologues. Item descriptions, NPC questlines, and environmental detail carry the actual story, and veteran players will find answers to questions the first game left open for a decade. The NPC quests in particular reward careful attention: miss a trigger, warp at the wrong time, or accidentally aggro the wrong person, and an entire character arc collapses without ceremony. This is the kind of storytelling that punishes skimming and rewards the player who actually reads the flavor text on a rusted key. The legitimate complaints are worth naming. DS3 is very much a love letter to series veterans, and some of its areas feel assembled from a highlights reel rather than designed with the same connective tissue that made Lordran feel like a real place. A handful of areas drag with dense enemy clustering that reads more like a padding exercise than a design decision. On PC, a specific late-game area has caused framerate grief since launch, which at this point is practically a FromSoftware tradition. And players coming from Elden Ring expecting the same open-world freedom will find a more linear experience that is tighter but narrower in scope. For an RPG player who cares about build variety, the options hold up past hour 40. Strength builds with ultra-greatswords, dexterity builds with fast katanas, faith casters, pyromancers using the dual Estus and Focus Points system, hex builds threading the needle between stats: the permutations are real. New Game Plus retains all gear and stats while ramping enemy aggression, which means the build experimentation loop has a genuine second chapter. If you are the kind of player who rolls credits and immediately asks what happens if they do it with a specific weapon at minimum level, DS3 will hold you longer than most RPGs on the market. Monika, Scout Team

Tags

steamWeapon ArtsEmber SystemNew Game PlusPvP InvasionCovenant SystemFaith BuildPyromancerBoss-FocusedLore-RichSouls-Veteran Friendly

System Requirements

Minimum

Memory
4 GB RAM
Storage
25 GB
Graphics
NVIDIA® GeForce GTX 750 Ti / ATI Radeon HD 7950
Processor
Intel Core i3-2100 / AMD® FX-6300
Additional Notes
DirectX 11 only
System requirements
Windows 7 SP1 64bit, Windows 8.1 64bit Windows 10 64bit

Recommended

Memory
8 GB RAM
Storage
25 GB
Graphics
NVIDIA® GeForce GTX 970 / ATI Radeon R9
Processor
Intel Core i7-3770 / AMD® FX-8350
System requirements
Windows 7 SP1 64bit, Windows 8.1 64bit Windows 10 64bit

Reviews & Ratings

No ratings available

Game Info

Developer
FromSoftware
Publisher
BANDAI NAMCO Entertainment
Release Date
Apr 12, 2016

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