Compare Dark Souls 3 - Ashes of Ariandel (DLC) prices across 50+ stores and find the best deal. Developed by FromSoftware, Inc.. Published by BANDAI NAMCO Entertainment. Released on 10/25/2016. Available on PC. Genres: Action, Single Player, Multiplayer, Co-op, Third Person, Horror.

A focused, frosty detour into the Painted World of Ariandel, packing one of the best boss fights in Dark Souls 3 and a brand-new PvP arena. Short, but the highs hit hard.

Ashes of Ariandel is the first of two paid expansions for Dark Souls 3, and if you are going in expecting a second full game, pump the brakes. What you are getting is a tightly contained side-world, the Painted World of Ariandel, a Nordic-themed frozen landscape of snowfields, a crumbling Corvian village, wolf-packed forests, and a deeply unpleasant pit of giant flies that you absolutely have to crawl through if you want to reach the main boss. It is a linear path by Souls standards, but the environmental detail is striking enough that you will want to explore its edges anyway. The content haul is real: 16 new weapons and shields, five new armor sets including the Viking-flavored Millwood set, four new spells, and new rings. Weapons like the Crow Talons, the Valorheart (a sword-and-shield combo with a built-in shield-bash skill), and the frost-edged Friede's Great Scythe all feel distinct enough to warrant a build experiment. Frostbite plays a bigger role here than in the base game, which is worth accounting for on both offense and defense. Combat is otherwise identical to Dark Souls 3, so if you are fresh off the main game you will slot right in. The main reason to buy Ashes of Ariandel is Sister Friede, full stop. The fight runs three phases: a cat-and-mouse first phase where she turns invisible and fires frost streaks, a chaotic second phase where Father Ariandel joins and both of them share a single health bar, and a brutal third phase where Friede returns as Blackflame Friede with a reworked, faster moveset and dark-damage attacks. It is the kind of multi-stage encounter that earns a place alongside the base game's best. The optional boss, Champion's Gravetender and his Greatwolf, is considerably less memorable and widely considered the weaker of the two fights. The DLC also introduces the Hollow Arena (accessed via the Undead Match system), a dedicated PvP space with 1v1 Duel and multi-player Brawl modes, team and free-for-all variants, limited Estus usage, and respawn protection via a Wrath of the Gods blast. It is a long-overdue structured PvP option for the series, even if the single arena map gets thin quickly. The honest knock on Ariandel is length. Thorough players are looking at four to five hours before the credits, and the DLC ends abruptly with no real closing cutscene. Some enemy variety is also lacking, leaning on reskins and wolf spam in ways the series is not exactly famous for avoiding. Developers recommend tackling it after clearing Lothric Castle in the base game, which is sensible advice: entry-level characters will find the scaling punishing, while heavily over-leveled characters may breeze through everything except Friede. If you are a PvP player, unlocking the Hollow Arena requires beating the optional boss, which is a mildly annoying prerequisite. Ariandel is best understood as a bridge expansion, setting up the story threads that pay off in The Ringed City rather than being a standalone statement. Take it for what it is and it earns its place. Riley, Scout Team

Dark Souls 3 - Ashes of Ariandel (DLC)
ActionSingle PlayerMultiplayerCo-opThird PersonHorror

Dark Souls 3 - Ashes of Ariandel (DLC)

Oct 25, 2016FromSoftware, Inc.BANDAI NAMCO Entertainment
GamerScout Says

A focused, frosty detour into the Painted World of Ariandel, packing one of the best boss fights in Dark Souls 3 and a brand-new PvP arena. Short, but the highs hit hard.

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About Dark Souls 3 - Ashes of Ariandel (DLC)

Ashes of Ariandel is the first of two paid expansions for Dark Souls 3, and if you are going in expecting a second full game, pump the brakes. What you are getting is a tightly contained side-world, the Painted World of Ariandel, a Nordic-themed frozen landscape of snowfields, a crumbling Corvian village, wolf-packed forests, and a deeply unpleasant pit of giant flies that you absolutely have to crawl through if you want to reach the main boss. It is a linear path by Souls standards, but the environmental detail is striking enough that you will want to explore its edges anyway. The content haul is real: 16 new weapons and shields, five new armor sets including the Viking-flavored Millwood set, four new spells, and new rings. Weapons like the Crow Talons, the Valorheart (a sword-and-shield combo with a built-in shield-bash skill), and the frost-edged Friede's Great Scythe all feel distinct enough to warrant a build experiment. Frostbite plays a bigger role here than in the base game, which is worth accounting for on both offense and defense. Combat is otherwise identical to Dark Souls 3, so if you are fresh off the main game you will slot right in. The main reason to buy Ashes of Ariandel is Sister Friede, full stop. The fight runs three phases: a cat-and-mouse first phase where she turns invisible and fires frost streaks, a chaotic second phase where Father Ariandel joins and both of them share a single health bar, and a brutal third phase where Friede returns as Blackflame Friede with a reworked, faster moveset and dark-damage attacks. It is the kind of multi-stage encounter that earns a place alongside the base game's best. The optional boss, Champion's Gravetender and his Greatwolf, is considerably less memorable and widely considered the weaker of the two fights. The DLC also introduces the Hollow Arena (accessed via the Undead Match system), a dedicated PvP space with 1v1 Duel and multi-player Brawl modes, team and free-for-all variants, limited Estus usage, and respawn protection via a Wrath of the Gods blast. It is a long-overdue structured PvP option for the series, even if the single arena map gets thin quickly. The honest knock on Ariandel is length. Thorough players are looking at four to five hours before the credits, and the DLC ends abruptly with no real closing cutscene. Some enemy variety is also lacking, leaning on reskins and wolf spam in ways the series is not exactly famous for avoiding. Developers recommend tackling it after clearing Lothric Castle in the base game, which is sensible advice: entry-level characters will find the scaling punishing, while heavily over-leveled characters may breeze through everything except Friede. If you are a PvP player, unlocking the Hollow Arena requires beating the optional boss, which is a mildly annoying prerequisite. Ariandel is best understood as a bridge expansion, setting up the story threads that pay off in The Ringed City rather than being a standalone statement. Take it for what it is and it earns its place. Riley, Scout Team

Tags

steamMulti-Phase BossPvP ArenaFrostbite MechanicsNordic SettingNew Weapon SetsUndead MatchThree-Phase FightStory Bridge DLC

System Requirements

Minimum

Memory
4 GB RAM
Storage
25 GB
Graphics
NVIDIA GeForce GTX 750 Ti / ATI Radeon HD 7950
Processor
Intel Core i3-2100 / AMD FX-6300
System requirements
Windows 7 SP1 64bit, Windows 8.1 64bit Windows 10 64bit

Recommended

Memory
8 GB RAM
Storage
25 GB
Graphics
NVIDIA GeForce GTX 970 / ATI Radeon R9
Processor
Intel Core i7-3770 / AMD FX-8350
System requirements
Windows 7 SP1 64bit, Windows 8.1 64bit Windows 10 64bit

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Game Info

Developer
FromSoftware, Inc.
Publisher
BANDAI NAMCO Entertainment
Release Date
Oct 25, 2016

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