Compare Angry Squirrel prices across 50+ stores and find the best deal. Developed by LTZinc. Published by LTZinc. Released on 4/24/2021. Available on PC. Genres: Adventure, Casual, Indie, Simulation.

A bare-bones 2D platformer where you collect five nuts per level, dodge traps, and burn through three lives. Skip it unless you are after a Steam achievement card or padding a bundle.

I put enough time into Angry Squirrel to tell you exactly what it is and, more importantly, what it is not. Forget the simulation tag on the store page and the surprisingly long list of community-added genre labels. What you actually have is a fixed-screen, side-scrolling platformer built around a single repeating mechanic: find five nuts scattered across each level, avoid whatever traps LTZinc scattered in your path, and reach the exit before you exhaust your three-life pool. That is the entire design document. The loop is mechanically coherent in the way that a pocket calculator is mechanically coherent. Each level presents a discrete trap-and-platforming puzzle. You assess the layout, commit to movement, and restart if you misjudge. On paper that is a fine skeleton for a short casual experience. The problem is that skeleton never grows flesh. There is no progression outside of unlocking the next numbered level, no upgrade path, no meaningful variation in trap type from what the community has flagged in discussions, and zero systems that compound on each other over time. As someone who tracks decision-making depth as the primary measure of a game's staying power, there is genuinely nothing to track here. The Steam community, small as it is, has surfaced some hard bugs worth knowing about. Multiple players report that completing level 13 simply returns them to the level menu without unlocking level 14, creating a hard wall mid-game with no apparent patch. Separate reports mention a platform on one of the higher-numbered levels that the squirrel cannot physically reach due to a jump-height issue. Neither problem appears to have received a developer fix since the game launched in April 2021. That is a meaningful data point. LTZinc has shown no post-launch support signal, and there is no mod ecosystem, no community tools, no patch notes to read. The total install footprint sits at around 150 MB, which at least tells you the scope honestly. The roughly 68 percent positive rating across eighty-plus Steam reviews lands the game in mixed territory, and that tracks. The positive side likely reflects players who bought it as part of a bundle or sub-dollar key grab and got exactly one short sitting of casual platforming out of it. The critical side reflects anyone who expected functional progression all the way through. There is no tutorial, but the game is simple enough that the absence is not a newcomer problem. It is more that without a tutorial there is also no scaffolding, no hand-holding into anything more interesting, because more interesting never arrives. Who actually benefits from this? If you are chasing a bundle completion, a specific Steam card, or just want ten to twenty minutes of no-commitment platforming with a rodent protagonist, Angry Squirrel occupies that exact niche and nothing beyond it. Strategy and sim players who arrived here via the genre tags should adjust expectations sharply downward. There is no base to build, no economy to balance, no AI to outmaneuver. It is a check-the-box purchase at a sub-dollar price point, and even at that ceiling the unresolved level-lock bug is a genuine reason to hesitate. Diego, Scout Team

Angry Squirrel
AdventureCasualIndieSimulation

Angry Squirrel

Apr 24, 2021LTZinc
GamerScout Says

A bare-bones 2D platformer where you collect five nuts per level, dodge traps, and burn through three lives. Skip it unless you are after a Steam achievement card or padding a bundle.

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About Angry Squirrel

I put enough time into Angry Squirrel to tell you exactly what it is and, more importantly, what it is not. Forget the simulation tag on the store page and the surprisingly long list of community-added genre labels. What you actually have is a fixed-screen, side-scrolling platformer built around a single repeating mechanic: find five nuts scattered across each level, avoid whatever traps LTZinc scattered in your path, and reach the exit before you exhaust your three-life pool. That is the entire design document. The loop is mechanically coherent in the way that a pocket calculator is mechanically coherent. Each level presents a discrete trap-and-platforming puzzle. You assess the layout, commit to movement, and restart if you misjudge. On paper that is a fine skeleton for a short casual experience. The problem is that skeleton never grows flesh. There is no progression outside of unlocking the next numbered level, no upgrade path, no meaningful variation in trap type from what the community has flagged in discussions, and zero systems that compound on each other over time. As someone who tracks decision-making depth as the primary measure of a game's staying power, there is genuinely nothing to track here. The Steam community, small as it is, has surfaced some hard bugs worth knowing about. Multiple players report that completing level 13 simply returns them to the level menu without unlocking level 14, creating a hard wall mid-game with no apparent patch. Separate reports mention a platform on one of the higher-numbered levels that the squirrel cannot physically reach due to a jump-height issue. Neither problem appears to have received a developer fix since the game launched in April 2021. That is a meaningful data point. LTZinc has shown no post-launch support signal, and there is no mod ecosystem, no community tools, no patch notes to read. The total install footprint sits at around 150 MB, which at least tells you the scope honestly. The roughly 68 percent positive rating across eighty-plus Steam reviews lands the game in mixed territory, and that tracks. The positive side likely reflects players who bought it as part of a bundle or sub-dollar key grab and got exactly one short sitting of casual platforming out of it. The critical side reflects anyone who expected functional progression all the way through. There is no tutorial, but the game is simple enough that the absence is not a newcomer problem. It is more that without a tutorial there is also no scaffolding, no hand-holding into anything more interesting, because more interesting never arrives. Who actually benefits from this? If you are chasing a bundle completion, a specific Steam card, or just want ten to twenty minutes of no-commitment platforming with a rodent protagonist, Angry Squirrel occupies that exact niche and nothing beyond it. Strategy and sim players who arrived here via the genre tags should adjust expectations sharply downward. There is no base to build, no economy to balance, no AI to outmaneuver. It is a check-the-box purchase at a sub-dollar price point, and even at that ceiling the unresolved level-lock bug is a genuine reason to hesitate. Diego, Scout Team

Tags

singleplayertier:sub-5Fixed-Screen PlatformerNut CollectionTrap DodgeThree-Life SystemZero Post-Launch SupportSub-Dollar TierNo Progression System

Steam Deck & Linux

Steam Deck Verified

Valve rates this game Steam Deck Verified.

System Requirements

Minimum

OS
Microsoft® Windows® XP / Vista / 7 or higher
Memory
1024 MB RAM
DirectX
Version 9.0
Storage
150 MB available space
Graphics
500MB
Processor
Dual Core 2.0 GHz or higher

Community Discussion

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Reviews & Ratings

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Game Info

Developer
LTZinc
Publisher
LTZinc
Release Date
Apr 24, 2021

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Price History

2026-06-100.29(lowest)

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How much does Angry Squirrel cost?

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What platforms is Angry Squirrel available on?

Angry Squirrel is available on PC.

When was Angry Squirrel released?

Angry Squirrel was released on 24 April 2021.

Who developed Angry Squirrel?

Angry Squirrel was developed by LTZinc.