Compare Cube Runner prices across 50+ stores and find the best deal. Developed by EGAMER. Published by SA Industry. Released on 12/13/2016. Available on PC, Mac. Genres: Action, Casual, Indie.

A sub-two-hour 3D obstacle runner with a Tron-lit aesthetic and electro soundtrack that the Steam crowd genuinely likes, just go in knowing exactly how small the ask is.

I'll level with you: Cube Runner is not the game that will rewire your brain or steal a weekend. What it will do is give you a clean, neon-tinted 60-to-90 minutes of obstacle-dodging reflex training, and then politely let you go. That's not a knock, it's just the honest shape of the thing, and knowing that upfront makes it easier to appreciate what EGAMER actually pulled off here. The core loop is stripped to three verbs: jump, pull toward platforms, and switch dimensions at precisely the right moment. Your cube hurtles forward on a fixed path, and waves of blocky obstacles demand that you read the geometry fast. Early stages act as a soft tutorial, almost too gentle, but the difficulty climbs steadily across the level roster and the later stages do get legitimately hectic, players who move quickly can finish in around an hour, while those who fumble restarts might stretch it closer to two. There is a real spike in the back half, and some of the timed dimension-switching sequences carry genuine tension. The Tron-adjacent visual style keeps everything readable even at speed, and the electro soundtrack has that rare quality of fitting so naturally that you stop noticing it and start feeling it, which, for a runner, is exactly where you want the music to live. The friction points are real and worth naming. Input registration has been flagged by multiple players over the years, and on multi-monitor setups the click alignment can go sideways in fullscreen mode. Level design leans on repetition through the middle stretch, a good chunk of the stage count is filler that takes only seconds to clear, and the genuine design creativity only really surfaces after roughly the 45th stage. Critics calling the depth claims overblown have a point: this is not a game that will humble a seasoned platformer player for long. The achievements (41 of them, including a death-count milestone) give light completionist texture without demanding anything exotic. Who is this actually for? Casual players who want something snappy and visually cohesive without a learning wall. Hunters clearing their achievement backlog at low cost. Anyone who lands a key in a random bundle and wonders whether to bother, yes, bother. The Steam community has landed on a "Very Positive" consensus across hundreds of reviews, and that feels about right for what the game promises. Cube Runner knows its lane, fits inside it neatly, and ends before it overstays its welcome. In a catalog full of games that refuse to quit, that restraint is quietly admirable. Kai, Scout Team

Cube Runner
ActionCasualIndie

Cube Runner

Dec 13, 2016EGAMERSA Industry
GamerScout Says

A sub-two-hour 3D obstacle runner with a Tron-lit aesthetic and electro soundtrack that the Steam crowd genuinely likes, just go in knowing exactly how small the ask is.

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Screenshots & Media

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About Cube Runner

I'll level with you: Cube Runner is not the game that will rewire your brain or steal a weekend. What it will do is give you a clean, neon-tinted 60-to-90 minutes of obstacle-dodging reflex training, and then politely let you go. That's not a knock, it's just the honest shape of the thing, and knowing that upfront makes it easier to appreciate what EGAMER actually pulled off here. The core loop is stripped to three verbs: jump, pull toward platforms, and switch dimensions at precisely the right moment. Your cube hurtles forward on a fixed path, and waves of blocky obstacles demand that you read the geometry fast. Early stages act as a soft tutorial, almost too gentle, but the difficulty climbs steadily across the level roster and the later stages do get legitimately hectic, players who move quickly can finish in around an hour, while those who fumble restarts might stretch it closer to two. There is a real spike in the back half, and some of the timed dimension-switching sequences carry genuine tension. The Tron-adjacent visual style keeps everything readable even at speed, and the electro soundtrack has that rare quality of fitting so naturally that you stop noticing it and start feeling it, which, for a runner, is exactly where you want the music to live. The friction points are real and worth naming. Input registration has been flagged by multiple players over the years, and on multi-monitor setups the click alignment can go sideways in fullscreen mode. Level design leans on repetition through the middle stretch, a good chunk of the stage count is filler that takes only seconds to clear, and the genuine design creativity only really surfaces after roughly the 45th stage. Critics calling the depth claims overblown have a point: this is not a game that will humble a seasoned platformer player for long. The achievements (41 of them, including a death-count milestone) give light completionist texture without demanding anything exotic. Who is this actually for? Casual players who want something snappy and visually cohesive without a learning wall. Hunters clearing their achievement backlog at low cost. Anyone who lands a key in a random bundle and wonders whether to bother, yes, bother. The Steam community has landed on a "Very Positive" consensus across hundreds of reviews, and that feels about right for what the game promises. Cube Runner knows its lane, fits inside it neatly, and ends before it overstays its welcome. In a catalog full of games that refuse to quit, that restraint is quietly admirable. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5Obstacle RunnerReflex-BasedDimension-SwitchingShort CompletableElectro SoundtrackNeon AestheticAchievement HuntingLow Barrier Entry

Steam Deck & Linux

Steam Deck PlayableProtonDB Gold

Valve rates this game Steam Deck Playable. Runs great on Linux after minor tweaks. Based on 16 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP or Later
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
430 MB available space
Graphics
256 MB or higher
Processor
1.5GHZ +

Recommended

OS
Windows 7 or Later
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
430 MB available space
Graphics
256 MB or Higher
Processor
Dual Core 2.0 GHZ

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Game Info

Developer
EGAMER
Publisher
SA Industry
Release Date
Dec 13, 2016

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Frequently asked questions about Cube Runner

Where can I buy Cube Runner cheapest?

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What platforms is Cube Runner available on?

Cube Runner is available on PC, Mac.

When was Cube Runner released?

Cube Runner was released on 13 December 2016.

Who developed Cube Runner?

Cube Runner was developed by EGAMER and published by SA Industry.