Compare Company of Heroes - Legacy Edition prices across 50+ stores and find the best deal. Developed by Relic Entertainment. Published by SEGA. Released on 7/17/2007. Available on PC. Genres: Action, Strategy. Metacritic score: 93/100.

A Metacritic 93 WWII tactical RTS that still sets the bar for cover systems and map-control resource design, nearly two decades after launch. Buy this, get the modern Steam Edition bundled in.

I've gone back to this one more times than I can justify on a spreadsheet, and every time it reminds me why the RTS genre peaked early. Relic's original Company of Heroes threw out the traditional harvest-and-spam formula that defined the genre through the late 90s and replaced it with something that actually asks you to think about terrain, supply lines, and squad positioning from the first minute of every match. That shift still feels radical compared to most of what came after it. The mechanical core is built around three resources - Manpower, Munitions, and Fuel - each tied to sector control rather than dedicated workers. Capturing and holding territory is not a mid-game luxury; it is the game. Severing an opponent's supply line by taking a single chokepoint sector can collapse their fuel income and shut down tank production entirely, and that dynamic gives every skirmish real strategic stakes. On top of that, the cover and suppression systems mean infantry are not just health bars moving across a map. Squads seek cover in rubble and craters, heavy machine guns pin whole units in place, and flanking an MG nest with a rifle squad feels genuinely satisfying in a way that unit-stat comparisons on paper never predict. The Havok physics engine, old as it is, still sells the chaos: mortar shells crater the ground, tanks punch through walls, and a poorly timed artillery strike can scatter your own men as badly as the enemy's. The single-player campaign follows Able Company of the 29th Infantry Division and Fox Company of the 101st Airborne through Operation Overlord and Operation Cobra, starting at the Normandy landings. Mission objectives evolve mid-scenario, pushing you from beach assault into urban defence and on to open-field armored engagements without the pacing feeling formulaic. For newcomers, this campaign is actually the right place to start: it scales difficulty gently, the tutorial respects your intelligence without drowning you in tooltips, and the AI skirmish mode lets you practice resource timing and tech-tree decisions against bots before stepping into competitive multiplayer. Anyone willing to spend three or four hours in skirmish before going online will not feel lost. Multiplayer is where longevity lives, though it has a clear cliff. Competitive 1v1 and team matches reward map-control discipline and unit micro simultaneously, and the skill ceiling is genuinely high. The mod ecosystem adds considerable life: total conversions like Blitzkrieg, Eastern Front, and Europe in Ruins introduce new factions and units, and they are all accessible through the Steam Workshop linked on the Legacy Edition page. The main friction point worth flagging is the version confusion. The Legacy Edition is the older build and uses a different online infrastructure than the separately listed modern "Company of Heroes" Steam Edition, which is actively supported by Relic and includes the Opposing Fronts and Tales of Valor expansions as DLC. Purchasing the Legacy Edition does grant access to that modern version, so you are effectively buying both, but new players should pivot to the current build for online play and save the Legacy Edition for offline or mod-heavy sessions. Diego, Scout Team

Company of Heroes - Legacy Edition
ActionStrategy

Company of Heroes - Legacy Edition

Jul 17, 2007Relic EntertainmentSEGA
GamerScout Says

A Metacritic 93 WWII tactical RTS that still sets the bar for cover systems and map-control resource design, nearly two decades after launch. Buy this, get the modern Steam Edition bundled in.

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About Company of Heroes - Legacy Edition

I've gone back to this one more times than I can justify on a spreadsheet, and every time it reminds me why the RTS genre peaked early. Relic's original Company of Heroes threw out the traditional harvest-and-spam formula that defined the genre through the late 90s and replaced it with something that actually asks you to think about terrain, supply lines, and squad positioning from the first minute of every match. That shift still feels radical compared to most of what came after it. The mechanical core is built around three resources - Manpower, Munitions, and Fuel - each tied to sector control rather than dedicated workers. Capturing and holding territory is not a mid-game luxury; it is the game. Severing an opponent's supply line by taking a single chokepoint sector can collapse their fuel income and shut down tank production entirely, and that dynamic gives every skirmish real strategic stakes. On top of that, the cover and suppression systems mean infantry are not just health bars moving across a map. Squads seek cover in rubble and craters, heavy machine guns pin whole units in place, and flanking an MG nest with a rifle squad feels genuinely satisfying in a way that unit-stat comparisons on paper never predict. The Havok physics engine, old as it is, still sells the chaos: mortar shells crater the ground, tanks punch through walls, and a poorly timed artillery strike can scatter your own men as badly as the enemy's. The single-player campaign follows Able Company of the 29th Infantry Division and Fox Company of the 101st Airborne through Operation Overlord and Operation Cobra, starting at the Normandy landings. Mission objectives evolve mid-scenario, pushing you from beach assault into urban defence and on to open-field armored engagements without the pacing feeling formulaic. For newcomers, this campaign is actually the right place to start: it scales difficulty gently, the tutorial respects your intelligence without drowning you in tooltips, and the AI skirmish mode lets you practice resource timing and tech-tree decisions against bots before stepping into competitive multiplayer. Anyone willing to spend three or four hours in skirmish before going online will not feel lost. Multiplayer is where longevity lives, though it has a clear cliff. Competitive 1v1 and team matches reward map-control discipline and unit micro simultaneously, and the skill ceiling is genuinely high. The mod ecosystem adds considerable life: total conversions like Blitzkrieg, Eastern Front, and Europe in Ruins introduce new factions and units, and they are all accessible through the Steam Workshop linked on the Legacy Edition page. The main friction point worth flagging is the version confusion. The Legacy Edition is the older build and uses a different online infrastructure than the separately listed modern "Company of Heroes" Steam Edition, which is actively supported by Relic and includes the Opposing Fronts and Tales of Valor expansions as DLC. Purchasing the Legacy Edition does grant access to that modern version, so you are effectively buying both, but new players should pivot to the current build for online play and save the Legacy Edition for offline or mod-heavy sessions. Diego, Scout Team

Tags

Single-playerMulti-playerSteam Trading CardsSteam WorkshopSteam CloudFamily SharingTerritory ControlCover SystemSuppression MechanicsDestructible EnvironmentsTotal Conversion ModsSkirmish ModeTech TreeDoctrine SystemReal-Time Tactics

System Requirements

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Reviews & Ratings

Metacritic
93

Game Info

Developer
Relic Entertainment
Publisher
SEGA
Release Date
Jul 17, 2007

Game Modes

singleplayer
multiplayer

Languages

Audio (4)
EnglishFrenchGermanRussian
Subtitles (11)
EnglishFrenchSpanish - SpainItalianGermanCzech+5 more

Features

cloud-saves

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