Compare Company of Heroes 2: Master Collection prices across 50+ stores and find the best deal. Developed by Relic Entertainment. Published by SEGA. Released on 6/25/2013. Available on PC. Genres: Single Player, Multiplayer, Co-op, Bird View, Strategy.

Every faction, campaign, and Theater of War mission Relic ever made for CoH2 in one bundle. If you only buy one WWII RTS this decade, the math here is hard to argue with.

Company of Heroes 2: Master Collection is a real-time strategy game set across the Eastern and Western Fronts of World War II, bundling the base game with every major expansion Relic shipped: The Western Front Armies (Oberkommando West and US Forces), Ardennes Assault, The British Forces, and the three Theater of War mission packs covering Case Blue, Southern Fronts, and Victory at Stalingrad. That is two full single-player campaigns, five distinct multiplayer factions, 18 non-linear Ardennes scenarios, and a stack of co-op Theater of War missions. In spreadsheet terms, the content-to-dollar ratio at any sale price is difficult to beat. The core loop is tighter and more demanding than most RTS games on the market. Capturing flagged resource points gives you munitions and fuel, but those points only pay out if they form an unbroken supply line back to your base. You are constantly making territory-management decisions rather than just clicking units at enemy masses. The TrueSight line-of-sight system means fog of war is genuinely meaningful, the cover mechanic punishes static play, and suppression forces you to think in combined-arms terms: infantry pins, support weapons hold ground, vehicles exploit gaps. On Eastern Front maps, the ColdTech weather simulation adds a whole extra variable. Troops caught in blizzards without access to bonfires or buildings accumulate frostbite damage, footprints in snow are visible to the enemy, and heavy units risk breaking through frozen river crossings. That last mechanic alone has caused more comeback losses than any piece of artillery in the game. The five factions are meaningfully asymmetric, which is where most of the long-term replay value lives. The Red Army (SOV) and Wehrmacht Ostheer (GER) come with the base game and are the most symmetrical pair. The Western Front Armies expansion adds Oberkommando West, which plays with a truck-deployment forward-base system and very elite, limited unit counts, and the US Forces, which compensates for lighter early armor with strong combined-arms flexibility. The British Forces faction leans on a unique tech tree built around the constant trade-off between mobility and fortified defense, with standout units like the Churchill Crocodile flamethrower tank and RAF glider drops. Each faction has its own production buildings, upgrade paths, and Commander ability trees, giving a serious multiplayer player months of optimization headroom. The Ardennes Assault campaign deserves a specific callout: it was praised at release for its non-linear structure and persistent company health between missions, which means poor unit preservation in one scenario carries real consequences into the next. It is noticeably harder than the base Soviet campaign and benefits from players who already understand the resource system. For newcomers, the honest guidance is this: start the Soviet campaign, finish at least four missions, and you will understand the core mechanics well enough to touch skirmish. The tutorial respects your time without being condescending, and the AI scales reasonably across difficulty settings. Where the game does show its age is in the commander microtransaction layer that sits behind multiplayer, though the Master Collection covers all faction content and the in-game currency earned through play handles most of the rest. The modding community has also kept custom map libraries healthy via the Steam Workshop, adding to skirmish variety well beyond what the base rotation offers. This is not a game that will hold your hand through the late-game decision trees, but it will reward the players who read the counters and commit to learning faction asymmetry. Diego, Scout Team

Company of Heroes 2: Master Collection
Single PlayerMultiplayerCo-opBird ViewStrategy

Company of Heroes 2: Master Collection

Jun 25, 2013Relic EntertainmentSEGA
GamerScout Says

Every faction, campaign, and Theater of War mission Relic ever made for CoH2 in one bundle. If you only buy one WWII RTS this decade, the math here is hard to argue with.

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About Company of Heroes 2: Master Collection

Company of Heroes 2: Master Collection is a real-time strategy game set across the Eastern and Western Fronts of World War II, bundling the base game with every major expansion Relic shipped: The Western Front Armies (Oberkommando West and US Forces), Ardennes Assault, The British Forces, and the three Theater of War mission packs covering Case Blue, Southern Fronts, and Victory at Stalingrad. That is two full single-player campaigns, five distinct multiplayer factions, 18 non-linear Ardennes scenarios, and a stack of co-op Theater of War missions. In spreadsheet terms, the content-to-dollar ratio at any sale price is difficult to beat. The core loop is tighter and more demanding than most RTS games on the market. Capturing flagged resource points gives you munitions and fuel, but those points only pay out if they form an unbroken supply line back to your base. You are constantly making territory-management decisions rather than just clicking units at enemy masses. The TrueSight line-of-sight system means fog of war is genuinely meaningful, the cover mechanic punishes static play, and suppression forces you to think in combined-arms terms: infantry pins, support weapons hold ground, vehicles exploit gaps. On Eastern Front maps, the ColdTech weather simulation adds a whole extra variable. Troops caught in blizzards without access to bonfires or buildings accumulate frostbite damage, footprints in snow are visible to the enemy, and heavy units risk breaking through frozen river crossings. That last mechanic alone has caused more comeback losses than any piece of artillery in the game. The five factions are meaningfully asymmetric, which is where most of the long-term replay value lives. The Red Army (SOV) and Wehrmacht Ostheer (GER) come with the base game and are the most symmetrical pair. The Western Front Armies expansion adds Oberkommando West, which plays with a truck-deployment forward-base system and very elite, limited unit counts, and the US Forces, which compensates for lighter early armor with strong combined-arms flexibility. The British Forces faction leans on a unique tech tree built around the constant trade-off between mobility and fortified defense, with standout units like the Churchill Crocodile flamethrower tank and RAF glider drops. Each faction has its own production buildings, upgrade paths, and Commander ability trees, giving a serious multiplayer player months of optimization headroom. The Ardennes Assault campaign deserves a specific callout: it was praised at release for its non-linear structure and persistent company health between missions, which means poor unit preservation in one scenario carries real consequences into the next. It is noticeably harder than the base Soviet campaign and benefits from players who already understand the resource system. For newcomers, the honest guidance is this: start the Soviet campaign, finish at least four missions, and you will understand the core mechanics well enough to touch skirmish. The tutorial respects your time without being condescending, and the AI scales reasonably across difficulty settings. Where the game does show its age is in the commander microtransaction layer that sits behind multiplayer, though the Master Collection covers all faction content and the in-game currency earned through play handles most of the rest. The modding community has also kept custom map libraries healthy via the Steam Workshop, adding to skirmish variety well beyond what the base rotation offers. This is not a game that will hold your hand through the late-game decision trees, but it will reward the players who read the counters and commit to learning faction asymmetry. Diego, Scout Team

Tags

steamCombined ArmsFaction AsymmetryColdTech Weather SystemSupply Line ManagementNon-linear CampaignTheater of War Co-opCommander AbilitiesTrueSight Line-of-SightPersistent Consequence Campaign

System Requirements

Minimum

Memory
2 GB RAM
Storage
20 GB
Graphics
GeForce 8800 / RadeonHD 2900
Processor
2 GHz - Intel Core2 Duo
System requirements
Windows Vista / Windows 7

Reviews & Ratings

No ratings available

Game Info

Developer
Relic Entertainment
Publisher
SEGA
Release Date
Jun 25, 2013

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