Compare Company of Heroes prices across 50+ stores and find the best deal. Developed by Relic Entertainment. Published by Relic Entertainment. Released on 9/11/2006. Available on PC. Genres: Action, Strategy. Metacritic score: 93/100.

Forget resource harvesting and blob warfare, CoH's territory-control economy and cover-based squad tactics set a benchmark in 2006 that most RTS games still haven't cleared.

I've gone back to Company of Heroes more times than I care to admit, and every session reminds me why it landed a 93 on Metacritic when it released in September 2006. Relic took the tired WWII RTS formula, stripped out the tedious mineral-drone economy, and replaced it with something that actually demands you think like a frontline commander. Resources flow from territory sectors you capture and hold, which means your maneuver decisions and your economic decisions are the same decision, a level of integration that most grand-strategy players will immediately respect. The tactical layer is where this game earns its reputation. Units don't just stand and fire; they seek cover behind hedgerows, rubble piles, and stone walls, and the cover system directly modifies incoming damage. Suppression from an MG42 pinning a rifle squad is a real mechanic, not window dressing, you have to flanking-move a light vehicle or mortar section to break it, or the advance stalls completely. Rifleman squads can scavenge heavy weapons from fallen enemies mid-battle, so a single engagement can swing your loadout entirely. Per-squad upgrades, armor-piercing rounds, Browning Automatic Rifles, sticky bombs, add another decision layer, and mission-specific commander trees let you specialize between rapid infantry deployment or calling in artillery and air strikes. The destruction system is equally meaningful: shelling a building to rubble doesn't just look spectacular, it removes the garrison point and opens new lines of sight. Every salvo rewrites the tactical map. The campaign follows Able Company and Fox Company across the Normandy breakout, and while the story hits familiar Band-of-Brothers beats, the mission design is solid. Objectives expand as the battle develops, giving early encounters a manageable scope before the front widens. The package also includes the Opposing Fronts and Tales of Valor expansions, so you get additional factions with genuinely distinct playstyles: the methodical, emplacement-heavy British, the aggressive combined-arms Panzer Elite, and the defensive Wehrmacht that the base game's campaign puts you against. That's a substantial amount of campaign content in one install. Now for the honest accounting. The skirmish AI has always been a sticking point, tank pathfinding gets confused, and cranking the difficulty past standard can produce an opponent that feels less like a smart commander and more like a resource-cheating machine. Online multiplayer, powered by Steamworks in the current version, exists, but the active player pool in 2025 is thin enough that matchmaking at off-hours is a coin flip. The good news is that the Steam Workshop and the broader modding scene are genuinely impressive for a game this old. Eastern Front adds Soviet and Ostheer factions with full skirmish and multiplayer support. Blitzkrieg reshapes balance toward realism and PvP depth. Back to Basics refocuses the original systems on skill expression. The community has been producing new content consistently since 2007, which is a better longevity argument than any storefront badge. For newcomers worried about the RTS learning curve: the campaign tutorial is functional and the early Normandy missions ease you in before the scenarios demand tight multi-unit choreography. If you can manage a few keyboard shortcuts and a habit of checking unit suppression status, you will not feel lost. The game rewards attention, but it doesn't gate-keep the way a build-order-heavy RTS does. For strategy veterans, the depth scales, competitive play involves intricate timing, counter-build awareness, and map control theory that holds up against anything the genre has produced since. Diego, Scout Team

Company of Heroes
ActionStrategy

Company of Heroes

Sep 11, 2006Relic Entertainment
GamerScout Says

Forget resource harvesting and blob warfare, CoH's territory-control economy and cover-based squad tactics set a benchmark in 2006 that most RTS games still haven't cleared.

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About Company of Heroes

I've gone back to Company of Heroes more times than I care to admit, and every session reminds me why it landed a 93 on Metacritic when it released in September 2006. Relic took the tired WWII RTS formula, stripped out the tedious mineral-drone economy, and replaced it with something that actually demands you think like a frontline commander. Resources flow from territory sectors you capture and hold, which means your maneuver decisions and your economic decisions are the same decision, a level of integration that most grand-strategy players will immediately respect. The tactical layer is where this game earns its reputation. Units don't just stand and fire; they seek cover behind hedgerows, rubble piles, and stone walls, and the cover system directly modifies incoming damage. Suppression from an MG42 pinning a rifle squad is a real mechanic, not window dressing, you have to flanking-move a light vehicle or mortar section to break it, or the advance stalls completely. Rifleman squads can scavenge heavy weapons from fallen enemies mid-battle, so a single engagement can swing your loadout entirely. Per-squad upgrades, armor-piercing rounds, Browning Automatic Rifles, sticky bombs, add another decision layer, and mission-specific commander trees let you specialize between rapid infantry deployment or calling in artillery and air strikes. The destruction system is equally meaningful: shelling a building to rubble doesn't just look spectacular, it removes the garrison point and opens new lines of sight. Every salvo rewrites the tactical map. The campaign follows Able Company and Fox Company across the Normandy breakout, and while the story hits familiar Band-of-Brothers beats, the mission design is solid. Objectives expand as the battle develops, giving early encounters a manageable scope before the front widens. The package also includes the Opposing Fronts and Tales of Valor expansions, so you get additional factions with genuinely distinct playstyles: the methodical, emplacement-heavy British, the aggressive combined-arms Panzer Elite, and the defensive Wehrmacht that the base game's campaign puts you against. That's a substantial amount of campaign content in one install. Now for the honest accounting. The skirmish AI has always been a sticking point, tank pathfinding gets confused, and cranking the difficulty past standard can produce an opponent that feels less like a smart commander and more like a resource-cheating machine. Online multiplayer, powered by Steamworks in the current version, exists, but the active player pool in 2025 is thin enough that matchmaking at off-hours is a coin flip. The good news is that the Steam Workshop and the broader modding scene are genuinely impressive for a game this old. Eastern Front adds Soviet and Ostheer factions with full skirmish and multiplayer support. Blitzkrieg reshapes balance toward realism and PvP depth. Back to Basics refocuses the original systems on skill expression. The community has been producing new content consistently since 2007, which is a better longevity argument than any storefront badge. For newcomers worried about the RTS learning curve: the campaign tutorial is functional and the early Normandy missions ease you in before the scenarios demand tight multi-unit choreography. If you can manage a few keyboard shortcuts and a habit of checking unit suppression status, you will not feel lost. The game rewards attention, but it doesn't gate-keep the way a build-order-heavy RTS does. For strategy veterans, the depth scales, competitive play involves intricate timing, counter-build awareness, and map control theory that holds up against anything the genre has produced since. Diego, Scout Team

Tags

Single-playerMulti-playerSteam Trading CardsSteam WorkshopSteam CloudFamily SharingsteamWWII TacticsCover SystemSquad ManagementTerritory ControlCombined ArmsSkirmish AICampaign-FocusedExpansion IncludedTerritory EconomySuppression MechanicsSquad UpgradesDestructible CoverCommander TreesFaction AsymmetryMod-SupportedCo-op vs AINormandy Campaign

System Requirements

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Reviews & Ratings

Metacritic
93
Steam
94%(18,331)

Game Info

Developer
Relic Entertainment
Publisher
Relic Entertainment
Release Date
Sep 11, 2006

Game Modes

singleplayer
multiplayer

Languages

Audio (4)
EnglishFrenchGermanRussian
Subtitles (11)
EnglishFrenchItalianGermanSpanish - SpainCzech+5 more

Features

cloud-saves

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