Compare Combat Mission Shock Force 2 prices across 50+ stores and find the best deal. Developed by Battlefront. Published by Slitherine Ltd.. Released on 8/31/2020. Available on PC. Genres: Simulation, Strategy.

A hardcore 1:1 tactical wargame pitting NATO against a hypothetical Syrian adversary, demanding real patience and rewarding every hour you put in.

Combat Mission Shock Force 2 is a turn-based and real-time tactical simulation operating at genuine 1:1 unit scale, meaning every soldier, vehicle, and weapon system on the battlefield is individually modeled. The setting is a hypothetical modern conflict in Syria, with NATO forces going up against the Syrian Army across a range of combined-arms engagements. If you have ever wanted a wargame that models suppression, line-of-sight, crew morale, and vehicle armor facings with the kind of obsessive fidelity usually reserved for actual defense contractors, this is that game. The core gameplay loop involves issuing orders to small units, watching a 60-second turn resolve in the WeGo mode, then pausing, rewinding, and adjusting. Real-time play is also available but WeGo is where the design shines, giving you the mental space to process what your scout team just spotted or why your Bradley got flanked. The decision-making density is extremely high. Cover selection, bounding overwatch, coordinating mortar calls while managing infantry fatigue, these are not abstractions, they are the actual game. Veterans of Steel Panthers or Close Combat will find Shock Force 2 a significant step up in simulation depth. For newcomers, the learning curve is real but not insurmountable if you treat the first few scenarios as tutorials rather than tests. The included scenario designer and a robust modding community mean that once you clear the stock content, there is a long tail of user-created missions and campaigns. The AI handles defensive setups reasonably well, though aggressive maneuvering by the computer opponent is not always convincing. That is a known limitation of the series rather than a regression here. Multiplayer via PBEM (play-by-email) is where the opposition AI issue disappears entirely, and the community around it is small but dedicated. The interface is the biggest friction point for anyone arriving from conventional RTS or wargame backgrounds. Menus are functional rather than elegant, unit feedback requires reading status text carefully, and terrain elevation can be hard to read at first. Stick with it. Once the interface becomes muscle memory, usually after four or five scenarios, you stop noticing it. What you notice instead is that almost every engagement tells a different story depending on how you approach it, and post-battle replays are genuinely useful for self-critique rather than just a cinematic reward. Shock Force 2 is the definitive way to get into the Combat Mission engine on Steam, and the base game covers enough scenarios and unit variety to keep a committed player busy for a long time before needing the paid module expansions. It respects the kind of gamer who reads historical accounts of small-unit tactics and wants to test theories rather than just execute satisfying clicks. Diego, Scout Team

Combat Mission Shock Force 2
SimulationStrategy

Combat Mission Shock Force 2

Aug 31, 2020BattlefrontSlitherine Ltd.
GamerScout Says

A hardcore 1:1 tactical wargame pitting NATO against a hypothetical Syrian adversary, demanding real patience and rewarding every hour you put in.

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About Combat Mission Shock Force 2

Combat Mission Shock Force 2 is a turn-based and real-time tactical simulation operating at genuine 1:1 unit scale, meaning every soldier, vehicle, and weapon system on the battlefield is individually modeled. The setting is a hypothetical modern conflict in Syria, with NATO forces going up against the Syrian Army across a range of combined-arms engagements. If you have ever wanted a wargame that models suppression, line-of-sight, crew morale, and vehicle armor facings with the kind of obsessive fidelity usually reserved for actual defense contractors, this is that game. The core gameplay loop involves issuing orders to small units, watching a 60-second turn resolve in the WeGo mode, then pausing, rewinding, and adjusting. Real-time play is also available but WeGo is where the design shines, giving you the mental space to process what your scout team just spotted or why your Bradley got flanked. The decision-making density is extremely high. Cover selection, bounding overwatch, coordinating mortar calls while managing infantry fatigue, these are not abstractions, they are the actual game. Veterans of Steel Panthers or Close Combat will find Shock Force 2 a significant step up in simulation depth. For newcomers, the learning curve is real but not insurmountable if you treat the first few scenarios as tutorials rather than tests. The included scenario designer and a robust modding community mean that once you clear the stock content, there is a long tail of user-created missions and campaigns. The AI handles defensive setups reasonably well, though aggressive maneuvering by the computer opponent is not always convincing. That is a known limitation of the series rather than a regression here. Multiplayer via PBEM (play-by-email) is where the opposition AI issue disappears entirely, and the community around it is small but dedicated. The interface is the biggest friction point for anyone arriving from conventional RTS or wargame backgrounds. Menus are functional rather than elegant, unit feedback requires reading status text carefully, and terrain elevation can be hard to read at first. Stick with it. Once the interface becomes muscle memory, usually after four or five scenarios, you stop noticing it. What you notice instead is that almost every engagement tells a different story depending on how you approach it, and post-battle replays are genuinely useful for self-critique rather than just a cinematic reward. Shock Force 2 is the definitive way to get into the Combat Mission engine on Steam, and the base game covers enough scenarios and unit variety to keep a committed player busy for a long time before needing the paid module expansions. It respects the kind of gamer who reads historical accounts of small-unit tactics and wants to test theories rather than just execute satisfying clicks. Diego, Scout Team

Tags

steamWeGo Turn-BasedPBEM Multiplayer1:1 Unit ScaleCombined ArmsScenario EditorHigh Learning CurveHardcore SimModern Warfare

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Reviews & Ratings

Steam
81%(852)

Game Info

Developer
Battlefront
Publisher
Slitherine Ltd.
Release Date
Aug 31, 2020

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