Compare Chronology prices across 50+ stores and find the best deal. Developed by Bedtime Digital Games. Published by Bedtime Digital Games. Released on 5/12/2014. Available on PC. Genres: Adventure, Indie. Metacritic score: 64/100.

Two hours of genuinely clever time-switching puzzles wrapped in a hand-crafted world that looks better than it has any right to at this price. Short, warm, and a little melancholic.

My first hour with Chronology felt like finding a small illustrated book on a dusty shelf: modest in scope, but handled with obvious care by the Danish team at Bedtime Digital Games. The setup is quietly odd in the best way. You play as an Old Inventor whose world has already ended, and a Snail whose deadpan commentary makes the apocalypse feel oddly cosy. The visual design draws on a Miyazaki-ish warmth, with overgrown machinery, soft painterly lighting, and a past-versus-future contrast that the art department commits to fully. The soundtrack is sparse but atmospheric, and the few tracks that are present carry the mood well, though more variety would have been welcome across the full run. The core mechanic is elegant and specific: the Inventor can flip between a lush "before" world and a ruined "after" world, and the Snail can freeze time entirely. Puzzles are built around combining these two abilities in sequence. You might grab an object from the future, carry it into the past to feed a creature, then have the Snail freeze a moving platform so the Inventor can cross a gap that only exists in one time period. The puzzle design rarely demands lateral thinking so wild that you feel lost, but it asks you to hold two versions of the same environment in your head simultaneously, which creates a quiet, satisfying kind of mental friction. There is no way to permanently break a puzzle, which keeps the pacing calm and removes frustration almost entirely. Where Chronology earns its mixed critical reception is in what it does not do with its own ideas. The Snail's time-freeze ability feels underexplored. The platforming sections, when they exist, expose a somewhat stiff movement feel that can make timed jumps more awkward than the gentle tone suggests they should be. And the story, which has a genuinely touching reveal about how the Inventor shaped the calamity he is trying to fix, ends just as the puzzle complexity starts to climb. Most players will see credits in two to two-and-a-half hours. Critics who wanted a longer, riskier game have a point. Players who prefer a focused experience that knows when to stop will find very little to resent. The Steam user base lands at around 90% positive across hundreds of reviews, which makes more sense to me than the middling Metacritic average from critics who benchmarked it against Braid and LIMBO. That comparison is fair for tone and genre, but somewhat unfair as a bar. Chronology is not trying to be those games. It is a gentler, shorter, less demanding thing, aimed at players who want something complete and handcrafted rather than sprawling. If you are the kind of person who finds a two-hour puzzle game ending satisfying rather than a rip-off, this scratches something real. Kai, Scout Team

Chronology
AdventureIndie

Chronology

May 12, 2014Bedtime Digital Games
GamerScout Says

Two hours of genuinely clever time-switching puzzles wrapped in a hand-crafted world that looks better than it has any right to at this price. Short, warm, and a little melancholic.

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Screenshots & Media

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About Chronology

My first hour with Chronology felt like finding a small illustrated book on a dusty shelf: modest in scope, but handled with obvious care by the Danish team at Bedtime Digital Games. The setup is quietly odd in the best way. You play as an Old Inventor whose world has already ended, and a Snail whose deadpan commentary makes the apocalypse feel oddly cosy. The visual design draws on a Miyazaki-ish warmth, with overgrown machinery, soft painterly lighting, and a past-versus-future contrast that the art department commits to fully. The soundtrack is sparse but atmospheric, and the few tracks that are present carry the mood well, though more variety would have been welcome across the full run. The core mechanic is elegant and specific: the Inventor can flip between a lush "before" world and a ruined "after" world, and the Snail can freeze time entirely. Puzzles are built around combining these two abilities in sequence. You might grab an object from the future, carry it into the past to feed a creature, then have the Snail freeze a moving platform so the Inventor can cross a gap that only exists in one time period. The puzzle design rarely demands lateral thinking so wild that you feel lost, but it asks you to hold two versions of the same environment in your head simultaneously, which creates a quiet, satisfying kind of mental friction. There is no way to permanently break a puzzle, which keeps the pacing calm and removes frustration almost entirely. Where Chronology earns its mixed critical reception is in what it does not do with its own ideas. The Snail's time-freeze ability feels underexplored. The platforming sections, when they exist, expose a somewhat stiff movement feel that can make timed jumps more awkward than the gentle tone suggests they should be. And the story, which has a genuinely touching reveal about how the Inventor shaped the calamity he is trying to fix, ends just as the puzzle complexity starts to climb. Most players will see credits in two to two-and-a-half hours. Critics who wanted a longer, riskier game have a point. Players who prefer a focused experience that knows when to stop will find very little to resent. The Steam user base lands at around 90% positive across hundreds of reviews, which makes more sense to me than the middling Metacritic average from critics who benchmarked it against Braid and LIMBO. That comparison is fair for tone and genre, but somewhat unfair as a bar. Chronology is not trying to be those games. It is a gentler, shorter, less demanding thing, aimed at players who want something complete and handcrafted rather than sprawling. If you are the kind of person who finds a two-hour puzzle game ending satisfying rather than a rip-off, this scratches something real. Kai, Scout Team

Tags

singleplayercontroller-supporttrading-cardscloud-savestier:sub-5Time ManipulationPuzzle-PlatformerAtmosphericCasual FriendlyHand-Crafted ArtDuo CharactersCozyShort-Form

Steam Deck & Linux

Steam Deck VerifiedProtonDB Bronze

Valve rates this game Steam Deck Verified. Runs on Linux but with crashes or issues. Based on 41 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7 or 8
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
900 MB available space
Graphics
4/5th Generation Intel HD Graphics (4000/5000) or AMD HD Graphics 7th series
Processor
1.8 GHz
Sound Card
OpenAL compatible
Additional Notes
Controller Support: Microsoft Xbox 360 Controller for Windows

Recommended

OS
Windows 7 or 8
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
900 MB available space
Graphics
Dedicated GPU (NVidia or ATI) with at least 1 GB of VRAM
Processor
2 GHz or faster
Sound Card
OpenAL compatible
Additional Notes
Controller Support: Microsoft Xbox 360 Controller for Windows

Community Discussion

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Reviews & Ratings

Metacritic
64

Game Info

Developer
Bedtime Digital Games
Publisher
Bedtime Digital Games
Release Date
May 12, 2014

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Frequently asked questions about Chronology

Where can I buy Chronology cheapest?

Compare Chronology prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Chronology available on?

Chronology is available on PC.

When was Chronology released?

Chronology was released on 12 May 2014.

Who developed Chronology?

Chronology was developed by Bedtime Digital Games.

Is Chronology worth buying?

Chronology holds a Metacritic score of 64/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.