Compare Christmas Cats Revenge prices across 50+ stores and find the best deal. Developed by Anamik Majumdar. Published by Anamik Majumdar. Released on 12/13/2019. Available on PC, Linux. Genres: Action, Casual, Indie.

A solo-dev pixel platformer with guns, cats, and holiday revenge - charming in concept, rough at the edges, and honest about exactly what it is.

I have a soft spot for the kind of game that arrives on Steam with five reviews and zero discourse, built entirely by one person who wanted to make something. Christmas Cats Revenge is exactly that. Anamik Majumdar handled the graphics, animation, artwork, programming, and character design solo - music being the one outside contribution - and the seams of that solitary effort show throughout. That transparency is, oddly, part of the appeal. What you actually get is a cartoony 2D side-scrolling action platformer cast in Christmas colours. You play as Leo, the army general of the Kim Cats kingdom, dispatched into enemy Kon Cats territory on a gift-recovery mission the night before Christmas. The pixel art leans old-school and cartoony rather than lovingly detailed, and the level design sits somewhere between retro obstacle course and arcade run. Combat gives you three firing modes - a primary shot, a missile, and a freeze mode - which adds a small tactical wrinkle to what is otherwise fairly direct shooting. You collect ammo and health boxes scattered across stages, avoid traps and obstacles, and push forward. The Steam community tags it as both "Unforgiving" and "Difficult", and from what player accounts exist, the difficulty curve is uneven rather than intentionally hard - expect some frustration that reads more like roughness than design. The honest summary is that this sits firmly in the micro-budget indie bracket. The premise has genuine whimsy - warring cat kingdoms, stolen Christmas presents, a general on a desperate rescue mission - and there is something endearing about a developer who just writes all of it out earnestly and ships the game. The pixel art aesthetic and cartoony framing soften what are otherwise fairly conventional platformer bones. Controller support is present, which helps, and it runs on Linux as well as Windows, with system requirements low enough to run on nearly anything. What it lacks is the kind of polish or depth that would make it stand up to scrutiny beyond the novelty session. I will not pretend this is a hidden gem. The Steambase aggregate leans negative among the small pool of reviewers who weighed in, and the community commentary describes it as "fun in a weird way" rather than genuinely satisfying. For a player who collects low-budget seasonal novelties, appreciates solo-dev earnestness, or just wants something to click through on a December evening for an hour or two, there is modest value here. For anyone expecting mechanical depth, considered level design, or a soundtrack worth lingering over, this will feel thin. It knows what it is. Whether that is enough depends entirely on how charmed you are by the premise. Kai, Scout Team

Christmas Cats Revenge
ActionCasualIndie

Christmas Cats Revenge

Dec 13, 2019Anamik Majumdar
GamerScout Says

A solo-dev pixel platformer with guns, cats, and holiday revenge - charming in concept, rough at the edges, and honest about exactly what it is.

PCLinux
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Christmas Cats Revenge

I have a soft spot for the kind of game that arrives on Steam with five reviews and zero discourse, built entirely by one person who wanted to make something. Christmas Cats Revenge is exactly that. Anamik Majumdar handled the graphics, animation, artwork, programming, and character design solo - music being the one outside contribution - and the seams of that solitary effort show throughout. That transparency is, oddly, part of the appeal. What you actually get is a cartoony 2D side-scrolling action platformer cast in Christmas colours. You play as Leo, the army general of the Kim Cats kingdom, dispatched into enemy Kon Cats territory on a gift-recovery mission the night before Christmas. The pixel art leans old-school and cartoony rather than lovingly detailed, and the level design sits somewhere between retro obstacle course and arcade run. Combat gives you three firing modes - a primary shot, a missile, and a freeze mode - which adds a small tactical wrinkle to what is otherwise fairly direct shooting. You collect ammo and health boxes scattered across stages, avoid traps and obstacles, and push forward. The Steam community tags it as both "Unforgiving" and "Difficult", and from what player accounts exist, the difficulty curve is uneven rather than intentionally hard - expect some frustration that reads more like roughness than design. The honest summary is that this sits firmly in the micro-budget indie bracket. The premise has genuine whimsy - warring cat kingdoms, stolen Christmas presents, a general on a desperate rescue mission - and there is something endearing about a developer who just writes all of it out earnestly and ships the game. The pixel art aesthetic and cartoony framing soften what are otherwise fairly conventional platformer bones. Controller support is present, which helps, and it runs on Linux as well as Windows, with system requirements low enough to run on nearly anything. What it lacks is the kind of polish or depth that would make it stand up to scrutiny beyond the novelty session. I will not pretend this is a hidden gem. The Steambase aggregate leans negative among the small pool of reviewers who weighed in, and the community commentary describes it as "fun in a weird way" rather than genuinely satisfying. For a player who collects low-budget seasonal novelties, appreciates solo-dev earnestness, or just wants something to click through on a December evening for an hour or two, there is modest value here. For anyone expecting mechanical depth, considered level design, or a soundtrack worth lingering over, this will feel thin. It knows what it is. Whether that is enough depends entirely on how charmed you are by the premise. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Solo DevHoliday SeasonalMicro-BudgetController SupportedShort PlaytimeRetro Run-and-GunUneven Difficulty

System Requirements

Minimum

OS
Windows XP, Vista, 7, 8/8.1, 10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
50 MB available space
Graphics
128 MB of Video Memory, Capable of Shader Model 2.0+
Processor
Dual Core 1 Ghz or higher
Sound Card
Any Compatible Sound Card

Recommended

OS
Windows 7, 8/8.1, 10
Memory
6 GB RAM
Storage
50 MB available space
Graphics
256 MB of Video Memory, Capable of Shader Model 2.0+
Processor
Dual Core 2Ghz+
Sound Card
Any Compatible Sound Card

Community Discussion

Be the first to comment on Christmas Cats Revenge.

Reviews & Ratings

No ratings available

Game Info

Developer
Anamik Majumdar
Publisher
Anamik Majumdar
Release Date
Dec 13, 2019

Price Alert

Get notified when the price drops below your target!

Create Alert

More from Anamik Majumdar

Frequently asked questions about Christmas Cats Revenge

Where can I buy Christmas Cats Revenge cheapest?

Compare Christmas Cats Revenge prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Christmas Cats Revenge available on?

Christmas Cats Revenge is available on PC, Linux.

When was Christmas Cats Revenge released?

Christmas Cats Revenge was released on 13 December 2019.

Who developed Christmas Cats Revenge?

Christmas Cats Revenge was developed by Anamik Majumdar.