Compare Charlie's Adventure prices across 50+ stores and find the best deal. Developed by EGAMER. Published by SA Industry. Released on 11/29/2016. Available on PC, Mac. Genres: Action, Adventure, Casual, Indie.

Twelve levels of zombie-clearing 2D platforming that has just enough charm to make its frustrating design choices sting a little more. Clear-eyed expectations required.

I want to like Charlie's Adventure more than I do. There is a warmth buried inside it, a certain hand-drawn brightness to the character sprites, animations that move with more personality than you'd expect at this price tier, and a soundtrack several community members have singled out as genuinely atmospheric. That kernel of goodwill keeps the game from being dismissible. But good intentions only carry a platformer so far before the design starts working against itself. The core loop is simple and legible: clear every zombie from a stage, unlock the checkpoint, push forward. Across 12 levels you swing, jump, and brawl your way through an undead infestation, using a small set of abilities and environmental traps that can be turned against enemies. On paper, weaponizing the world is a satisfying wrinkle. In practice the knockback on two of your three main attack options is so aggressive that landing a hit on elevated terrain sends zombies tumbling down to the ground floor, forcing you to descend, finish them off, and climb all the way back up before progress resumes. It's a structural friction that repeats itself because most levels branch into multiple paths, each populated with stragglers you have to hunt down before the gate opens. What could feel like exploration ends up feeling like backtracking with extra steps. The camera compounds the irritation. Players have consistently flagged that it does not center properly on Charlie during jumps, lurching left and right in ways that border on nauseating during faster sequences. Foreground elements occasionally obscure the character entirely, which is a problem when precise platforming is the point. Then there are the bugs: axe traps that float away from their trigger zones, collectible stars on at least one level that are permanently unreachable due to a platform height miscalculation, and a game executable that reportedly still boots under an old working title rather than the shipped name. None of these are game-ending on their own, but they accumulate into a picture of a game that shipped before it was fully stress-tested. For a short run of roughly two hours on average, Charlie's Adventure has enough visual personality and spooky-music atmosphere to hold attention if you approach it as a low-stakes, low-commitment curiosity rather than a serious platforming challenge. The full controller support works, achievements are present, and there are trading cards for collectors chasing badge progress. Just do not arrive expecting tight, polished mechanics or a camera that respects your spatial awareness. The charm is real. So is the roughness. Both live here in equal measure. Kai, Scout Team

Charlie's Adventure
ActionAdventureCasualIndie

Charlie's Adventure

Nov 29, 2016EGAMERSA Industry
GamerScout Says

Twelve levels of zombie-clearing 2D platforming that has just enough charm to make its frustrating design choices sting a little more. Clear-eyed expectations required.

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About Charlie's Adventure

I want to like Charlie's Adventure more than I do. There is a warmth buried inside it, a certain hand-drawn brightness to the character sprites, animations that move with more personality than you'd expect at this price tier, and a soundtrack several community members have singled out as genuinely atmospheric. That kernel of goodwill keeps the game from being dismissible. But good intentions only carry a platformer so far before the design starts working against itself. The core loop is simple and legible: clear every zombie from a stage, unlock the checkpoint, push forward. Across 12 levels you swing, jump, and brawl your way through an undead infestation, using a small set of abilities and environmental traps that can be turned against enemies. On paper, weaponizing the world is a satisfying wrinkle. In practice the knockback on two of your three main attack options is so aggressive that landing a hit on elevated terrain sends zombies tumbling down to the ground floor, forcing you to descend, finish them off, and climb all the way back up before progress resumes. It's a structural friction that repeats itself because most levels branch into multiple paths, each populated with stragglers you have to hunt down before the gate opens. What could feel like exploration ends up feeling like backtracking with extra steps. The camera compounds the irritation. Players have consistently flagged that it does not center properly on Charlie during jumps, lurching left and right in ways that border on nauseating during faster sequences. Foreground elements occasionally obscure the character entirely, which is a problem when precise platforming is the point. Then there are the bugs: axe traps that float away from their trigger zones, collectible stars on at least one level that are permanently unreachable due to a platform height miscalculation, and a game executable that reportedly still boots under an old working title rather than the shipped name. None of these are game-ending on their own, but they accumulate into a picture of a game that shipped before it was fully stress-tested. For a short run of roughly two hours on average, Charlie's Adventure has enough visual personality and spooky-music atmosphere to hold attention if you approach it as a low-stakes, low-commitment curiosity rather than a serious platforming challenge. The full controller support works, achievements are present, and there are trading cards for collectors chasing badge progress. Just do not arrive expecting tight, polished mechanics or a camera that respects your spatial awareness. The charm is real. So is the roughness. Both live here in equal measure. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardstier:sub-52D PlatformerZombie CombatEnvironmental TrapsTrap InteractionShort PlaytimeCollectiblesAtmospheric Soundtrack

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 6 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP or Later
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
256 MB or Higher
Processor
1.5GHZ +

Recommended

OS
Windows 7 or Later
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
512 MB or Higher
Processor
Dual Core 2.0 GHZ

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Game Info

Developer
EGAMER
Publisher
SA Industry
Release Date
Nov 29, 2016

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What platforms is Charlie's Adventure available on?

Charlie's Adventure is available on PC, Mac.

When was Charlie's Adventure released?

Charlie's Adventure was released on 29 November 2016.

Who developed Charlie's Adventure?

Charlie's Adventure was developed by EGAMER and published by SA Industry.