Compare Breakout: Recharged prices across trusted key stores and find the best deal. Developed by Adamvision Studios. Published by Atari. Released on 2/10/2022. Available on PC, Mac, Linux, Xbox. Genres: Action, Casual.

Arcade reflex training dressed up in neon, with a soundtrack that punches above its weight. Worth a look if you chase leaderboards; skip it if you need more than a paddle and 50 challenges to stay interested.

My instinct when I loaded Breakout: Recharged was to mouse it, and that turned out to be the right call. Mouse input is the closest thing you get to the rotary dial the original was designed around, and the game never fully shakes the feeling that it was built for hardware most PC players no longer own. If you grab a gamepad hoping for snappy analog control, brace yourself: the response is adequate but not precise, and in a game where ball angle is determined by millimeter-level paddle position, "adequate" costs you lives. What Adamvision Studios and SneakyBox actually built here is a four-mode structure sitting on top of that classic one-screen formula. Recharged mode gives you one life and a steady stream of power-ups, Classic strips the power-ups and hands you three lives, Classic Recharged blends both, and the endless Arcade mode just runs until you make a mistake. On top of that sit 50 timed challenge levels, each with a specific objective like hitting a score threshold or clearing a particular brick configuration. The challenges are where the game earns its keep. The arcade loop by itself runs dry quickly, but some of those 50 scenarios, especially the turret-heavy ones where bricks fire back at your paddle, force you to actually think about angle management rather than just reacting. Power-ups across modes include rail guns, homing missiles, explosive balls, multi-ball splits, a trajectory preview line, and a time-slow that kicks in as the ball drops. Eleven in total, and a few of them are genuinely useful rather than just visual noise. The visual noise itself is a real issue. Chain-reaction explosions and multi-ball situations can bury the ball completely in screen shake and particle effects, which is a problem when tracking ball position is literally the whole game. A reviewer noted that controls could also be more responsive, and that tracks with my experience. The soundtrack is the unambiguous high point: composer Megan McDuffee delivers something genuinely upbeat and memorable, which is more than the previous Recharged entries managed. Turn down the volume on boot though, the default mixing is hot. The bigger structural problem is the absence of any online competitive mode. Local co-op works across all modes, with two players each controlling a paddle, but there is no online play. The only online component is a global score leaderboard. For a game that lives and dies on score-chasing, that is a real missed opportunity. A head-to-head brick battle mode with crossplay would have given this legs. Without it, once you have cleared the 50 challenges and found your ceiling in arcade mode, there is not much pulling you back. The OpenCritic aggregate sits at 64 across 15 critics, and that feels honest. Steam players rate it more generously, with roughly 81 percent positive across around 93 reviews, which probably reflects the low barrier to entry and the nostalgia factor doing some heavy lifting. If you are deep into the Atari Recharged series you already know what you are getting, and Breakout is arguably the one that translates least cleanly to modern inputs because the original's dial controller was core to the feel. For everyone else, this is a sub-ten-dollar arcade session that works fine in short bursts, sounds great, and fades from memory quickly. Pick it up during a sub-three-dollar sale if you want a leaderboard to chase for a weekend. At full price, Arkanoid clones with more content exist at the same tier. Fred, Scout Team

Breakout: Recharged

Breakout: Recharged

Feb 10, 2022Adamvision StudiosAtari
GamerScout Says

Arcade reflex training dressed up in neon, with a soundtrack that punches above its weight. Worth a look if you chase leaderboards; skip it if you need more than a paddle and 50 challenges to stay interested.

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Best Price Available
€0.44
at Kinguin
Lowest tracked: €0.44
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GamerScout Verdict

Best for Atari Recharged series fans and score-chasers who play in short bursts; a hard sell at full price for anyone else.

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KinguinBest price
StandardGlobalSteam KeyKey
€0.44
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.58
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.67-93%
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€0.72
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€1.52-18%
Priced in EUR by the store
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Price History

Lowest tracked
€0.447 Sept 2026
Current best
€0.44
Lowest since we started tracking
Keyshops
€0.41€0.52€0.64€0.755 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

About Breakout: Recharged

My instinct when I loaded Breakout: Recharged was to mouse it, and that turned out to be the right call. Mouse input is the closest thing you get to the rotary dial the original was designed around, and the game never fully shakes the feeling that it was built for hardware most PC players no longer own. If you grab a gamepad hoping for snappy analog control, brace yourself: the response is adequate but not precise, and in a game where ball angle is determined by millimeter-level paddle position, "adequate" costs you lives. What Adamvision Studios and SneakyBox actually built here is a four-mode structure sitting on top of that classic one-screen formula. Recharged mode gives you one life and a steady stream of power-ups, Classic strips the power-ups and hands you three lives, Classic Recharged blends both, and the endless Arcade mode just runs until you make a mistake. On top of that sit 50 timed challenge levels, each with a specific objective like hitting a score threshold or clearing a particular brick configuration. The challenges are where the game earns its keep. The arcade loop by itself runs dry quickly, but some of those 50 scenarios, especially the turret-heavy ones where bricks fire back at your paddle, force you to actually think about angle management rather than just reacting. Power-ups across modes include rail guns, homing missiles, explosive balls, multi-ball splits, a trajectory preview line, and a time-slow that kicks in as the ball drops. Eleven in total, and a few of them are genuinely useful rather than just visual noise. The visual noise itself is a real issue. Chain-reaction explosions and multi-ball situations can bury the ball completely in screen shake and particle effects, which is a problem when tracking ball position is literally the whole game. A reviewer noted that controls could also be more responsive, and that tracks with my experience. The soundtrack is the unambiguous high point: composer Megan McDuffee delivers something genuinely upbeat and memorable, which is more than the previous Recharged entries managed. Turn down the volume on boot though, the default mixing is hot. The bigger structural problem is the absence of any online competitive mode. Local co-op works across all modes, with two players each controlling a paddle, but there is no online play. The only online component is a global score leaderboard. For a game that lives and dies on score-chasing, that is a real missed opportunity. A head-to-head brick battle mode with crossplay would have given this legs. Without it, once you have cleared the 50 challenges and found your ceiling in arcade mode, there is not much pulling you back. The OpenCritic aggregate sits at 64 across 15 critics, and that feels honest. Steam players rate it more generously, with roughly 81 percent positive across around 93 reviews, which probably reflects the low barrier to entry and the nostalgia factor doing some heavy lifting. If you are deep into the Atari Recharged series you already know what you are getting, and Breakout is arguably the one that translates least cleanly to modern inputs because the original's dial controller was core to the feel. For everyone else, this is a sub-ten-dollar arcade session that works fine in short bursts, sounds great, and fades from memory quickly. Pick it up during a sub-three-dollar sale if you want a leaderboard to chase for a weekend. At full price, Arkanoid clones with more content exist at the same tier.

Fred
Fred · Scout Team

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Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supporttier:sub-5Score AttackLeaderboard ChaserMouse RecommendedBrick BreakerLocal Co-op All ModesArcade SurvivalShort Session

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
Storage
400 MB available space
Processor
Dual Core

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Game Info

Developer
Adamvision Studios
Publisher
Atari
Release Date
Feb 10, 2022

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Frequently asked questions about Breakout: Recharged

How much does Breakout: Recharged cost?

As of 7 September 2026, the cheapest in-stock offer for Breakout: Recharged is €0.44 at Kinguin, out of 9 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Breakout: Recharged cheapest?

The lowest in-stock price we track for Breakout: Recharged is €0.44 at Kinguin (7 September 2026). We compare 9 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Breakout: Recharged available on?

Breakout: Recharged is available on PC, Mac, Linux, Xbox.

When was Breakout: Recharged released?

Breakout: Recharged was released on 10 February 2022.

Who developed Breakout: Recharged?

Breakout: Recharged was developed by Adamvision Studios and published by Atari.