Compare Black Moon Chronicles prices across trusted key stores and find the best deal. Developed by Cryo Interactive. Published by Microids. Released on 8/25/2016. Available on PC. Genres: Strategy.

A cult classic fantasy grand-strategy hybrid where you pick a faction, build armies, and grind for continental domination as a half-elf warlord. Depth hides behind dated presentation.

Black Moon Chronicles is a real-time strategy game with light role-playing elements, originally released in the late 1990s and brought back to digital storefronts by Microids. You play as Wishmerill, a half-elf climbing the power ladder in a medieval fantasy world ripped straight from a French comic book series of the same name. The core loop sits somewhere between a traditional RTS and a territory-control warlord sim: you choose a faction, recruit troops, and push across a map trying to outlast and outmaneuver rival lords. It is a niche thing, and it knows it. On the strategic side, the game rewards patience more than reflex. Troop composition matters - balancing cheap infantry against slower, more expensive cavalry or spellcasters shapes whether your campaigns snowball or stall. Territory management feeds your economy, so early land grabs are not just about map presence, they are about unlocking unit tiers later. If you have ever played an old Warcraft-era RTS and wished it had more of a campaign-map layer underneath the skirmishes, this scratches a version of that itch. The RPG thread is thin by modern standards - Wishmerill levels up and gains power, but do not expect the systemic depth of a Baldur's Gate companion or a detailed skill tree. It is flavor more than framework. What does not hold up as well is the AI and interface. Enemy behavior is predictable once you understand the aggression thresholds, and the pathfinding can be generously described as "characterful." The tutorial is functional but lean, which means newcomers will spend their first hour clicking around menus that were designed for 1998 monitor resolutions. The UI has not been modernized in any meaningful way for the re-release. If you are comfortable with the idea that some classic strategy games require a manual-reading session before anything clicks, the learning curve is manageable. If you expect onboarding that holds your hand, budget extra frustration time. The mod ecosystem is essentially nonexistent on modern platforms, and the Steam review count is small enough that community troubleshooting threads are sparse. Multiplayer is not a practical option at this player count. What you are buying is a solo experience, a slightly rough but genuinely interesting fantasy strategy campaign that has a loyal following precisely because nothing quite like it got made again. The source material - Ledroit and Froideval's comic series - gives the world a specific grimdark European flavor that distinguishes it from generic orcs-and-castles aesthetics. That lore backdrop is a genuine asset for players who care about setting. For strategy veterans comfortable with late-1990s RTS conventions, Black Moon Chronicles delivers a compact, faction-driven campaign with enough tactical texture to justify the time investment. For newcomers to the genre, start elsewhere and come back when you want something offbeat. Diego, Scout Team

Black Moon Chronicles

Black Moon Chronicles

Aug 25, 2016Cryo InteractiveMicroids
GamerScout Says

A cult classic fantasy grand-strategy hybrid where you pick a faction, build armies, and grind for continental domination as a half-elf warlord. Depth hides behind dated presentation.

PC
ProtonDB Bronze
Best Price Available
€0.00
at N/A
Historical low: €0.58

GamerScout Verdict

Best for retro RTS fans who want a grimdark fantasy campaign and can forgive a UI frozen in 1998.

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About Black Moon Chronicles

Black Moon Chronicles is a real-time strategy game with light role-playing elements, originally released in the late 1990s and brought back to digital storefronts by Microids. You play as Wishmerill, a half-elf climbing the power ladder in a medieval fantasy world ripped straight from a French comic book series of the same name. The core loop sits somewhere between a traditional RTS and a territory-control warlord sim: you choose a faction, recruit troops, and push across a map trying to outlast and outmaneuver rival lords. It is a niche thing, and it knows it. On the strategic side, the game rewards patience more than reflex. Troop composition matters - balancing cheap infantry against slower, more expensive cavalry or spellcasters shapes whether your campaigns snowball or stall. Territory management feeds your economy, so early land grabs are not just about map presence, they are about unlocking unit tiers later. If you have ever played an old Warcraft-era RTS and wished it had more of a campaign-map layer underneath the skirmishes, this scratches a version of that itch. The RPG thread is thin by modern standards - Wishmerill levels up and gains power, but do not expect the systemic depth of a Baldur's Gate companion or a detailed skill tree. It is flavor more than framework. What does not hold up as well is the AI and interface. Enemy behavior is predictable once you understand the aggression thresholds, and the pathfinding can be generously described as "characterful." The tutorial is functional but lean, which means newcomers will spend their first hour clicking around menus that were designed for 1998 monitor resolutions. The UI has not been modernized in any meaningful way for the re-release. If you are comfortable with the idea that some classic strategy games require a manual-reading session before anything clicks, the learning curve is manageable. If you expect onboarding that holds your hand, budget extra frustration time. The mod ecosystem is essentially nonexistent on modern platforms, and the Steam review count is small enough that community troubleshooting threads are sparse. Multiplayer is not a practical option at this player count. What you are buying is a solo experience, a slightly rough but genuinely interesting fantasy strategy campaign that has a loyal following precisely because nothing quite like it got made again. The source material - Ledroit and Froideval's comic series - gives the world a specific grimdark European flavor that distinguishes it from generic orcs-and-castles aesthetics. That lore backdrop is a genuine asset for players who care about setting. For strategy veterans comfortable with late-1990s RTS conventions, Black Moon Chronicles delivers a compact, faction-driven campaign with enough tactical texture to justify the time investment. For newcomers to the genre, start elsewhere and come back when you want something offbeat.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamClassic RTSFantasy WarlordFaction SelectionTerritory ControlSingle-player CampaignComic Book IPRetro StrategyArmy Building

System Requirements

Minimum

Processor
200 MHz
Memory
32 MB RAM
Graphics
DirectX 8.1-compatible graphics card with 2 MB
DirectX
Version 8.1
Storage
540 MB available space
Sound Card
All DirectX-compatible cards

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Reviews & Ratings

Steam
81%(42)

Game Info

Developer
Cryo Interactive
Publisher
Microids
Release Date
Aug 25, 2016

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How much does Black Moon Chronicles cost?

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What platforms is Black Moon Chronicles available on?

Black Moon Chronicles is available on PC.

When was Black Moon Chronicles released?

Black Moon Chronicles was released on 25 August 2016.

Who developed Black Moon Chronicles?

Black Moon Chronicles was developed by Cryo Interactive and published by Microids.