Compare BattleTech - Season Pass (DLC) prices across trusted key stores and find the best deal. Developed by Harebrained Schemes. Published by Paradox Interactive. Released on 4/24/2018. Available on PC. Genres: Action, Adventure, Strategy. Metacritic score: 78/100.

Three DLC packs expand BattleTech's mercenary campaign with new 'Mechs, biomes, and mission types. Essential if you're going deep on the base game.

BattleTech's Season Pass bundles the three major expansions - Flashpoint, Urban Warfare, and Heavy Metal - into a single purchase that meaningfully extends what was already a dense turn-based tactics game. If you've clocked the base campaign and found yourself wanting more roster depth, more biome variety, and more reasons to keep your spreadsheet of lance compositions updated, this is the logical next step. Each pack adds layers rather than bloat, which is not something you can say about every strategy DLC on the market. Flashpoint is the most narratively focused of the three. It introduces high-stakes mission chains called Flashpoints, where decisions carry real consequences across multiple drops with no save-scumming allowed between them. For players who felt the base game's story wrapped up a little too cleanly, this is where the mercenary fiction gets its teeth back. You're also picking up two new 'Mechs here - the Hatchetman and the Crab - which slot into lance builds in genuinely different ways. The Hatchetman especially rewards close-range aggression, which forces you to rethink heat management and positioning. Urban Warfare is the expansion that changes the tactical geometry most dramatically. Fighting in city environments means line-of-sight rules interact with destructible buildings, ECM systems scramble your sensor locks, and the traditional "hold the ridge" positioning logic falls apart. ECM is the standout mechanic addition: some 'Mechs can now jam enemy targeting, which shifts list-building priorities and makes electronic warfare a real axis of decision-making. It's the kind of addition that makes you replay earlier content with different eyes. The new Raven and Javelin 'Mechs lean into this mobile, ECM-focused playstyle. Heavy Metal is arguably the strongest value proposition in the bundle. It adds ten 'Mechs including fan-favorites like the Annihilator, Bullshark, and Black Knight, along with a new flashpoint chain and special weapons. More importantly, it introduced the Custom difficulty sliders that let you tune the game's notoriously brutal economy and travel times. For newcomers who bounced off the base game's punishing mid-campaign debt spiral, those sliders alone justify attention. It also brought a free update to the entire playerbase, so the DLC-exclusive content on top of that is genuinely additive. The honest critique is that none of these expansions fix the base game's long-term AI predictability. Enemy lances become readable patterns after enough hours, and the modding community has done more for AI variety than any official patch. If you're 150 hours in and AI behavior is your main frustration, the Season Pass won't solve that - the Roguetech or BTA3062 mods are the actual answer there. But for players in the first or second major campaign run, the Season Pass keeps the content pipeline full and the lance-building decisions fresh. At its core, BattleTech is a game about managing a fragile mercenary company through attrition, and more mission types with real stakes make that loop substantially more compelling. Diego, Scout Team

BattleTech - Season Pass (DLC)

BattleTech - Season Pass (DLC)

Apr 24, 2018Harebrained SchemesParadox Interactive
GamerScout Says

Three DLC packs expand BattleTech's mercenary campaign with new 'Mechs, biomes, and mission types. Essential if you're going deep on the base game.

PC
Steam Deck PlayableProtonDB Gold
Best Price Available
€30.85
at Eneba
Lowest tracked: €29.97
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GamerScout Verdict

Worth buying as a bundle if you've finished the base campaign and want 60+ more hours of lance-building decisions with real mechanical variety.

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Edition:
EnebaBest price
Season Pass (DLC) Steam KeyGlobalSteam KeyKey
€30.85
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€35.08-10%
Priced in EUR by the store
Buy
Season Pass (DLC) (PC) Steam KeyEurope (EU)Steam KeyKey
€36.99
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€47.47-5%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€29.9725 Aug 2026
Current best
€30.85
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€29.13€32.03€34.93€37.835 Jun27 Jun19 Jul9 Aug31 Aug
5 Jun — 31 Aug
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About BattleTech - Season Pass (DLC)

BattleTech's Season Pass bundles the three major expansions - Flashpoint, Urban Warfare, and Heavy Metal - into a single purchase that meaningfully extends what was already a dense turn-based tactics game. If you've clocked the base campaign and found yourself wanting more roster depth, more biome variety, and more reasons to keep your spreadsheet of lance compositions updated, this is the logical next step. Each pack adds layers rather than bloat, which is not something you can say about every strategy DLC on the market. Flashpoint is the most narratively focused of the three. It introduces high-stakes mission chains called Flashpoints, where decisions carry real consequences across multiple drops with no save-scumming allowed between them. For players who felt the base game's story wrapped up a little too cleanly, this is where the mercenary fiction gets its teeth back. You're also picking up two new 'Mechs here - the Hatchetman and the Crab - which slot into lance builds in genuinely different ways. The Hatchetman especially rewards close-range aggression, which forces you to rethink heat management and positioning. Urban Warfare is the expansion that changes the tactical geometry most dramatically. Fighting in city environments means line-of-sight rules interact with destructible buildings, ECM systems scramble your sensor locks, and the traditional "hold the ridge" positioning logic falls apart. ECM is the standout mechanic addition: some 'Mechs can now jam enemy targeting, which shifts list-building priorities and makes electronic warfare a real axis of decision-making. It's the kind of addition that makes you replay earlier content with different eyes. The new Raven and Javelin 'Mechs lean into this mobile, ECM-focused playstyle. Heavy Metal is arguably the strongest value proposition in the bundle. It adds ten 'Mechs including fan-favorites like the Annihilator, Bullshark, and Black Knight, along with a new flashpoint chain and special weapons. More importantly, it introduced the Custom difficulty sliders that let you tune the game's notoriously brutal economy and travel times. For newcomers who bounced off the base game's punishing mid-campaign debt spiral, those sliders alone justify attention. It also brought a free update to the entire playerbase, so the DLC-exclusive content on top of that is genuinely additive. The honest critique is that none of these expansions fix the base game's long-term AI predictability. Enemy lances become readable patterns after enough hours, and the modding community has done more for AI variety than any official patch. If you're 150 hours in and AI behavior is your main frustration, the Season Pass won't solve that - the Roguetech or BTA3062 mods are the actual answer there. But for players in the first or second major campaign run, the Season Pass keeps the content pipeline full and the lance-building decisions fresh. At its core, BattleTech is a game about managing a fragile mercenary company through attrition, and more mission types with real stakes make that loop substantially more compelling.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamTurn-Based TacticsMech CustomizationMercenary ManagementECM MechanicsDLC BundleLance BuildingMod-FriendlyCampaign Replayability

System Requirements

Minimum

OS
Windows® 10 Home 64 Bit
Processor
Intel® Core™ i3-2105 or AMD® Phenom™ II X3 720
Memory
8 GB RAM
Graphics
Nvidia® GeForce™ GTX 560 Ti or AMD® ATI Rade…

Recommended

OS
Windows® 10 Home 64 Bit
Processor
Intel® Core™ i5-4460 or AMD® FX-4300
Memory
16 GB RAM
Graphics
Nvidia® GeForce™ GTX 670 or AMD® Radeon™ R9 285 (…

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Reviews & Ratings

Metacritic
78
Steam
84%(32,813)

Game Info

Developer
Harebrained Schemes
Publisher
Paradox Interactive
Release Date
Apr 24, 2018

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Frequently asked questions about BattleTech - Season Pass (DLC)

How much does BattleTech - Season Pass (DLC) cost?

As of 31 August 2026, the cheapest in-stock offer for BattleTech - Season Pass (DLC) is €30.85 at Eneba, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy BattleTech - Season Pass (DLC) cheapest?

The lowest in-stock price we track for BattleTech - Season Pass (DLC) is €30.85 at Eneba (31 August 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is BattleTech - Season Pass (DLC) available on?

BattleTech - Season Pass (DLC) is available on PC.

When was BattleTech - Season Pass (DLC) released?

BattleTech - Season Pass (DLC) was released on 24 April 2018.

Who developed BattleTech - Season Pass (DLC)?

BattleTech - Season Pass (DLC) was developed by Harebrained Schemes and published by Paradox Interactive.

Is BattleTech - Season Pass (DLC) worth buying?

BattleTech - Season Pass (DLC) holds a Metacritic score of 78/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.