Battlestar Galactica Deadlock: The Broken Alliance (DLC)
Eight story missions woven directly into Deadlock's First Cylon War campaign, plus four new capital ships that reshape how you build and spend Tylium.
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About Battlestar Galactica Deadlock: The Broken Alliance (DLC)
Battlestar Galactica Deadlock is a WEGO turn-based tactics game sitting on top of a dynamic grand-strategy campaign, and The Broken Alliance is the DLC that turns a solid base game into the version worth starting fresh for. The core loop splits cleanly into two layers: on the strategic map you jump fleets across the Cyrannus star system, fortify colonies to protect Tylium income, recruit officers with economy bonuses, and watch Quorum support tick between Steadfast and Faltering as the twelve flags at the top of the screen silently judge your every resource decision. Drop into a tactical battle and you're issuing simultaneous orders to up to seven ships, watching subsystem damage cascade in real time, managing armour facings, squadron turnaround timers, and boarding Raptors against an enemy that nearly always has more hulls than you do. It is closer to Chess than to action - every order has downstream consequences, and learning to read them is genuinely satisfying. The Broken Alliance adds eight campaign missions that gate-crash the main story rather than sit in a separate menu. The new plot threads anti-Caprican political tension through the Quorum, with missions triggering off colony flags on the strategic map rather than a simple chapter list. This means the Cylon threat and the internal colonial fractures coexist as simultaneous pressure, which is exactly the kind of multi-front decision stress Deadlock's campaign layer was built for. The consensus from players who have run both the base game alone and the combined experience is clear: install the DLC before you start a first playthrough and never look back. On the hardware side, The Broken Alliance adds four capital ships that each pull the fleet-building math in a new direction. The Minerva-class Battlestar is a compact but capable flagship with dual missile launchers and two Viper squadrons stock - think of it as an aggressive mid-range answer to situations where a full-sized Battlestar is overkill on Tylium upkeep. The Celestra-class support ship drones ablative armour onto friendlies during battle and runs mid-mission resupply to Battlestars and cruisers, which matters a great deal once the free Endurance Update's persistent inter-battle damage is in play. That update shipped alongside this DLC and changed the economy of attrition entirely: hull damage now carries over between fights, repair costs eat into your Tylium reserves, and the question of whether to push a crippled frigate into the next engagement becomes a genuine agonising call. The Cylons receive the Argos-class Basestar in exchange - bigger than the Cerberus, absolutely packed with hangars and missile tubes, and the kind of enemy that rewrites your fleet composition on sight. The two new squadrons, Assault Raptors and Scorpion Sentries, add further granularity to loadout decisions without overcrowding the decision space. Where Deadlock stumbles has nothing to do with this DLC specifically. The base game's UI still asks a lot of patience: multi-unit orders for Viper squadrons are fiddly, enemy ship naming is generic in ways that make threat tracking harder than it should be, and the control scheme on Xbox carries some of the same ergonomic friction. None of that is a Broken Alliance problem; it is inherited debt. The DLC itself does exactly what it should: it folds cleanly into the campaign structure, hands you a meaningful new narrative thread about colonial politics fracturing under wartime stress, and delivers ships that each ask you to rethink fleet composition rather than simply upgrade an existing slot. Players who bounced off the early difficulty should know that the Lieutenant difficulty setting is genuinely approachable, Tylium income from fortified colonies scales up quickly with the right officer picks, and the auto-resolve option exists as a pressure valve even if it skips officer XP gains. There is a correct way to learn this game, and it involves leaning on those systems rather than fighting them. Diego, Scout Team
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Game Info
- Developer
- Black Lab Games
- Publisher
- Slitherine Ltd.
- Release Date
- Jun 15, 2018