Compare Battlestar Galactica Deadlock Season One prices across 50+ stores and find the best deal. Developed by Black Lab Games. Published by Slitherine Ltd.. Released on 3/19/2019. Available on PC. Genres: Single Player, Multiplayer, Co-op, Strategy, Adventure.

The complete first season of Black Lab's First Cylon War tactics game: base Deadlock plus four DLCs that double the ship roster, add a survival mode, and close out the Colonial storyline properly.

Battlestar Galactica Deadlock is a turn-based, WEGO tactical space combat sim set during the First Cylon War, the prequel conflict that predates every recognizable face from the reimagined TV series. You command the Colonial Fleet from a strategic war table spanning the Cyrannus system and its Twelve Colonies, each demanding tylium income and political loyalty to keep funding your shipbuilding operation aboard the mobile Daidolos shipyard. Every resource decision feeds directly into the tactical layer, where fleets of up to seven ships clash in fully three-dimensional space. Gun arcs matter. Altitude matters. A Battlestar positioned broadside high above a Cylon Basestar hits differently than one sitting flat on the engagement plane, and figuring out that geometry is the game's sharpest hook. The Season One bundle is the smarter entry point over the standalone base game. The four included DLCs, Reinforcement Pack, Broken Alliance, Anabasis, and Sin and Sacrifice, fix the base game's most obvious weakness: thin content. Broken Alliance weaves 8 additional story missions directly into the main campaign and adds the Minerva-class Battlestar, the Celestra resupply ship (which can top off ammo mid-battle, a real tactical wrinkle), and an Argos-class Basestar for the Cylon side. Anabasis is where the design team got genuinely ambitious: it introduces a dedicated survival mode called Operation Anabasis, 11 new skirmish maps, 4 new munition types, a Scrap repair mechanic for mid-journey hull patching, and a Munitions Resupply system that forces careful ammo management across consecutive jumps. Sin and Sacrifice closes out the Season One arc with 11 more story missions, 2 additional ships, and Colonial Fleet Radio Chatter voice lines that do real work for atmosphere. Together these additions push the game from a tight but shallow base into something with genuine replay width. Fair warning on what does not work: the strategic campaign layer is thin by grand-strategy standards. Colony loyalty management is more of a checklist than a web of decisions, new ships unlock via story progress rather than any R-and-D tree, and Cylon forces spawn from off-map rather than from territory you can press and push back against. The hacking mechanic, faithful to the show or not, can render half your fleet inert in a single turn with limited counterplay beyond simply killing the jammer ships before they act. Pacing in tactical battles runs slow: even minor skirmishes eat 20-30 minutes, and that is a real consideration if you are session-sensitive. The Adamant frigate being more cost-efficient than a full Battlestar for most of the campaign is also a balance note that has bothered veteran players since launch. For newcomers worried about complexity: Deadlock is a far gentler learning curve than its Slitherine stablemates. Fleet sizes stay small, the UI surfaces the key numbers without burying them, and the sandbox structure between story missions gives you breathing room to experiment with fleet compositions before committing to a costly build. Think of the strategic layer as a mission-select wrapper with light resource pressure rather than a full grand-strategy simulation. Approach it on those terms and the depth lives exactly where it should: in the three-dimensional positional chess of each tactical battle. The OpenCritic aggregate sits at a "Strong" rating across critics, with the combat consistently called out as the standout element regardless of reviewer. If your appetite runs to capital ship line-of-battle tactics and you can tolerate a campaign structure that plays more like a connected skirmish series than a living war economy, Season One is the version to own. Diego, Scout Team

Battlestar Galactica Deadlock Season One
Single PlayerMultiplayerCo-opStrategyAdventure

Battlestar Galactica Deadlock Season One

Mar 19, 2019Black Lab GamesSlitherine Ltd.
GamerScout Says

The complete first season of Black Lab's First Cylon War tactics game: base Deadlock plus four DLCs that double the ship roster, add a survival mode, and close out the Colonial storyline properly.

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About Battlestar Galactica Deadlock Season One

Battlestar Galactica Deadlock is a turn-based, WEGO tactical space combat sim set during the First Cylon War, the prequel conflict that predates every recognizable face from the reimagined TV series. You command the Colonial Fleet from a strategic war table spanning the Cyrannus system and its Twelve Colonies, each demanding tylium income and political loyalty to keep funding your shipbuilding operation aboard the mobile Daidolos shipyard. Every resource decision feeds directly into the tactical layer, where fleets of up to seven ships clash in fully three-dimensional space. Gun arcs matter. Altitude matters. A Battlestar positioned broadside high above a Cylon Basestar hits differently than one sitting flat on the engagement plane, and figuring out that geometry is the game's sharpest hook. The Season One bundle is the smarter entry point over the standalone base game. The four included DLCs, Reinforcement Pack, Broken Alliance, Anabasis, and Sin and Sacrifice, fix the base game's most obvious weakness: thin content. Broken Alliance weaves 8 additional story missions directly into the main campaign and adds the Minerva-class Battlestar, the Celestra resupply ship (which can top off ammo mid-battle, a real tactical wrinkle), and an Argos-class Basestar for the Cylon side. Anabasis is where the design team got genuinely ambitious: it introduces a dedicated survival mode called Operation Anabasis, 11 new skirmish maps, 4 new munition types, a Scrap repair mechanic for mid-journey hull patching, and a Munitions Resupply system that forces careful ammo management across consecutive jumps. Sin and Sacrifice closes out the Season One arc with 11 more story missions, 2 additional ships, and Colonial Fleet Radio Chatter voice lines that do real work for atmosphere. Together these additions push the game from a tight but shallow base into something with genuine replay width. Fair warning on what does not work: the strategic campaign layer is thin by grand-strategy standards. Colony loyalty management is more of a checklist than a web of decisions, new ships unlock via story progress rather than any R-and-D tree, and Cylon forces spawn from off-map rather than from territory you can press and push back against. The hacking mechanic, faithful to the show or not, can render half your fleet inert in a single turn with limited counterplay beyond simply killing the jammer ships before they act. Pacing in tactical battles runs slow: even minor skirmishes eat 20-30 minutes, and that is a real consideration if you are session-sensitive. The Adamant frigate being more cost-efficient than a full Battlestar for most of the campaign is also a balance note that has bothered veteran players since launch. For newcomers worried about complexity: Deadlock is a far gentler learning curve than its Slitherine stablemates. Fleet sizes stay small, the UI surfaces the key numbers without burying them, and the sandbox structure between story missions gives you breathing room to experiment with fleet compositions before committing to a costly build. Think of the strategic layer as a mission-select wrapper with light resource pressure rather than a full grand-strategy simulation. Approach it on those terms and the depth lives exactly where it should: in the three-dimensional positional chess of each tactical battle. The OpenCritic aggregate sits at a "Strong" rating across critics, with the combat consistently called out as the standout element regardless of reviewer. If your appetite runs to capital ship line-of-battle tactics and you can tolerate a campaign structure that plays more like a connected skirmish series than a living war economy, Season One is the version to own. Diego, Scout Team

Tags

steamWEGO TacticsCapital Ship Combat3D PositioningFleet BuildingSurvival ModeLicensed IPFranchise PrequelCampaign + SkirmishResource Management

System Requirements

Minimum

Memory
4 GB RAM
DirectX
11
Storage
8739 MB
Graphics
1GB NVIDIA Gece 460/ATI Radeon HD 5770
Processor
2.0GHz
System requirements
Windows 7, 8, 8.1, 10

Recommended

Memory
8 GB RAM
DirectX
11
Storage
8739 MB
Graphics
2GB ATI Radeon HD 7970, 2GB NVIDIA GeForce GTX 770
Processor
2.5GHz
System requirements
Windows 7, 8, 8.1, 10

Reviews & Ratings

No ratings available

Game Info

Developer
Black Lab Games
Publisher
Slitherine Ltd.
Release Date
Mar 19, 2019

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