Compare Battlestar Galactica Deadlock - Anabasis (DLC) prices across 50+ stores and find the best deal. Developed by Black Lab Games. Published by Slitherine Ltd.. Released on 10/18/2018. Available on Xbox Series X, Xbox One, PC, Xbox. Genres: Strategy.

Deadlock's biggest DLC flips the formula: forget grinding out victories, this is a scored survival run across 10 procedurally-seeded jumps with Cylons on your tail the whole way home.

Battlestar Galactica Deadlock: Anabasis is a DLC expansion for Black Lab Games' turn-based space tactics title, and its centrepiece is Operation Anabasis - a standalone survival mode that plays almost nothing like the base campaign. The Agathon sisters take a mixed military and civilian fleet deep past the Red Line, find nothing but wreckage at their objective, and then have to fight their way back across 10 consecutive jump sectors to Caprica. Each sector is procedurally generated, so no two runs share the same map layout or Cylon composition. Between sectors you choose from two possible jump destinations, each offering different risk-reward tradeoffs for repairs or salvage. Beyond the headline mode, the DLC bolts on 11 new skirmish maps (including the Vallum minefield cluster, the Niflheimr gas nebula, and a Caprica low-orbit arena), 4 new munition types for every mode, and 12 new resource missions injected into the main campaign - among them Coordinated Strike, Hub Assault, Trojan, and War Tourism. The Cylon Scrambler munition also opens up electronic-warfare fleet builds in skirmish in a way that was not possible before. The strategic calculus in Operation Anabasis is genuinely different from anything the base game prepares you for. Your fleet composition is locked on entry - no mid-run rebuilding - so the first decision is the most important one: do you run a fast fleet built around Artemis frigates and Valkyries, or a slow, durable wall of Jupiter and Mercury battlestars? Fast fleets spool FTL quicker but draw fewer Cylons per engagement; slow fleets absorb punishment but face longer, heavier fights. Flak placement and civilian ship positioning become a geometry puzzle each turn, because the FTL countdown and the Cylon reinforcement countdown are running simultaneously in the upper corner of the screen and they do not care about your plans. Debris Mines are arguably the most interesting new munition: they function as directional area-denial tools aimed specifically at raider swarms, and a single Viper Mk II squadron used as bait can drag multiple raider groups into a detonation if you have the coordination to pull it off. The community reception on Steam landed in "Mixed" territory, sitting just below 50 percent positive across a small sample. The core criticism is honest and worth taking seriously: Anabasis is a defensive mode in a game whose campaign trains you to be aggressive, and that tonal whiplash catches players cold. The difficulty scaling between jumps 7 through 10 is brutal regardless of chosen difficulty setting, and the procedural generator can hand you repair-denial streaks that feel punishing rather than tense. The "Easy" setting is not easy - veterans on the forums report win rates around 3-in-19 attempts at that tier. That said, once you internalise the logic shift (you are not there to destroy the Cylon fleet, you are there to outlast it long enough to jump away), the tension of watching your FTL counter tick down while Cylon reinforcements pile in becomes exactly the kind of high-stakes decision loop that strategy games rarely deliver this cleanly. Community guides suggest saving your repair/salvage budget for the late jumps and never committing squadrons before jump 5 - advice that hints at just how much optimisation headroom the mode has. For players who have already burned through the base Deadlock campaign and the Broken Alliance missions, Anabasis is the logical next stress test. The new skirmish maps and munition types add replay value even if the headline mode never clicks for you. If you have not touched Deadlock's main campaign yet, Anabasis is not where you start - spend time in the base game first so the FTL mechanics and fleet subsystem management are second nature before the mode removes your safety net entirely. Diego, Scout Team

Battlestar Galactica Deadlock - Anabasis (DLC)
Strategy

Battlestar Galactica Deadlock - Anabasis (DLC)

Oct 18, 2018Black Lab GamesSlitherine Ltd.
GamerScout Says

Deadlock's biggest DLC flips the formula: forget grinding out victories, this is a scored survival run across 10 procedurally-seeded jumps with Cylons on your tail the whole way home.

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About Battlestar Galactica Deadlock - Anabasis (DLC)

Battlestar Galactica Deadlock: Anabasis is a DLC expansion for Black Lab Games' turn-based space tactics title, and its centrepiece is Operation Anabasis - a standalone survival mode that plays almost nothing like the base campaign. The Agathon sisters take a mixed military and civilian fleet deep past the Red Line, find nothing but wreckage at their objective, and then have to fight their way back across 10 consecutive jump sectors to Caprica. Each sector is procedurally generated, so no two runs share the same map layout or Cylon composition. Between sectors you choose from two possible jump destinations, each offering different risk-reward tradeoffs for repairs or salvage. Beyond the headline mode, the DLC bolts on 11 new skirmish maps (including the Vallum minefield cluster, the Niflheimr gas nebula, and a Caprica low-orbit arena), 4 new munition types for every mode, and 12 new resource missions injected into the main campaign - among them Coordinated Strike, Hub Assault, Trojan, and War Tourism. The Cylon Scrambler munition also opens up electronic-warfare fleet builds in skirmish in a way that was not possible before. The strategic calculus in Operation Anabasis is genuinely different from anything the base game prepares you for. Your fleet composition is locked on entry - no mid-run rebuilding - so the first decision is the most important one: do you run a fast fleet built around Artemis frigates and Valkyries, or a slow, durable wall of Jupiter and Mercury battlestars? Fast fleets spool FTL quicker but draw fewer Cylons per engagement; slow fleets absorb punishment but face longer, heavier fights. Flak placement and civilian ship positioning become a geometry puzzle each turn, because the FTL countdown and the Cylon reinforcement countdown are running simultaneously in the upper corner of the screen and they do not care about your plans. Debris Mines are arguably the most interesting new munition: they function as directional area-denial tools aimed specifically at raider swarms, and a single Viper Mk II squadron used as bait can drag multiple raider groups into a detonation if you have the coordination to pull it off. The community reception on Steam landed in "Mixed" territory, sitting just below 50 percent positive across a small sample. The core criticism is honest and worth taking seriously: Anabasis is a defensive mode in a game whose campaign trains you to be aggressive, and that tonal whiplash catches players cold. The difficulty scaling between jumps 7 through 10 is brutal regardless of chosen difficulty setting, and the procedural generator can hand you repair-denial streaks that feel punishing rather than tense. The "Easy" setting is not easy - veterans on the forums report win rates around 3-in-19 attempts at that tier. That said, once you internalise the logic shift (you are not there to destroy the Cylon fleet, you are there to outlast it long enough to jump away), the tension of watching your FTL counter tick down while Cylon reinforcements pile in becomes exactly the kind of high-stakes decision loop that strategy games rarely deliver this cleanly. Community guides suggest saving your repair/salvage budget for the late jumps and never committing squadrons before jump 5 - advice that hints at just how much optimisation headroom the mode has. For players who have already burned through the base Deadlock campaign and the Broken Alliance missions, Anabasis is the logical next stress test. The new skirmish maps and munition types add replay value even if the headline mode never clicks for you. If you have not touched Deadlock's main campaign yet, Anabasis is not where you start - spend time in the base game first so the FTL mechanics and fleet subsystem management are second nature before the mode removes your safety net entirely. Diego, Scout Team

Tags

xboxSurvival ModeProcedural MapsFleet CompositionAttrition TacticsTurn-Based TacticsFTL-StyleScored ReplayabilityDefensive PlayLicensed Universe

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Game Info

Developer
Black Lab Games
Publisher
Slitherine Ltd.
Release Date
Oct 18, 2018

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