Compare Battle Fantasia -Revised Edition- prices across 50+ stores and find the best deal. Developed by Arc System Works. Published by Arc System Works. Released on 7/7/2015. Available on PC. Genres: Action.

Arc System Works made BlazBlue and Guilty Gear. This is neither of those, and knowing that upfront saves you a bad time. What it is: a low-commitment 2D fighter for couch sessions and curious newcomers.

I came into this one from the Arc System Works pedigree angle, expecting at least a distant cousin of Guilty Gear. That expectation will get you disappointed fast. Battle Fantasia -Revised Edition- is a 2007 arcade title that hit PS3 and Xbox 360 before landing on PC in 2015, and the system depth you associate with ASW simply is not here. What you get instead is a stripped-back, deliberately accessible 2D fighter built around a storybook fantasy setting with twelve characters, each doing a decent job of feeling distinct from one another. The core toolkit is light punch, heavy punch, light kick, heavy kick, and a throw. The magic meter fills as you deal and absorb damage, stacking up to three levels. Spend it to trigger Heat-Up Mode, which powers your character up for a window and unlocks stronger combo routes, or burn it on a super. There is also a dedicated parry mechanic called GACHI that can flip pressure into a punish if you read your opponent correctly. That parry is the one system with actual teeth. The floaty jump physics, though, are a real issue: aerial approaches feel imprecise, and the hit detection on certain low-profile characters is awkward enough to be frustrating rather than a genuine mixup tool. The balance pass in this Revised Edition cleaned up some of the worst console-era exploits, and in extended local play no single character dominates in an obvious way. That is genuinely good work on ASW's part. Here is where a shooter guy has to be straight with you about the online situation: it is bad, and has been since launch. The player count is tiny, finding a ranked match without a pre-arranged opponent is mostly wishful thinking, and at least some reviews from 2015 flagged the netcode as producing sluggish, input-lagged online sessions even when pings were tolerable. A decade on, nothing has changed to fix that, and the concurrent player numbers back it up. If you are buying this for competitive online play, you are setting yourself up for a bad time. Ranked and Player Match modes exist on paper. In practice, this is a local multiplayer title, full stop. The modes you can actually use solo are Arcade, Survival, Time Attack, Practice, and a Story mode that branches based on your win-loss path against specific opponents. Story unlocks alternate costumes and gallery art, and the branching structure gives it mild replayability across characters. The writing is loose and comedic rather than serious, which fits the tone. The 18-track OST is included as free DLC, and it is worth grabbing. Input method matters here: keyboard works, but there is no key remapping at launch and no native arcade stick support, which is a real oversight for a fighting game. A pad is your best bet. Who actually wants this? Newer players who want to learn fighting game fundamentals without getting run over by Guilty Gear's system complexity will find it genuinely approachable. The smaller cast means matchup knowledge is achievable rather than overwhelming, and the simpler movelists let you focus on spacing, reads, and meter management instead of execution. Veterans looking for the next thing to grind ranked in will be let down by both the mechanical ceiling and the dead online lobby situation. If you have a local scene or a regular couch opponent and want something colorful and low-pressure for rotating in, it delivers on that specific ask. Fred, Scout Team

Battle Fantasia -Revised Edition-
Action

Battle Fantasia -Revised Edition-

Jul 7, 2015Arc System Works
GamerScout Says

Arc System Works made BlazBlue and Guilty Gear. This is neither of those, and knowing that upfront saves you a bad time. What it is: a low-commitment 2D fighter for couch sessions and curious newcomers.

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About Battle Fantasia -Revised Edition-

I came into this one from the Arc System Works pedigree angle, expecting at least a distant cousin of Guilty Gear. That expectation will get you disappointed fast. Battle Fantasia -Revised Edition- is a 2007 arcade title that hit PS3 and Xbox 360 before landing on PC in 2015, and the system depth you associate with ASW simply is not here. What you get instead is a stripped-back, deliberately accessible 2D fighter built around a storybook fantasy setting with twelve characters, each doing a decent job of feeling distinct from one another. The core toolkit is light punch, heavy punch, light kick, heavy kick, and a throw. The magic meter fills as you deal and absorb damage, stacking up to three levels. Spend it to trigger Heat-Up Mode, which powers your character up for a window and unlocks stronger combo routes, or burn it on a super. There is also a dedicated parry mechanic called GACHI that can flip pressure into a punish if you read your opponent correctly. That parry is the one system with actual teeth. The floaty jump physics, though, are a real issue: aerial approaches feel imprecise, and the hit detection on certain low-profile characters is awkward enough to be frustrating rather than a genuine mixup tool. The balance pass in this Revised Edition cleaned up some of the worst console-era exploits, and in extended local play no single character dominates in an obvious way. That is genuinely good work on ASW's part. Here is where a shooter guy has to be straight with you about the online situation: it is bad, and has been since launch. The player count is tiny, finding a ranked match without a pre-arranged opponent is mostly wishful thinking, and at least some reviews from 2015 flagged the netcode as producing sluggish, input-lagged online sessions even when pings were tolerable. A decade on, nothing has changed to fix that, and the concurrent player numbers back it up. If you are buying this for competitive online play, you are setting yourself up for a bad time. Ranked and Player Match modes exist on paper. In practice, this is a local multiplayer title, full stop. The modes you can actually use solo are Arcade, Survival, Time Attack, Practice, and a Story mode that branches based on your win-loss path against specific opponents. Story unlocks alternate costumes and gallery art, and the branching structure gives it mild replayability across characters. The writing is loose and comedic rather than serious, which fits the tone. The 18-track OST is included as free DLC, and it is worth grabbing. Input method matters here: keyboard works, but there is no key remapping at launch and no native arcade stick support, which is a real oversight for a fighting game. A pad is your best bet. Who actually wants this? Newer players who want to learn fighting game fundamentals without getting run over by Guilty Gear's system complexity will find it genuinely approachable. The smaller cast means matchup knowledge is achievable rather than overwhelming, and the simpler movelists let you focus on spacing, reads, and meter management instead of execution. Veterans looking for the next thing to grind ranked in will be let down by both the mechanical ceiling and the dead online lobby situation. If you have a local scene or a regular couch opponent and want something colorful and low-pressure for rotating in, it delivers on that specific ask. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopachievementstrading-cardscloud-savestier:sub-5Newcomer-FriendlyArcade-PortLocal-FirstParry MechanicDead Online2.5D VisualsRPG-Inspired RosterBranching Story Mode

System Requirements

Minimum

OS
Windows 7 / 8 / 8.1
Memory
2 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
3 GB available space
Graphics
nVidia GeForce 7900 GS / ATI Radeon X1600Pro / X1300LE
Processor
Intel Core 2 Duo E6400 / Pentium 4 651 / Celeron D 352

Reviews & Ratings

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Game Info

Developer
Arc System Works
Publisher
Arc System Works
Release Date
Jul 7, 2015

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