Batman: Arkham Collection
Three Rocksteady Batman games in one package - Asylum, City, and Knight - spanning the definitive superhero action trilogy on PC.
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About Batman: Arkham Collection
Batman: Arkham Collection bundles Rocksteady Studios' three mainline Arkham entries: Arkham Asylum GOTY, Arkham City GOTY, and Arkham Knight with its DLC content. Each game is a third-person action-adventure built around the same core loop - freeflow combat, stealth predator rooms, and gadget-driven traversal - but they scale up dramatically in scope from one entry to the next. If you've never touched the series, this is the cleanest way in. Arkham Asylum is still the tightest of the three. Rocksteady built the freeflow combat system here, and the confined island setting gives the game a focus that the sequels trade away for size. The Scarecrow sequences hold up as genuinely unsettling horror beats, and the Metroidvania-lite map design rewards backtracking without demanding it. It's the shortest game in the collection by a wide margin, but that's a feature, not a flaw - it doesn't overstay. Arkham City opens up Gotham's old district as a walled prison sandbox, and the open-world format suits the cape-and-glide fantasy well. Side missions here are some of the best in the series, with the Riddler trophies functioning as optional puzzles rather than chore-list filler (mostly). Arkham Knight is the technical showpiece - Gotham is massive, the Batmobile gets heavy use in both traversal and tank combat, and the story swings for cinematic spectacle. The Batmobile sections divide players sharply; if you enjoy the vehicle handling, they add variety; if you don't, they're unavoidable. Knight's PC port had a rough launch historically, though patches have addressed most of the major issues. The collection's value proposition is straightforward: three games with substantial runtimes, all the GOTY DLC for the first two titles, and a visual range that goes from stylized late-2000s aesthetic to a genuinely impressive open city. Combat feels satisfying across all three entries even today, because the freeflow system - chain strikes, counters, environmental takedowns - rewards rhythm over button-mashing. Predator rooms, where you pick off armed enemies from the shadows using gadgets like the Remote Electrical Charge or Freeze Grenades, remain some of the best stealth sandbox design in action games. Who should buy this: action-adventure players who want a meaty, story-driven package with a clear mechanical identity and no live-service strings attached. Who might want to reconsider: anyone who strongly dislikes vehicle combat (Arkham Knight will frustrate you), or players expecting open-world density on par with modern releases - Asylum and City are older and show it in side content volume. Alex, Scout Team
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Game Info
- Developer
- Rocksteady Studios
- Publisher
- Warner Bros. Interactive Entertainment
- Release Date
- Jun 23, 2015