Compare Batman: Arkham VR prices across trusted key stores and find the best deal. Developed by Rocksteady Studios. Published by Warner Bros. Interactive Entertainment. Released on 4/25/2017. Available on PC. Genres: Adventure.

Rocksteady puts you inside the cowl for a genuine 'I am Batman' moment, but the whole thing wraps up before you've finished adjusting your headset.

I went into Batman: Arkham VR expecting a condensed version of the Arkham formula, complete with some form of the franchise's signature combat. What I got instead was something closer to an interactive crime-scene reconstruction, and whether that lands for you depends almost entirely on how flexible your expectations are. The story sits between Arkham City and Arkham Knight, with Batman investigating the disappearance of Nightwing and Robin, and it is genuinely atmospheric in ways that only VR can deliver. Suiting up in the Batcave, standing on a rain-slicked Gotham rooftop, and staring down at the alley where the Waynes were killed are moments that produce a real, physical reaction. The production quality is AAA throughout, with polished visuals and professional voice acting that make the environments feel inhabited. The core gameplay loop sits firmly in the detective category. You scan crime scenes, piece together evidence using Batman's forensic gadgets, and manipulate objects directly with your tracked controllers. A morgue sequence that has you using a scanner to locate shrapnel in a body is the kind of moment that showcases exactly what VR does differently. Riddler puzzles scattered across a second playthrough add some collectible replay value, along with a Batcave museum of unlockable 3D character models. What the game absolutely does not have is combat. Not a single punch lands from your perspective, though a fight scene does play out in front of you as a viewable reconstruction. If you loaded this up hoping for a free-roam brawler with Batarangs flying in every direction, you will bounce off it hard. The length is the unavoidable elephant in the room. Most players complete the main story in under 90 minutes, and a full 100-percent run adds only a little more time on top. The community reception on Steam reflects exactly that frustration, landing at a mixed 65 percent positive, with the short runtime and thin interactivity cited repeatedly as the dealbreakers. Critics who reviewed it at launch averaged around a 74 on OpenCritic, which tells a similar story: technically impressive, experientially limited. Controller tracking on PC with the HTC Vive or Valve Index has some rough edges during object manipulation, specifically when rotating puzzle pieces with two hands, which can feel more like a wrestle than a solve. So who actually gets value here? Batman fans who want one remarkable 'first time in VR' showcase moment will find it. The opening Batcave sequence, where you physically pull on the cowl and look down at your gloved hands, is still one of the better VR onboarding moments built around a licensed character. For anyone coming in purely for gameplay depth or Arkham-style action, this is the wrong entry point, full stop. Treat it as a short-form experience rather than a game, go in during a sale, and manage the runtime expectations before hitting launch. Alex, Scout Team

Batman: Arkham VR

Batman: Arkham VR

Apr 25, 2017Rocksteady StudiosWarner Bros. Interactive Entertainment
GamerScout Says

Rocksteady puts you inside the cowl for a genuine 'I am Batman' moment, but the whole thing wraps up before you've finished adjusting your headset.

PC
Best Price Available
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GamerScout Verdict

Essential only for Batman devotees wanting one great VR immersion moment; everyone else should wait for a steep discount.

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About Batman: Arkham VR

I went into Batman: Arkham VR expecting a condensed version of the Arkham formula, complete with some form of the franchise's signature combat. What I got instead was something closer to an interactive crime-scene reconstruction, and whether that lands for you depends almost entirely on how flexible your expectations are. The story sits between Arkham City and Arkham Knight, with Batman investigating the disappearance of Nightwing and Robin, and it is genuinely atmospheric in ways that only VR can deliver. Suiting up in the Batcave, standing on a rain-slicked Gotham rooftop, and staring down at the alley where the Waynes were killed are moments that produce a real, physical reaction. The production quality is AAA throughout, with polished visuals and professional voice acting that make the environments feel inhabited. The core gameplay loop sits firmly in the detective category. You scan crime scenes, piece together evidence using Batman's forensic gadgets, and manipulate objects directly with your tracked controllers. A morgue sequence that has you using a scanner to locate shrapnel in a body is the kind of moment that showcases exactly what VR does differently. Riddler puzzles scattered across a second playthrough add some collectible replay value, along with a Batcave museum of unlockable 3D character models. What the game absolutely does not have is combat. Not a single punch lands from your perspective, though a fight scene does play out in front of you as a viewable reconstruction. If you loaded this up hoping for a free-roam brawler with Batarangs flying in every direction, you will bounce off it hard. The length is the unavoidable elephant in the room. Most players complete the main story in under 90 minutes, and a full 100-percent run adds only a little more time on top. The community reception on Steam reflects exactly that frustration, landing at a mixed 65 percent positive, with the short runtime and thin interactivity cited repeatedly as the dealbreakers. Critics who reviewed it at launch averaged around a 74 on OpenCritic, which tells a similar story: technically impressive, experientially limited. Controller tracking on PC with the HTC Vive or Valve Index has some rough edges during object manipulation, specifically when rotating puzzle pieces with two hands, which can feel more like a wrestle than a solve. So who actually gets value here? Batman fans who want one remarkable 'first time in VR' showcase moment will find it. The opening Batcave sequence, where you physically pull on the cowl and look down at your gloved hands, is still one of the better VR onboarding moments built around a licensed character. For anyone coming in purely for gameplay depth or Arkham-style action, this is the wrong entry point, full stop. Treat it as a short-form experience rather than a game, go in during a sale, and manage the runtime expectations before hitting launch.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedVR ShowcaseDetective MechanicsCrime Scene InvestigationShort RuntimeGadget InteractionNarrative-FocusedCollectible Trophies

System Requirements

Minimum

Processor
Intel™ Core™ i5-4590 equivalent or greater
Memory
8 GB RAM
Graphics
NVIDIA Ge…

Recommended

Requires a 64-bit processor and operating system

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Reviews & Ratings

Steam
65%(2,501)

Game Info

Developer
Rocksteady Studios
Publisher
Warner Bros. Interactive Entertainment
Release Date
Apr 25, 2017

Features

Single-playerSteam AchievementsFull controller supportTracked Controller SupportVR OnlySteam Trading CardsFamily Sharing

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Frequently asked questions about Batman: Arkham VR

How much does Batman: Arkham VR cost?

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What platforms is Batman: Arkham VR available on?

Batman: Arkham VR is available on PC.

When was Batman: Arkham VR released?

Batman: Arkham VR was released on 25 April 2017.

Who developed Batman: Arkham VR?

Batman: Arkham VR was developed by Rocksteady Studios and published by Warner Bros. Interactive Entertainment.