Compare Batman Arkham [VR] Steam Key prices across trusted key stores and find the best deal. Developed by Rocksteady Studios. Published by Warner Bros. Interactive Entertainment. Released on 4/25/2017. Available on PC. Genres: Adventure.

If you have a VR headset and have ever wanted to inhabit the Batcave, suit up, and scan a crime scene with Batman's own gadgets, this delivers that fantasy in about 90 minutes - and barely anything else.

My first time in the Batcave with a headset strapped on was genuinely jaw-dropping, and I say that as someone who has seen a lot of VR showpieces come and go. Rocksteady built something that nails atmosphere to an almost uncomfortable degree - standing on a Gotham rooftop ledge and looking down at the city streets below triggers real vertigo, and physically reaching to your utility belt to pull out the forensic scanner or toss a batarang is the kind of tactile thrill VR was supposed to deliver. The production values from the Arkham series carry over intact: Kevin Conroy voices Batman, Mark Hamill appears as the Joker (in a memorable hallucination sequence), and the environments are dense with detail and fan service. Here is where the honesty has to come in, though. This is not a game in any conventional sense. There is zero combat - no Freeflow, no counter timing, nothing. You are a stationary detective who teleports between preset locations, pulls out three gadgets (the batarang, the grapnel gun, and the forensic scanner), and reconstructs crime scenes using an augmented-reality rewind mechanic. The two centerpiece activities are a crime scene investigation and a morgue autopsy, both built around scanning objects and piecing together evidence. Riddler trophies and challenge puzzles add a thin layer of post-credits content, but the main story runs roughly 60 to 90 minutes whether you rush or explore. Players hoping to pilot the Batmobile (the game teases it and parks it right in front of you) or throw a single punch will be flat-out disappointed. The Steam reception mirrors this split perfectly: 65% positive across nearly 2,500 reviews is a "Mixed" label, and the frustration is almost always the same complaint - too short, too passive, and the PC port adds motion controller fidelity (HTC Vive, Oculus Rift, Valve Index) but loses nothing from the PSVR original. On PC specifically, controller tracking issues have been reported with certain setups, and the teleport-only locomotion feels more limiting than ever compared to what roomscale hardware can theoretically do. OpenCritic lands it at a 74 average across critics, which is about right: broadly liked, nobody pretending it is more than it is. Who should actually buy this? Arkham series devotees who want one more hour of Rocksteady's Gotham, VR newcomers looking for a polished, motion-sickness-safe showcase (the teleport system is gentle), and anyone who just wants to stand in the Batcave and feel enormous next to the Batmobile. Who should skip it? Anyone expecting action, meaningful replay value, or a story that develops beyond its twist ending. It is closer to an interactive museum exhibit than an Arkham game, and even at a reduced price the content-per-dollar ratio is thin. Alex, Scout Team

Batman Arkham [VR] Steam Key

Batman Arkham [VR] Steam Key

Apr 25, 2017Rocksteady StudiosWarner Bros. Interactive Entertainment
GamerScout Says

If you have a VR headset and have ever wanted to inhabit the Batcave, suit up, and scan a crime scene with Batman's own gadgets, this delivers that fantasy in about 90 minutes - and barely anything else.

PC
Steam Deck UnsupportedProtonDB Bronze
Best Price Available
€0.00
at N/A
Historical low: €1.94

GamerScout Verdict

A gorgeous 90-minute VR showpiece for Batman fans with a headset - too passive and too short for anyone expecting an Arkham action game.

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Price History

Historical low
€1.9423 Jun 2026
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About Batman Arkham [VR] Steam Key

My first time in the Batcave with a headset strapped on was genuinely jaw-dropping, and I say that as someone who has seen a lot of VR showpieces come and go. Rocksteady built something that nails atmosphere to an almost uncomfortable degree - standing on a Gotham rooftop ledge and looking down at the city streets below triggers real vertigo, and physically reaching to your utility belt to pull out the forensic scanner or toss a batarang is the kind of tactile thrill VR was supposed to deliver. The production values from the Arkham series carry over intact: Kevin Conroy voices Batman, Mark Hamill appears as the Joker (in a memorable hallucination sequence), and the environments are dense with detail and fan service. Here is where the honesty has to come in, though. This is not a game in any conventional sense. There is zero combat - no Freeflow, no counter timing, nothing. You are a stationary detective who teleports between preset locations, pulls out three gadgets (the batarang, the grapnel gun, and the forensic scanner), and reconstructs crime scenes using an augmented-reality rewind mechanic. The two centerpiece activities are a crime scene investigation and a morgue autopsy, both built around scanning objects and piecing together evidence. Riddler trophies and challenge puzzles add a thin layer of post-credits content, but the main story runs roughly 60 to 90 minutes whether you rush or explore. Players hoping to pilot the Batmobile (the game teases it and parks it right in front of you) or throw a single punch will be flat-out disappointed. The Steam reception mirrors this split perfectly: 65% positive across nearly 2,500 reviews is a "Mixed" label, and the frustration is almost always the same complaint - too short, too passive, and the PC port adds motion controller fidelity (HTC Vive, Oculus Rift, Valve Index) but loses nothing from the PSVR original. On PC specifically, controller tracking issues have been reported with certain setups, and the teleport-only locomotion feels more limiting than ever compared to what roomscale hardware can theoretically do. OpenCritic lands it at a 74 average across critics, which is about right: broadly liked, nobody pretending it is more than it is. Who should actually buy this? Arkham series devotees who want one more hour of Rocksteady's Gotham, VR newcomers looking for a polished, motion-sickness-safe showcase (the teleport system is gentle), and anyone who just wants to stand in the Batcave and feel enormous next to the Batmobile. Who should skip it? Anyone expecting action, meaningful replay value, or a story that develops beyond its twist ending. It is closer to an interactive museum exhibit than an Arkham game, and even at a reduced price the content-per-dollar ratio is thin.

Alex
Alex · Scout Team

Catch-all

Tags

steamVR ExclusiveDetective ModeTeleport LocomotionCrime Scene InvestigationNo CombatFan ServiceShort ExperienceMotion Controller

System Requirements

Minimum

Processor
Intel™ Core™ i5-4590 equivalent or greater
Memory
8 GB RAM
Graphics
NVIDIA Ge…

Recommended

Requires a 64-bit processor and operating system

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Reviews & Ratings

Steam
65%(2,478)

Game Info

Developer
Rocksteady Studios
Publisher
Warner Bros. Interactive Entertainment
Release Date
Apr 25, 2017

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What platforms is Batman Arkham [VR] Steam Key available on?

Batman Arkham [VR] Steam Key is available on PC.

When was Batman Arkham [VR] Steam Key released?

Batman Arkham [VR] Steam Key was released on 25 April 2017.

Who developed Batman Arkham [VR] Steam Key?

Batman Arkham [VR] Steam Key was developed by Rocksteady Studios and published by Warner Bros. Interactive Entertainment.