Compare ASMR Slicing prices across 50+ stores and find the best deal. Developed by CrazyLabs. Published by QubicGames. Released on 5/20/2024. Available on PC, Xbox. Genres: Casual, Simulation.

Pure sensory comfort food ported from mobile to PC and Xbox - worth a look if you want something brainless and oddly compelling at a budget price point.

My spreadsheet instincts told me to skip this one entirely. A micro-budget mobile port about slicing kinetic sand shapes is about as far from a Paradox grand-strategy as you can get. But I sat with it for a session, and I want to be honest about what it actually is before you decide whether it belongs in your library. The core loop is dead simple: you pick a cutting tool - a kitchen knife, a playing card, a dental flosser, eventually a lightsaber or a chainsaw - and you slice colorful kinetic-sand objects apart. Food shapes, toy shapes, buildings, abstract blocks. Each cut produces a crunchy, satisfying audio response that is the entire point of the exercise. There is no strategy, no resource management, no build order to optimise. If your brain is wired to find ASMR content calming, the sound design does its job reliably. If you are not in that camp, the game will feel like an elaborate screensaver within ten minutes. Challenge mode is where the game makes a modest attempt at structure. Tasks ask you to cut an object to a specific weight, divide it into an exact number of pieces, slice it precisely in half, or locate hidden items inside. None of these require serious skill, but they do give each level a defined goal rather than just freeform chopping. A coin economy lets you unlock new blade skins over time, and mystery objects get revealed at progression milestones, giving the session loop a small forward pull. Trophy hunters have noted the achievement list is completable very quickly, which may be its own attraction depending on why you are here. The honest criticism is that depth simply does not exist. There is no mod ecosystem, no AI opponent, no late-game escalation of any kind. The content ceiling is visible from the first minute of play. The game originated as a mobile title and the DNA shows in the bite-sized level structure and cosmetic unlock loop. Sitting at a desk with a mouse or controller to do what a phone touchscreen was designed for adds minor friction, though controller support does smooth the experience somewhat. Who is this actually for? Primarily players who already watch kinetic sand or ASMR videos on YouTube and want an interactive version. It also works as a palate cleanser between longer sessions, or as something to run alongside a podcast. Parents looking for a calm, family-safe title with zero violence or difficulty spikes will find it delivers on that promise without complaint. Strategy players who are burned out and need thirty minutes of zero-commitment activity might find unexpected value here - I did, briefly. Just do not come in expecting any of the systems depth that justifies the "Simulation" genre tag. Diego, Scout Team

ASMR Slicing
CasualSimulation

ASMR Slicing

May 20, 2024CrazyLabsQubicGames
GamerScout Says

Pure sensory comfort food ported from mobile to PC and Xbox - worth a look if you want something brainless and oddly compelling at a budget price point.

PCXbox
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Historical low: $4.48

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About ASMR Slicing

My spreadsheet instincts told me to skip this one entirely. A micro-budget mobile port about slicing kinetic sand shapes is about as far from a Paradox grand-strategy as you can get. But I sat with it for a session, and I want to be honest about what it actually is before you decide whether it belongs in your library. The core loop is dead simple: you pick a cutting tool - a kitchen knife, a playing card, a dental flosser, eventually a lightsaber or a chainsaw - and you slice colorful kinetic-sand objects apart. Food shapes, toy shapes, buildings, abstract blocks. Each cut produces a crunchy, satisfying audio response that is the entire point of the exercise. There is no strategy, no resource management, no build order to optimise. If your brain is wired to find ASMR content calming, the sound design does its job reliably. If you are not in that camp, the game will feel like an elaborate screensaver within ten minutes. Challenge mode is where the game makes a modest attempt at structure. Tasks ask you to cut an object to a specific weight, divide it into an exact number of pieces, slice it precisely in half, or locate hidden items inside. None of these require serious skill, but they do give each level a defined goal rather than just freeform chopping. A coin economy lets you unlock new blade skins over time, and mystery objects get revealed at progression milestones, giving the session loop a small forward pull. Trophy hunters have noted the achievement list is completable very quickly, which may be its own attraction depending on why you are here. The honest criticism is that depth simply does not exist. There is no mod ecosystem, no AI opponent, no late-game escalation of any kind. The content ceiling is visible from the first minute of play. The game originated as a mobile title and the DNA shows in the bite-sized level structure and cosmetic unlock loop. Sitting at a desk with a mouse or controller to do what a phone touchscreen was designed for adds minor friction, though controller support does smooth the experience somewhat. Who is this actually for? Primarily players who already watch kinetic sand or ASMR videos on YouTube and want an interactive version. It also works as a palate cleanser between longer sessions, or as something to run alongside a podcast. Parents looking for a calm, family-safe title with zero violence or difficulty spikes will find it delivers on that promise without complaint. Strategy players who are burned out and need thirty minutes of zero-commitment activity might find unexpected value here - I did, briefly. Just do not come in expecting any of the systems depth that justifies the "Simulation" genre tag. Diego, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5ASMRMobile PortKinetic SandStress ReliefAchievement HuntingShort SessionBlade UnlocksChallenge Mode

System Requirements

Minimum

OS
Windows 10 or later
Memory
4 GB RAM
DirectX
Version 10
Storage
750 MB available space
Graphics
Intel HD Graphics 500
Processor
Intel Core i3 / AMD equivalent

Recommended

OS
Windows 10 or later
Memory
4 GB RAM
DirectX
Version 10
Storage
750 MB available space
Graphics
GeForce GTX 660
Processor
Intel Core i5 / AMD equivalent

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Game Info

Developer
CrazyLabs
Publisher
QubicGames
Release Date
May 20, 2024

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Price History

2026-06-104.48(lowest)

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What platforms is ASMR Slicing available on?

ASMR Slicing is available on PC, Xbox.

When was ASMR Slicing released?

ASMR Slicing was released on 20 May 2024.

Who developed ASMR Slicing?

ASMR Slicing was developed by CrazyLabs and published by QubicGames.