Compare Run Sausage Run! prices across 50+ stores and find the best deal. Developed by CrazyLabs. Published by QubicGames. Released on 5/20/2024. Available on PC. Genres: Action, Casual, Racing.

A mobile endless runner dressed up for PC, best consumed in ten-minute bursts with three friends on the couch. Solo, it runs out of ideas fast.

I cover shooters for a living, so when someone hands me a two-button auto-runner ported from a 2017 mobile game, my patience meter starts low. That said, I gave Run Sausage Run! a fair shake across both its modes, and I can tell you exactly what it is and exactly who it is for, which is more than the thumbnail art will. The whole thing is a side-scrolling obstacle gauntlet where your anthropomorphic sausage either jogs or sprints, and that one input does double duty: holding it down speeds you up and simultaneously tilts your character back to dodge high hazards. Release it to slow down and duck under or wait out timed traps. The obstacles include spinning blades, smashing tenderizers, fire pits, and whirling knives. Levels are procedurally shuffled, which sounds good on paper but in practice means there is no learning curve to climb and no satisfaction when you finally beat a sequence, because the next run rearranges everything anyway. The mechanical ceiling is low. There is not much to master here beyond the rhythm of hold-release-hold. Where the game finds any real energy is in its local multiplayer. You can stack up to four players in the Sausage Race mode for a split-screen sprint, and the chaos of watching three other people get sliced by the same blade at the same millisecond does generate genuine couch laughter. The Panic Race mode, where you race against a closing land mower instead of a timer, adds a jolt of pressure that the base solo loop mostly lacks. These are the moments the game was clearly designed around. Solo runs dry in under an hour unless you are chasing Steam achievements, which are reportedly easy to clear. The skin roster is goofy and extensive. You get weisswurst, blutwurst, chocolate sausage, ninja sausage, and a growing catalogue of DLC packs adding more bizarre variants. The cosmetics are purely visual but they do add personality. Post-launch, the developer has pushed multiple DLC skin packs, so the game has some ongoing attention. That is worth noting for a budget title in this tier. The cartoony 2D visuals are clean and readable, which actually matters when you need to track obstacle timing. The acapella soundtrack earns a quick nod and then wears out its welcome. The honest verdict for a performance-focused player is that there is nothing to optimise here. Input latency, polling rate, monitor refresh rate, none of it matters when the control scheme is a single button. This is not that kind of game, and judging it by those standards would be unfair. Judged on its actual purpose, a cheap, low-commitment party game for a couch session or a short achievement hunt, it does its job without embarrassing itself. Just do not buy it expecting depth, and do not boot it up alone unless the achievement list is your actual goal. Fred, Scout Team

Run Sausage Run!
ActionCasualRacing

Run Sausage Run!

May 20, 2024CrazyLabsQubicGames
GamerScout Says

A mobile endless runner dressed up for PC, best consumed in ten-minute bursts with three friends on the couch. Solo, it runs out of ideas fast.

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Screenshots & Media

Screenshot

About Run Sausage Run!

I cover shooters for a living, so when someone hands me a two-button auto-runner ported from a 2017 mobile game, my patience meter starts low. That said, I gave Run Sausage Run! a fair shake across both its modes, and I can tell you exactly what it is and exactly who it is for, which is more than the thumbnail art will. The whole thing is a side-scrolling obstacle gauntlet where your anthropomorphic sausage either jogs or sprints, and that one input does double duty: holding it down speeds you up and simultaneously tilts your character back to dodge high hazards. Release it to slow down and duck under or wait out timed traps. The obstacles include spinning blades, smashing tenderizers, fire pits, and whirling knives. Levels are procedurally shuffled, which sounds good on paper but in practice means there is no learning curve to climb and no satisfaction when you finally beat a sequence, because the next run rearranges everything anyway. The mechanical ceiling is low. There is not much to master here beyond the rhythm of hold-release-hold. Where the game finds any real energy is in its local multiplayer. You can stack up to four players in the Sausage Race mode for a split-screen sprint, and the chaos of watching three other people get sliced by the same blade at the same millisecond does generate genuine couch laughter. The Panic Race mode, where you race against a closing land mower instead of a timer, adds a jolt of pressure that the base solo loop mostly lacks. These are the moments the game was clearly designed around. Solo runs dry in under an hour unless you are chasing Steam achievements, which are reportedly easy to clear. The skin roster is goofy and extensive. You get weisswurst, blutwurst, chocolate sausage, ninja sausage, and a growing catalogue of DLC packs adding more bizarre variants. The cosmetics are purely visual but they do add personality. Post-launch, the developer has pushed multiple DLC skin packs, so the game has some ongoing attention. That is worth noting for a budget title in this tier. The cartoony 2D visuals are clean and readable, which actually matters when you need to track obstacle timing. The acapella soundtrack earns a quick nod and then wears out its welcome. The honest verdict for a performance-focused player is that there is nothing to optimise here. Input latency, polling rate, monitor refresh rate, none of it matters when the control scheme is a single button. This is not that kind of game, and judging it by those standards would be unfair. Judged on its actual purpose, a cheap, low-commitment party game for a couch session or a short achievement hunt, it does its job without embarrassing itself. Just do not buy it expecting depth, and do not boot it up alone unless the achievement list is your actual goal. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayerlocal-coopachievementscontroller-supportcloud-savestier:sub-5Mobile PortEndless RunnerParty GameCouch Co-opAchievement HuntingObstacle CourseLow Skill FloorProcedural Levels

System Requirements

Minimum

OS
Windows 10
Memory
6 GB RAM
DirectX
Version 11
Storage
450 MB available space
Graphics
GTX 950
Processor
2.8 GHz

Recommended

OS
Windows 11
Memory
6 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
450 MB available space
Graphics
GTX 950
Processor
3.5 GHz

Reviews & Ratings

No ratings available

Game Info

Developer
CrazyLabs
Publisher
QubicGames
Release Date
May 20, 2024

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