Compare Sausage Wars prices across 50+ stores and find the best deal. Developed by CrazyLabs. Published by QubicGames. Released on 5/20/2024. Available on PC, Xbox. Genres: Casual.

If your squad needs a couch game for the next ten minutes and has zero interest in mechanics depth, this will do the job without complaint.

I'll be straight with you: Sausage Wars is not a game I'd normally spend time on. My queue is full of things with hitboxes that matter and ranked ladders that go somewhere. But every now and then a couch-brawler lands on the pile, and this one is at least honest about what it is. You pick a sausage, you headbutt rivals off ledges or into arena hazards, and the last one standing wins. That's the whole design. No loadouts, no skill trees, no upgrade loop. Physics-based pushing in a top-down arena. If that sounds thin, that's because it is, but it's intentionally thin. The three modes do add a bit of shape to the experience. Last Sausage Standing is the straight battle-royale format where respawning is not an option. Arena mode flips that and lets everyone respawn while grinding for a high score, which actually makes it more playable in a casual group where one person keeps dying early. Teamfight is a team deathmatch that works well enough when you have four humans in the room, less so when you're filling seats with bots. The environments span a kitchen, a garden, and a maniac's lab, each with distinct hazard layouts. Trapdoor Hell, Laser Massacre, and Burning Death are available as DLC stages that add timed mechanics and environmental traps to the chaos, and they genuinely change the pacing if you're going to spend any real time here. From a technical standpoint there is not much to evaluate. The controls are simple enough that anyone can pick up a controller and be competitive in under a minute, which is exactly the point. Bot fill goes up to 20, so you can run a full arena solo. Local multiplayer is the obvious intended use case, and the game requires one controller per player in that mode, so plan accordingly. There is no meaningful online competitive scene to speak of, no ranked system, and the player base on PC is small enough that online matchmaking is not a realistic expectation. Cloud saves are present, but there is nothing to save except match preferences. The honest ceiling here is about two hours of genuine entertainment with the right group, and closer to twenty minutes solo. Compared to something like Stick Fight or Gang Beasts, Sausage Wars has a narrower physics vocabulary and less stage variety in the base package. The humor lands on the first few rounds. After that it is running on novelty fumes. If you're the person who organizes game nights and needs something everyone can play immediately with zero explanation, this fits that specific brief. If you're buying it for yourself to grind solo or find online matches, this is not that game. Fred, Scout Team

Sausage Wars
Casual

Sausage Wars

May 20, 2024CrazyLabsQubicGames
GamerScout Says

If your squad needs a couch game for the next ten minutes and has zero interest in mechanics depth, this will do the job without complaint.

PCXbox
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Screenshots & Media

Screenshot

About Sausage Wars

I'll be straight with you: Sausage Wars is not a game I'd normally spend time on. My queue is full of things with hitboxes that matter and ranked ladders that go somewhere. But every now and then a couch-brawler lands on the pile, and this one is at least honest about what it is. You pick a sausage, you headbutt rivals off ledges or into arena hazards, and the last one standing wins. That's the whole design. No loadouts, no skill trees, no upgrade loop. Physics-based pushing in a top-down arena. If that sounds thin, that's because it is, but it's intentionally thin. The three modes do add a bit of shape to the experience. Last Sausage Standing is the straight battle-royale format where respawning is not an option. Arena mode flips that and lets everyone respawn while grinding for a high score, which actually makes it more playable in a casual group where one person keeps dying early. Teamfight is a team deathmatch that works well enough when you have four humans in the room, less so when you're filling seats with bots. The environments span a kitchen, a garden, and a maniac's lab, each with distinct hazard layouts. Trapdoor Hell, Laser Massacre, and Burning Death are available as DLC stages that add timed mechanics and environmental traps to the chaos, and they genuinely change the pacing if you're going to spend any real time here. From a technical standpoint there is not much to evaluate. The controls are simple enough that anyone can pick up a controller and be competitive in under a minute, which is exactly the point. Bot fill goes up to 20, so you can run a full arena solo. Local multiplayer is the obvious intended use case, and the game requires one controller per player in that mode, so plan accordingly. There is no meaningful online competitive scene to speak of, no ranked system, and the player base on PC is small enough that online matchmaking is not a realistic expectation. Cloud saves are present, but there is nothing to save except match preferences. The honest ceiling here is about two hours of genuine entertainment with the right group, and closer to twenty minutes solo. Compared to something like Stick Fight or Gang Beasts, Sausage Wars has a narrower physics vocabulary and less stage variety in the base package. The humor lands on the first few rounds. After that it is running on novelty fumes. If you're the person who organizes game nights and needs something everyone can play immediately with zero explanation, this fits that specific brief. If you're buying it for yourself to grind solo or find online matches, this is not that game. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementscontroller-supportcloud-savestier:sub-5Physics BrawlerCouch PartyBot FillHazard ArenasGame Night PickThree Game ModesShort Session

System Requirements

Minimum

OS
Windows 10
Memory
6 GB RAM
DirectX
Version 11
Storage
400 MB available space
Graphics
GTX 950
Processor
2.8 GHz

Recommended

OS
Windows 11
Memory
6 GB RAM
DirectX
Version 11
Storage
400 MB available space
Graphics
GTX 950
Processor
3.5 GHz

Reviews & Ratings

No ratings available

Game Info

Developer
CrazyLabs
Publisher
QubicGames
Release Date
May 20, 2024

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