Compare Sausage Wars prices across trusted key stores and find the best deal. Developed by CrazyLabs. Published by QubicGames. Released on 5/20/2024. Available on PC, Xbox. Genres: Casual.

If your squad needs a couch game for the next ten minutes and has zero interest in mechanics depth, this will do the job without complaint.

I'll be straight with you: Sausage Wars is not a game I'd normally spend time on. My queue is full of things with hitboxes that matter and ranked ladders that go somewhere. But every now and then a couch-brawler lands on the pile, and this one is at least honest about what it is. You pick a sausage, you headbutt rivals off ledges or into arena hazards, and the last one standing wins. That's the whole design. No loadouts, no skill trees, no upgrade loop. Physics-based pushing in a top-down arena. If that sounds thin, that's because it is, but it's intentionally thin. The three modes do add a bit of shape to the experience. Last Sausage Standing is the straight battle-royale format where respawning is not an option. Arena mode flips that and lets everyone respawn while grinding for a high score, which actually makes it more playable in a casual group where one person keeps dying early. Teamfight is a team deathmatch that works well enough when you have four humans in the room, less so when you're filling seats with bots. The environments span a kitchen, a garden, and a maniac's lab, each with distinct hazard layouts. Trapdoor Hell, Laser Massacre, and Burning Death are available as DLC stages that add timed mechanics and environmental traps to the chaos, and they genuinely change the pacing if you're going to spend any real time here. From a technical standpoint there is not much to evaluate. The controls are simple enough that anyone can pick up a controller and be competitive in under a minute, which is exactly the point. Bot fill goes up to 20, so you can run a full arena solo. Local multiplayer is the obvious intended use case, and the game requires one controller per player in that mode, so plan accordingly. There is no meaningful online competitive scene to speak of, no ranked system, and the player base on PC is small enough that online matchmaking is not a realistic expectation. Cloud saves are present, but there is nothing to save except match preferences. The honest ceiling here is about two hours of genuine entertainment with the right group, and closer to twenty minutes solo. Compared to something like Stick Fight or Gang Beasts, Sausage Wars has a narrower physics vocabulary and less stage variety in the base package. The humor lands on the first few rounds. After that it is running on novelty fumes. If you're the person who organizes game nights and needs something everyone can play immediately with zero explanation, this fits that specific brief. If you're buying it for yourself to grind solo or find online matches, this is not that game. Fred, Scout Team

Sausage Wars

Sausage Wars

May 20, 2024CrazyLabsQubicGames
GamerScout Says

If your squad needs a couch game for the next ten minutes and has zero interest in mechanics depth, this will do the job without complaint.

PCXbox
Best Price Available
€0.00
at N/A
Historical low: €0.84

GamerScout Verdict

Best for game-night groups who need something everyone can play in under a minute - solo or online, skip it.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€0.8423 Jun 2026
Official storesKeyshops
€0.40€1.91€3.41€4.925 Jun16 Jun28 Jun9 Jul20 Jul
5 Jun — 20 Jul
Create alert

Screenshots & Media

About Sausage Wars

I'll be straight with you: Sausage Wars is not a game I'd normally spend time on. My queue is full of things with hitboxes that matter and ranked ladders that go somewhere. But every now and then a couch-brawler lands on the pile, and this one is at least honest about what it is. You pick a sausage, you headbutt rivals off ledges or into arena hazards, and the last one standing wins. That's the whole design. No loadouts, no skill trees, no upgrade loop. Physics-based pushing in a top-down arena. If that sounds thin, that's because it is, but it's intentionally thin. The three modes do add a bit of shape to the experience. Last Sausage Standing is the straight battle-royale format where respawning is not an option. Arena mode flips that and lets everyone respawn while grinding for a high score, which actually makes it more playable in a casual group where one person keeps dying early. Teamfight is a team deathmatch that works well enough when you have four humans in the room, less so when you're filling seats with bots. The environments span a kitchen, a garden, and a maniac's lab, each with distinct hazard layouts. Trapdoor Hell, Laser Massacre, and Burning Death are available as DLC stages that add timed mechanics and environmental traps to the chaos, and they genuinely change the pacing if you're going to spend any real time here. From a technical standpoint there is not much to evaluate. The controls are simple enough that anyone can pick up a controller and be competitive in under a minute, which is exactly the point. Bot fill goes up to 20, so you can run a full arena solo. Local multiplayer is the obvious intended use case, and the game requires one controller per player in that mode, so plan accordingly. There is no meaningful online competitive scene to speak of, no ranked system, and the player base on PC is small enough that online matchmaking is not a realistic expectation. Cloud saves are present, but there is nothing to save except match preferences. The honest ceiling here is about two hours of genuine entertainment with the right group, and closer to twenty minutes solo. Compared to something like Stick Fight or Gang Beasts, Sausage Wars has a narrower physics vocabulary and less stage variety in the base package. The humor lands on the first few rounds. After that it is running on novelty fumes. If you're the person who organizes game nights and needs something everyone can play immediately with zero explanation, this fits that specific brief. If you're buying it for yourself to grind solo or find online matches, this is not that game.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementscontroller-supportcloud-savestier:sub-5Physics BrawlerCouch PartyBot FillHazard ArenasGame Night PickThree Game ModesShort Session

System Requirements

Minimum

OS
Windows 10
Memory
6 GB RAM
DirectX
Version 11
Storage
400 MB available space
Graphics
GTX 950
Processor
2.8 GHz

Recommended

OS
Windows 11
Memory
6 GB RAM
DirectX
Version 11
Storage
400 MB available space
Graphics
GTX 950
Processor
3.5 GHz

Keep exploring

Community Discussion

Be the first to comment on Sausage Wars.

Reviews & Ratings

No ratings available

Game Info

Developer
CrazyLabs
Publisher
QubicGames
Release Date
May 20, 2024

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from CrazyLabs

Buy smarter: helpful guides

Frequently asked questions about Sausage Wars

How much does Sausage Wars cost?

Sausage Wars pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Sausage Wars cheapest?

Compare Sausage Wars prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Sausage Wars available on?

Sausage Wars is available on PC, Xbox.

When was Sausage Wars released?

Sausage Wars was released on 20 May 2024.

Who developed Sausage Wars?

Sausage Wars was developed by CrazyLabs and published by QubicGames.