Compare Antiquia Lost prices across 50+ stores and find the best deal. Developed by Exe Create Inc.. Published by KEMCO. Released on 7/6/2017. Available on PC. Genres: Adventure, Casual, Indie, RPG, Strategy.

A competent retro JRPG that earns its keep on the back of one genuinely clever mechanic: a slime heroine who grows by eating gems and copies monster abilities. If you can live with shallow dungeons and Easy-to-Hard being basically the same difficulty, there is a tidy story here.

My instinct with any KEMCO-published RPG is to open a second spreadsheet tab and start tracking whether the mechanics actually justify the session time, because Exe Create titles can range from quietly inspired to rote filler. Antiquia Lost lands a fair way toward the inspired end, mostly because of one character design decision that ripples usefully through the whole combat system. Lunaria, your half-slime heroine, does not level up through experience points like the rest of the party. Instead, she grows by consuming gemstones, each one adjusting her stats or unlocking new skills. On top of that, her signature combat move is a monster-mimicry ability that lets her copy and fire back enemy attacks. That one mechanic creates actual decisions about resource allocation that most entries in this sub-genre skip entirely. The world is built around three tribes: the human-like Fai, the feline Eeth, and the gel-formed Ruta. Each tribe carries its own elemental alignment and combat profile. The Eeth are physical powerhouses, the Ruta resist physical hits but fold to magic, and the Fai sit in the middle as the balanced all-rounders. Swapping who leads the party matters outside of combat too, because field abilities like smashing boulders, picking locks, and squeezing through narrow gaps are gated behind whichever character is at the front. It is a lightweight version of the kind of party-management depth I appreciate in longer strategy RPGs, and it does enough to make dungeon exploration feel purposeful rather than just corridor-walking. The weapon refinement system, where you run tickets through a lottery to generate gear and then amalgamate weaker weapons into stronger ones to stack specific stats, also rewards players who plan ahead rather than just auto-equipping whatever shows the highest number. Here is where the honest accounting starts. Difficulty is almost completely flat across Easy, Normal, and Hard. You need to jump straight to Hell mode if you want any genuine resistance, and even then the game becomes a challenge primarily in the late-game and optional postgame content. The trust system, where gifting party members and completing short trust events unlocks stronger Brave Arts and exploration abilities, is mechanically real but easy to ignore or accidentally break by making wrong dialogue choices without clear feedback. The dungeons themselves are the game's most consistent disappointment: linear single-corridor hallways with random encounters and no meaningful branching. For a strategy-minded player, that is an irritating missed opportunity. There is also a seed-planting resource system tied to real-time harvesting timers, a legacy of the mobile origins that feels pasted on rather than designed for a PC session. For newcomers to the KEMCO catalogue or to retro-style JRPGs in general, Antiquia Lost is a reasonable entry point precisely because it holds your hand firmly and keeps the systems digestible. The tutorial covers almost every mechanic, sometimes over-explaining to the point of spoiling hidden passages on the map, but first-timers will appreciate the pacing. Veterans of Exe Create titles like Fernz Gate will find familiar territory, minus that game's two-character buddy system, and will probably clear the main story without breaking a sweat. The story itself is upbeat and leans on its cast of unusual characters to carry momentum, with the kidnapping mystery being readable about a third of the way through but enjoyable regardless. On Steam, the small review pool skews very positive, which tracks with community consensus that this is one of KEMCO's more coherent releases even if it does not push the formula anywhere new. Diego, Scout Team

Antiquia Lost
AdventureCasualIndieRPGStrategy

Antiquia Lost

Jul 6, 2017Exe Create Inc.KEMCO
GamerScout Says

A competent retro JRPG that earns its keep on the back of one genuinely clever mechanic: a slime heroine who grows by eating gems and copies monster abilities. If you can live with shallow dungeons and Easy-to-Hard being basically the same difficulty, there is a tidy story here.

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About Antiquia Lost

My instinct with any KEMCO-published RPG is to open a second spreadsheet tab and start tracking whether the mechanics actually justify the session time, because Exe Create titles can range from quietly inspired to rote filler. Antiquia Lost lands a fair way toward the inspired end, mostly because of one character design decision that ripples usefully through the whole combat system. Lunaria, your half-slime heroine, does not level up through experience points like the rest of the party. Instead, she grows by consuming gemstones, each one adjusting her stats or unlocking new skills. On top of that, her signature combat move is a monster-mimicry ability that lets her copy and fire back enemy attacks. That one mechanic creates actual decisions about resource allocation that most entries in this sub-genre skip entirely. The world is built around three tribes: the human-like Fai, the feline Eeth, and the gel-formed Ruta. Each tribe carries its own elemental alignment and combat profile. The Eeth are physical powerhouses, the Ruta resist physical hits but fold to magic, and the Fai sit in the middle as the balanced all-rounders. Swapping who leads the party matters outside of combat too, because field abilities like smashing boulders, picking locks, and squeezing through narrow gaps are gated behind whichever character is at the front. It is a lightweight version of the kind of party-management depth I appreciate in longer strategy RPGs, and it does enough to make dungeon exploration feel purposeful rather than just corridor-walking. The weapon refinement system, where you run tickets through a lottery to generate gear and then amalgamate weaker weapons into stronger ones to stack specific stats, also rewards players who plan ahead rather than just auto-equipping whatever shows the highest number. Here is where the honest accounting starts. Difficulty is almost completely flat across Easy, Normal, and Hard. You need to jump straight to Hell mode if you want any genuine resistance, and even then the game becomes a challenge primarily in the late-game and optional postgame content. The trust system, where gifting party members and completing short trust events unlocks stronger Brave Arts and exploration abilities, is mechanically real but easy to ignore or accidentally break by making wrong dialogue choices without clear feedback. The dungeons themselves are the game's most consistent disappointment: linear single-corridor hallways with random encounters and no meaningful branching. For a strategy-minded player, that is an irritating missed opportunity. There is also a seed-planting resource system tied to real-time harvesting timers, a legacy of the mobile origins that feels pasted on rather than designed for a PC session. For newcomers to the KEMCO catalogue or to retro-style JRPGs in general, Antiquia Lost is a reasonable entry point precisely because it holds your hand firmly and keeps the systems digestible. The tutorial covers almost every mechanic, sometimes over-explaining to the point of spoiling hidden passages on the map, but first-timers will appreciate the pacing. Veterans of Exe Create titles like Fernz Gate will find familiar territory, minus that game's two-character buddy system, and will probably clear the main story without breaking a sweat. The story itself is upbeat and leans on its cast of unusual characters to carry momentum, with the kidnapping mystery being readable about a third of the way through but enjoyable regardless. On Steam, the small review pool skews very positive, which tracks with community consensus that this is one of KEMCO's more coherent releases even if it does not push the formula anywhere new. Diego, Scout Team

Tags

singleplayercontroller-supporttier:indieJRPGMonster-Copy MechanicGem-Progression SystemTrust SystemDifficulty-SwitchableWorld-Map ExplorationWeapon AmalgamationMobile PortMultiple Endings

System Requirements

Minimum

OS
Windows 7 and up
Memory
4 GB RAM
Storage
544 MB available space
Graphics
2GB VRAM
Processor
Intel® Core™2 Duo
Additional Notes
This app features mouse, keyboard controls and partial controller support with the Xbox One controller. Touch screen is not supported.

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Game Info

Developer
Exe Create Inc.
Publisher
KEMCO
Release Date
Jul 6, 2017

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What platforms is Antiquia Lost available on?

Antiquia Lost is available on PC.

When was Antiquia Lost released?

Antiquia Lost was released on 6 July 2017.

Who developed Antiquia Lost?

Antiquia Lost was developed by Exe Create Inc. and published by KEMCO.