Aliens versus Predator Classic 2000
Three radically different ways to survive the same nightmare - play the terrified Marine, the wall-crawling Alien, or the gadget-loaded Predator in a PC FPS that still earns its scares.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Aliens versus Predator Classic 2000
My first hour with AvP Classic 2000 went like this: crept down a flickering corridor as a Colonial Marine, heard the motion tracker start pinging faster, spun around firing blindly, and got taken apart by something that was already on the ceiling. That tension - and the willingness of the game to let you feel genuinely outmatched - is what this title has always been selling, and it still delivers. At its core this is a first-person shooter with three completely separate campaigns, each built around a distinct species with its own movement, weapons, and vision modes. The Colonial Marine leans hardest into horror: you carry an assault rifle, a smartgun, a flamethrower, and a pulse rifle among other weapons, but your biggest tool is the motion tracker, which pings exactly like the film and does absolutely nothing to tell you whether the threat is above, below, or right behind you. The Alien campaign flips the script entirely - no guns, pure melee, but you can stick to any surface and sprint across ceilings at speeds that make the whole game feel different. Health regenerates through headbiting enemies, which is as brutal and satisfying as it sounds. The Predator sits somewhere in between: cloaking, shoulder cannon, wristblades, four vision modes including thermal and electro-vision, and a self-heal that lets you play aggressively. The Predator is the most powerful of the three and is widely considered the easiest campaign as a result, so newcomers often start there. The stories are essentially backdrops. Each campaign runs through spacecraft, colonies, and alien planetary surfaces across more than ten scenarios per species, and the Marine missions do the best job of building atmosphere through FMV monitors giving orders and context. But nobody is here for the writing. The Skirmish mode - infinite alien horde waves across multiple maps - is a solid pressure valve when the campaign gets punishing, and it will get punishing. Level design from this era was never handholdy, and players who expect waypoints and objective markers will run into walls, sometimes literally for an hour searching for a lever or switch that was tucked somewhere the camera never thought to look. That is a real frustration, not a nostalgic quirk worth romanticizing. The Classic 2000 edition on Steam adds optional unlimited saves (a genuine improvement over the original), widescreen support, Xbox 360 controller support, and online multiplayer via Steam with host migration and P2P matchmaking. Dedicated servers are not available, the player population is thin, and finding a full lobby takes patience - though when eight players do collide in a cross-species deathmatch across maps like Hadley's Hope or Nostromo, the chaos is memorable in a way modern arena shooters rarely manage. The Predator's disc and pistol are widely considered overtuned in competitive play, worth knowing before hosting. On the technical side, the Classic 2000 version carries some bugs not present in the original Gold Edition, and the graphics have aged roughly: muddy textures, stiff marine animations. The alien movement, though, still looks fluid and unsettling - watching one sprint seamlessly from floor to wall to ceiling has not lost its effect. This is a game doing one thing exceptionally well - communicating the specific dread of the Alien universe through mechanical asymmetry rather than cinematic scripting. Each species forces a completely different mental model of the same space, and that design idea holds up. If you find old-school level layouts tolerable and have any fondness for the source material, the three campaigns represent a genuinely distinct FPS experience. If you need modern comfort features, save indicators, and a living multiplayer population, you will be disappointed. Alex, Scout Team
Tags
System Requirements
Reviews & Ratings
Game Info
- Developer
- Rebellion
- Publisher
- Rebellion
- Release Date
- Jan 15, 2010

