
Alien Shooter: Revisited
A two-hour blitz through alien-infested corridors with light RPG bones - honest, unpretentious, and best absorbed in a single late-night sitting.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Alien Shooter: Revisited
My first honest thought loading up Alien Shooter: Revisited was relief - relief that Sigma Team didn't overcomplicate what the 2003 original did well. This is a top-down isometric shooter rebuilt on a slightly more capable engine, and the contract it makes with you is bracingly simple: you pick a male or female character, you enter a research base full of extraterrestrial horrors, and you do not stop shooting until every map is clear. No handholding, no waypoints, no narrative scaffolding. That clarity is, depending on your mood, either the whole appeal or the whole problem. The RPG layer here is thin but functional. Your character has stats - Health, Strength, Speed, Accuracy, Intelligence - and you spend cash earned between missions to buy weapons, armor, implants, and combat drones from an in-game shop. The nine weapon types range from a semi-auto shotgun and Uzi at the low end up to a minigun and rocket launcher for when corridors become genuinely claustrophobic with enemies. Stationary weapons let you plant yourself at chokepoints, and dynamite handles alien spawn locations if you find them. None of this is deep, but there is just enough economy to make you feel the scarcity - money is tighter here than in the original, meaning you will enter some levels under-equipped and have to improvise. Secrets are hidden in destructible walls throughout every mission, and hunting them down while managing your ammo creates a low-key treasure-hunt tension that the flat corridors would otherwise lack. The three modes - Campaign, Survive, and Gun Stand - cover the bases for a game this lean. Campaign runs about ten missions across Rookie, Veteran, and Elite difficulties, topping out at an "Impossible" setting that the community treats as a personal endurance challenge. Survive mode is exactly what it sounds like. Gun Stand is the mechanical highlight for many players: a turret-defense scenario where you upgrade your mounted weapon and barricades with earned money, requiring a small but real amount of strategic thinking about resource allocation. The reactive music shifts tempo with the action, which is a quiet touch that earns its keep even if the ambient tracks are unremarkable on their own. The honest critiques are worth naming. The campaign does not carry your character stats from one run to the next, which blunts any investment in the RPG side. There is no co-op despite the game being almost begging for it - facing a hundred enemies at once with a friend would transform it. The resolution cap at 1024x768 is a genuine nuisance on modern hardware, and the camera bug that pins your character to a corner is real enough that the Steam guides section is full of VSync workarounds. This is a 2009 PC game that sometimes behaves like one. That said, players report it runs acceptably on Windows 10 once the VSync fix is applied. Who is this for? People who want something that fits in a couple of evenings and doesn't ask much of them emotionally. Fans of old-school arcade shooters who accept that the Revisited version trades some of the original's feel for a slightly slicker engine. If you bounced off the original, this will not change your mind. If you loved it, the added implant upgrades, drones, and difficulty tiers give you just enough new texture to justify a revisit in the most literal sense. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 2000 / XP / Vista
- Sound
- DirectSound compatible sound card
- Memory
- 512 MB
- Graphics
- nVidia GeForce2 / ATI Radeon 8500 or better video card with 128 MB video memory
- DirectX®
- 8.1
- Processor
- 1.7 GHz
- Hard Drive
- 250 MB Free Space
Reviews & Ratings
No ratings available
Game Info
- Developer
- Sigma Team Inc.
- Publisher
- Sigma Team Inc.
- Release Date
- May 27, 2009