
Alien Shooter 2 Conscription
A lean, loud top-down shooter that wraps up in under two hours but packs more than 60 weapons, deployable battle drones, and RPG stat upgrades into every frantic minute of it.
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About Alien Shooter 2 Conscription
I want to be honest with you upfront: Conscription is a small game doing small things, and whether that bothers you depends entirely on what you bring to it. This is a standalone prequel to Alien Shooter 2, built on the same top-down twin-stick foundation Sigma Team has been refining since the mid-2000s. You play a fresh recruit dropped into a world where alien hordes have overrun military installations, and your job is straightforward - point at the swarms, pull the trigger, and try not to get buried under the tide. The action-RPG coating is thin but present. Your character levels up, allocates stat points across attributes like health, speed, and weapon proficiency, and cycles through a generous arsenal of over 60 weapon types ranging from standard assault rifles and sniper rifles up to heavier ordnance. Auxiliary gear adds texture: radar units help you track off-screen threats, and deployable battle drones give the combat a mild tactical wrinkle without demanding anything approaching deep strategy. Three modes exist beyond the story - Campaign, Survive, and Gun Stand - which helps pad the value for anyone who finds the main run too brief to justify the cost on its own. Here is the honest side of the ledger. Compared to Alien Shooter 2: Reloaded, the game Conscription clearly grew out of, this entry feels trimmed. The character selection that made Reloaded replayable is gone - you play a single unnamed recruit with no real personality. Voice acting has been stripped entirely; NPC dialogue surfaces only as silent log entries, which dulls what little narrative texture the prequel setup promised. The campaign is genuinely short, finishing well inside two hours for most players, and the pacing accelerates so aggressively that high-tier enemy variants appear almost immediately on the first level. It feels like being handed a sprint when you expected a run. There is also a legacy technical wrinkle worth knowing: vsync causes performance problems in this engine generation, and the fix requires a manual config file edit. Not a dealbreaker, but it is the kind of friction that reminds you this is a 2010-era release dressed in a 2012 Steam window. Steam players have historically rated it warmly despite the criticisms, which suggests the moment-to-moment shooting still does its job for the right audience. Conscription sits best as a no-fuss pick for series fans who want more of the same formula and already know they like it, or for newcomers who want a low-stakes entry point before committing to the fuller Reloaded experience. It is not the place to start if you want story, character depth, or a session that outlasts your lunch break. But if the prospect of mowing through 100 aliens per map while incrementally upgrading a soldier's reload speed sounds genuinely satisfying to you, Sigma Team still delivers that loop cleanly. Kai, Scout Team
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Steam Deck & Linux
Valve rates this game Steam Deck Unsupported. Runs flawlessly on Linux out of the box. Based on 5 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 2000 / XP / Vista
- Sound
- DirectSound compatible sound card
- Memory
- 512 MB RAM
- DirectX®
- 8.1
- Processor
- 1.7 GHz
- Video Card
- nVidia GeForce2 / ATI Radeon 8500 or better video card with 64MB video memory
- Hard Disk Space
- 600 MB
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Game Info
- Developer
- Sigma Team Inc.
- Publisher
- Sigma Team Inc.
- Release Date
- May 18, 2012






