Compare Alien Shooter 2 - The Legend prices across 50+ stores and find the best deal. Developed by Sigma Team Inc.. Published by Sigma Team Inc.. Released on 1/22/2020. Available on PC. Genres: Action, Indie, RPG.

A nostalgia-fuelled isometric shooter that sits right on the fence - 51% of Steam reviewers recommend it, and that split tells you almost everything you need to know before clicking add to cart.

I went in hoping for the comforting chaos of the original Alien Shooter series, that particular brand of top-down horde carnage where you wade through corridors stuffed with writhing alien bodies and come out the other side grinning. What I found in The Legend is more complicated, and not always in good ways. The foundation is genuinely there. This is an isometric action-RPG where you play an unnamed elite soldier cutting through waves of mutated alien life across 144 missions divided into sectors. The sheer enemy density is one of the series' oldest calling cards, and it still delivers that feeling of drowning in a tide of creatures that keep spawning as you push deeper into each level. The gear loop - scavenging weapons, equipping armor pieces, managing combat drones, attaching implants for passive bonuses, and cycling consumables like grenades and medkits - gives the game a satisfying mechanical texture on paper. The between-mission hub structure adds shop upgrades, a repair bench, an implant machine, and a gear converter that lets you fuse three unwanted pieces into a random new one. There are also two active skills, a laser and a shield, that can be levelled up by fusing spare equipment for XP. On foot exploration occasionally gives way to vehicles, which are satisfyingly overpowered when you find them. Here is where the warmth cools. The Legend started its life as a free-to-play mobile game, and that origin leaves marks on the PC version that player reviews have been pointing at since launch. The gear progression leans heavily on RNG rather than the more deliberate character-building that fans of Alien Shooter 2: Reloaded remember fondly. Mission variety is thin - the same two or three objective types echo across the entire campaign with locations that feel recycled. Secondary objectives and hidden secrets rarely reward the effort they ask for. The English localisation of dialogue is rough enough that the story, which involves returning characters like General Baker and Kate Lia and a mysterious alien incursion at the MAGMA corporation's secret base, never quite lands with the weight it seems to be reaching for. For series newcomers, especially those coming from similar isometric arcade-shooters, the raw act of mowing down alien hordes has a low-fi pull that is hard to dismiss entirely. The monster variety does grow as you progress, with mutated forms appearing that change the combat rhythm, and the weapon range runs from pistols through to plasma guns with enough breadth to encourage experimentation. But returning fans who loved the tighter, more rewarding progression loop of earlier entries will likely feel that something essential has been traded away. The community reception, a dead-even split across over a thousand Steam reviews, reflects exactly that tension. Kai, Scout Team

Alien Shooter 2 - The Legend
ActionIndieRPG

Alien Shooter 2 - The Legend

Jan 22, 2020Sigma Team Inc.
GamerScout Says

A nostalgia-fuelled isometric shooter that sits right on the fence - 51% of Steam reviewers recommend it, and that split tells you almost everything you need to know before clicking add to cart.

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About Alien Shooter 2 - The Legend

I went in hoping for the comforting chaos of the original Alien Shooter series, that particular brand of top-down horde carnage where you wade through corridors stuffed with writhing alien bodies and come out the other side grinning. What I found in The Legend is more complicated, and not always in good ways. The foundation is genuinely there. This is an isometric action-RPG where you play an unnamed elite soldier cutting through waves of mutated alien life across 144 missions divided into sectors. The sheer enemy density is one of the series' oldest calling cards, and it still delivers that feeling of drowning in a tide of creatures that keep spawning as you push deeper into each level. The gear loop - scavenging weapons, equipping armor pieces, managing combat drones, attaching implants for passive bonuses, and cycling consumables like grenades and medkits - gives the game a satisfying mechanical texture on paper. The between-mission hub structure adds shop upgrades, a repair bench, an implant machine, and a gear converter that lets you fuse three unwanted pieces into a random new one. There are also two active skills, a laser and a shield, that can be levelled up by fusing spare equipment for XP. On foot exploration occasionally gives way to vehicles, which are satisfyingly overpowered when you find them. Here is where the warmth cools. The Legend started its life as a free-to-play mobile game, and that origin leaves marks on the PC version that player reviews have been pointing at since launch. The gear progression leans heavily on RNG rather than the more deliberate character-building that fans of Alien Shooter 2: Reloaded remember fondly. Mission variety is thin - the same two or three objective types echo across the entire campaign with locations that feel recycled. Secondary objectives and hidden secrets rarely reward the effort they ask for. The English localisation of dialogue is rough enough that the story, which involves returning characters like General Baker and Kate Lia and a mysterious alien incursion at the MAGMA corporation's secret base, never quite lands with the weight it seems to be reaching for. For series newcomers, especially those coming from similar isometric arcade-shooters, the raw act of mowing down alien hordes has a low-fi pull that is hard to dismiss entirely. The monster variety does grow as you progress, with mutated forms appearing that change the combat rhythm, and the weapon range runs from pistols through to plasma guns with enough breadth to encourage experimentation. But returning fans who loved the tighter, more rewarding progression loop of earlier entries will likely feel that something essential has been traded away. The community reception, a dead-even split across over a thousand Steam reviews, reflects exactly that tension. Kai, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:indieHorde ShooterMobile PortRNG LootMission-BasedIsometric ARPGEnemy DensityImplant SystemVehicle Sections

System Requirements

Minimum

OS
Windows 7 (service pack 1), 8, 10
Memory
2 GB RAM
Storage
1500 MB available space
Graphics
512 MB video card
Processor
Intel Core 2 Duo T5200 @1.6GHz / AMD Athlon 64 X2 3600+ @2000MHz or better

Reviews & Ratings

No ratings available

Game Info

Developer
Sigma Team Inc.
Publisher
Sigma Team Inc.
Release Date
Jan 22, 2020

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