Compare Alchemy Story prices across 50+ stores and find the best deal. Developed by Cozy Bee Games. Published by Cozy Bee Games. Released on 4/15/2020. Available on PC. Genres: Simulation.

A witch-cursed village, chickens that need dancing with, and a potion bench that ties it all together. Cheerful and bite-sized, but don't expect Stardew-level depth.

My spreadsheet instincts kept waiting for a complexity wall that never arrived, and honestly that told me everything I needed to know about Alchemy Story. This is a casual farming sim aimed squarely at players who want a sense of progress without the grind. You play as Arabella, an apprentice alchemist who arrives in the village of Rosehill only to discover the local professor neglected to mention a minor detail: a witch has transformed every villager into an animal. Your job is to reverse the curse, and the game's loop revolves around gathering materials, brewing potions with unlocked recipes, restoring villagers' memories through collected mementos, and gradually reopening shops and areas across the village. The activity spread is wider than it first appears. Crop farming is intentionally low-friction compared to genre benchmarks, closer to tending a passive garden than the daily-watering ritual of Stardew Valley. You also mine for ores and gems with upgradeable tools, fish along rivers, manage beehives by planting flowers to attract insects, chop lumber to fund village restoration, and yes, literally dance with your farm animals to build affection and unlock rare crafting ingredients. That last mechanic alone signals the tone clearly: this is a game that prioritises charm over systems depth. The alchemy itself is the main progression driver, with new potion recipes purchased from villagers and magical ingredients discovered through exploration, but the crafting trees stay approachable throughout. Where the game earns its roughly 79 percent positive Steam rating is in atmosphere and accessibility. The 3D cartoony visuals are warm and legible, characters display actual facial expressions during dialogue, and the overall structure is gentle enough to hand to a younger sibling without a tutorial explainer. The story framing, a proper narrative hook rather than the genre's usual inheritance setup, gives each session a pull-forward feeling that pure sandbox sims sometimes lack. Character customisation through hairstyles and outfits, plus market stall management as a side income stream, add light personalisation without overwhelming new players. The weaknesses are real and worth naming. Players who have a hundred hours in Stardew Valley or My Time at Portia will find the farming and mining loops thin. There is no multiplayer, no mod support to speak of, and the late game offers limited mechanical escalation once the core alchemy recipes are unlocked. Repetition sets in faster than in deeper genre entries, and the concurrent player count suggests the community is small, meaning no living forum of guides or community builds to fall back on. The game is also older at this point, and Cozy Bee Games has since moved on to other projects, so major updates are unlikely. That said, for the audience this targets, the shallowness is a feature. If you have a child who is curious about farming sims, or you want something undemanding to run in the background of an evening, Alchemy Story delivers a complete, polished little loop with genuine heart. Approach it as a single-session comfort game rather than a long-haul sim and it holds up well. Diego, Scout Team

Alchemy Story
Simulation

Alchemy Story

Apr 15, 2020Cozy Bee Games
GamerScout Says

A witch-cursed village, chickens that need dancing with, and a potion bench that ties it all together. Cheerful and bite-sized, but don't expect Stardew-level depth.

PC
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Screenshots & Media

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About Alchemy Story

My spreadsheet instincts kept waiting for a complexity wall that never arrived, and honestly that told me everything I needed to know about Alchemy Story. This is a casual farming sim aimed squarely at players who want a sense of progress without the grind. You play as Arabella, an apprentice alchemist who arrives in the village of Rosehill only to discover the local professor neglected to mention a minor detail: a witch has transformed every villager into an animal. Your job is to reverse the curse, and the game's loop revolves around gathering materials, brewing potions with unlocked recipes, restoring villagers' memories through collected mementos, and gradually reopening shops and areas across the village. The activity spread is wider than it first appears. Crop farming is intentionally low-friction compared to genre benchmarks, closer to tending a passive garden than the daily-watering ritual of Stardew Valley. You also mine for ores and gems with upgradeable tools, fish along rivers, manage beehives by planting flowers to attract insects, chop lumber to fund village restoration, and yes, literally dance with your farm animals to build affection and unlock rare crafting ingredients. That last mechanic alone signals the tone clearly: this is a game that prioritises charm over systems depth. The alchemy itself is the main progression driver, with new potion recipes purchased from villagers and magical ingredients discovered through exploration, but the crafting trees stay approachable throughout. Where the game earns its roughly 79 percent positive Steam rating is in atmosphere and accessibility. The 3D cartoony visuals are warm and legible, characters display actual facial expressions during dialogue, and the overall structure is gentle enough to hand to a younger sibling without a tutorial explainer. The story framing, a proper narrative hook rather than the genre's usual inheritance setup, gives each session a pull-forward feeling that pure sandbox sims sometimes lack. Character customisation through hairstyles and outfits, plus market stall management as a side income stream, add light personalisation without overwhelming new players. The weaknesses are real and worth naming. Players who have a hundred hours in Stardew Valley or My Time at Portia will find the farming and mining loops thin. There is no multiplayer, no mod support to speak of, and the late game offers limited mechanical escalation once the core alchemy recipes are unlocked. Repetition sets in faster than in deeper genre entries, and the concurrent player count suggests the community is small, meaning no living forum of guides or community builds to fall back on. The game is also older at this point, and Cozy Bee Games has since moved on to other projects, so major updates are unlikely. That said, for the audience this targets, the shallowness is a feature. If you have a child who is curious about farming sims, or you want something undemanding to run in the background of an evening, Alchemy Story delivers a complete, polished little loop with genuine heart. Approach it as a single-session comfort game rather than a long-haul sim and it holds up well. Diego, Scout Team

Tags

singleplayertier:sub-5Potion CraftingVillage RestorationAnimal CaretakingBeginner-FriendlyNarrative HookLow-Friction FarmingCharacter Customisation

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 7
Memory
6 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA GeForce GTX660
Processor
Intel Core i5

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Game Info

Developer
Cozy Bee Games
Publisher
Cozy Bee Games
Release Date
Apr 15, 2020

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What platforms is Alchemy Story available on?

Alchemy Story is available on PC.

When was Alchemy Story released?

Alchemy Story was released on 15 April 2020.

Who developed Alchemy Story?

Alchemy Story was developed by Cozy Bee Games.