Compare Age of Empires III: Definitive Edition prices across trusted key stores and find the best deal. Developed by World's Edge. Published by Xbox Game Studios. Released on 10/15/2020. Available on PC, Xbox. Genres: Strategy, Free To Play. Metacritic score: 75/100.

The most divisive entry in the AoE trilogy finally gets a remaster worth discussing, but what you can actually play for free is a glorified demo, not a full purchase.

I have a complicated history with Age of Empires III, and this Definitive Edition forces me to revisit every one of those arguments. The original 2005 release split the RTS community hard: purists wanted the clean resource loops of AoE II, and AoE III gave them a Home City card system, shipments from across the Atlantic, and three resources instead of the usual four, wrapping the whole thing in a colonial-era setting that most hardcore fans never fully embraced. The Definitive Edition does not rewrite that story. What it does is sand down the rougher edges, add two new civilizations, and finally give the game a visual overhaul that makes those cannons and musket lines look genuinely good in 4K. The mechanical core is an RTS built around forward momentum. You build a Town Center, assign settlers to food, wood, and coin, and age up by meeting resource thresholds while simultaneously curating a Home City deck of cards that ship reinforcements and bonuses to your colony. The Definitive Edition unlocks all Home City cards from the start, which is a serious quality-of-life win: the original game gated those cards behind XP grinding, making early multiplayer unfair for newcomers. Pre-built decks are available for every faction, so you can drop into your first skirmish without spending an hour in the card menu. The two new civs, the Swedes and the Inca, are genuinely interesting additions. Sweden leans on cheap mercenaries and Torp buildings that harvest resources passively, while Inca can garrison military units inside most of its structures and uses priestesses to convert enemy units, which creates a completely different decision tree from the European factions. All 16 civilizations feel mechanically distinct, which is the main reason competitive players keep coming back. For anyone worried about the learning curve, the Art of War mode is the honest answer. It is a structured series of challenge missions that walk you through build orders, army composition, and economy timing, awarding medals based on efficiency. It will not hand-hold you through every situation, but it respects your intelligence and gives you a repeatable training ground before you face a real opponent online. Historical Battles add bite-sized standalone scenarios grounded in actual events, which serves as a reasonable alternative for players who find the main campaign's fictional storyline too campy. That campaign criticism is fair: three acts spanning the Black family saga, the Warchiefs DLC storyline, and the Asian Dynasties content hold together fine as a tutorial ladder but feel thin compared to AoE II's celebrated single-player missions. The Warchiefs content was substantially reworked in this edition through collaboration with Lakota and Haudenosaunee Nations consultants, correcting historically inaccurate portrayals from the 2005 original, which matters both ethically and mechanically since the reworked native civilizations now play with more coherent design logic. The criticism the community levels most consistently is at the AI and the pacing. The early game is slow by modern RTS standards, and the AI, while improved, still does not push experienced players into the kind of edge-decision pressure you get from a live opponent. Multiplayer is where the game breathes properly: matchmaking, ladders, leaderboards, spectator mode, and cross-platform play are all present, and mod support gives the community tools to extend the experience. Performance during cinematics can stutter on some rigs, and the Home City interface remains cluttered and harder to parse than it should be. A Metacritic score of 75 reflects the honest reality: this is a competent, enjoyable remaster of a game that was always slightly out of step with its audience, not a revelation. The free-to-play version on Steam is a trial. The first act of the campaign and basic skirmish access are available at no cost, but the remaining campaign acts, full civilization roster, and competitive modes are locked behind purchasing the base game as a separate product. If you are even mildly curious about whether AoE III clicks for you, the trial is a legitimate low-stakes test. If it does click, the full purchase is well worth it for the multiplayer depth and faction variety alone. Diego, Scout Team

Age of Empires III: Definitive Edition
StrategyFree To Play

Age of Empires III: Definitive Edition

Oct 15, 2020World's EdgeXbox Game Studios
GamerScout Says

The most divisive entry in the AoE trilogy finally gets a remaster worth discussing, but what you can actually play for free is a glorified demo, not a full purchase.

PCXbox
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €3.57

GamerScout Verdict

7.5/10

Worth buying for RTS fans who want faction variety and competitive multiplayer, but the free trial is a trial in name and scope.

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About Age of Empires III: Definitive Edition

I have a complicated history with Age of Empires III, and this Definitive Edition forces me to revisit every one of those arguments. The original 2005 release split the RTS community hard: purists wanted the clean resource loops of AoE II, and AoE III gave them a Home City card system, shipments from across the Atlantic, and three resources instead of the usual four, wrapping the whole thing in a colonial-era setting that most hardcore fans never fully embraced. The Definitive Edition does not rewrite that story. What it does is sand down the rougher edges, add two new civilizations, and finally give the game a visual overhaul that makes those cannons and musket lines look genuinely good in 4K. The mechanical core is an RTS built around forward momentum. You build a Town Center, assign settlers to food, wood, and coin, and age up by meeting resource thresholds while simultaneously curating a Home City deck of cards that ship reinforcements and bonuses to your colony. The Definitive Edition unlocks all Home City cards from the start, which is a serious quality-of-life win: the original game gated those cards behind XP grinding, making early multiplayer unfair for newcomers. Pre-built decks are available for every faction, so you can drop into your first skirmish without spending an hour in the card menu. The two new civs, the Swedes and the Inca, are genuinely interesting additions. Sweden leans on cheap mercenaries and Torp buildings that harvest resources passively, while Inca can garrison military units inside most of its structures and uses priestesses to convert enemy units, which creates a completely different decision tree from the European factions. All 16 civilizations feel mechanically distinct, which is the main reason competitive players keep coming back. For anyone worried about the learning curve, the Art of War mode is the honest answer. It is a structured series of challenge missions that walk you through build orders, army composition, and economy timing, awarding medals based on efficiency. It will not hand-hold you through every situation, but it respects your intelligence and gives you a repeatable training ground before you face a real opponent online. Historical Battles add bite-sized standalone scenarios grounded in actual events, which serves as a reasonable alternative for players who find the main campaign's fictional storyline too campy. That campaign criticism is fair: three acts spanning the Black family saga, the Warchiefs DLC storyline, and the Asian Dynasties content hold together fine as a tutorial ladder but feel thin compared to AoE II's celebrated single-player missions. The Warchiefs content was substantially reworked in this edition through collaboration with Lakota and Haudenosaunee Nations consultants, correcting historically inaccurate portrayals from the 2005 original, which matters both ethically and mechanically since the reworked native civilizations now play with more coherent design logic. The criticism the community levels most consistently is at the AI and the pacing. The early game is slow by modern RTS standards, and the AI, while improved, still does not push experienced players into the kind of edge-decision pressure you get from a live opponent. Multiplayer is where the game breathes properly: matchmaking, ladders, leaderboards, spectator mode, and cross-platform play are all present, and mod support gives the community tools to extend the experience. Performance during cinematics can stutter on some rigs, and the Home City interface remains cluttered and harder to parse than it should be. A Metacritic score of 75 reflects the honest reality: this is a competent, enjoyable remaster of a game that was always slightly out of step with its audience, not a revelation. The free-to-play version on Steam is a trial. The first act of the campaign and basic skirmish access are available at no cost, but the remaining campaign acts, full civilization roster, and competitive modes are locked behind purchasing the base game as a separate product. If you are even mildly curious about whether AoE III clicks for you, the trial is a legitimate low-stakes test. If it does click, the full purchase is well worth it for the multiplayer depth and faction variety alone.

Diego
Diego · Scout Team

Strategy & simulation

Tags

Single-playerMulti-playerPvPOnline PvPLAN PvPCross-Platform MultiplayerSteam AchievementsSteam Trading CardsSteam CloudHome City Deck-BuildingArt of War ChallengesHistorical Battles16 CivilizationsCross-Platform PvPMod SupportFree Trial

System Requirements

Minimum

Processor
Intel i3-2105 @ 3.1GHz or AMD Phenom II X4 973 with an average CPU Passmark score of 3735 or better
Memory
8 GB RAM
Graphics
GeForce GT 430, Radeon HD 5570, or Intel HD…

Recommended

OS
Windows 10 version 18362.0 or higher
Processor
Intel i5-3300 @ 3.0GHz or AMD FX-8350 or equivalent with an average CPU Passmark score of 4100 or bette…

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Reviews & Ratings

GamerScout
7.5/10
Metacritic
75

Game Info

Developer
World's Edge
Publisher
Xbox Game Studios
Release Date
Oct 15, 2020

Game Modes

singleplayer
multiplayer

Languages

Audio (7)
EnglishFrenchItalianGermanSpanish - SpainPortuguese - Brazil+1 more
Subtitles (13)
EnglishFrenchItalianGermanSpanish - SpainJapanese+7 more

Features

AchievementsCloud Saves

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Age of Empires III: Definitive Edition is available on PC, Xbox.

When was Age of Empires III: Definitive Edition released?

Age of Empires III: Definitive Edition was released on 15 October 2020.

Who developed Age of Empires III: Definitive Edition?

Age of Empires III: Definitive Edition was developed by World's Edge and published by Xbox Game Studios.

Is Age of Empires III: Definitive Edition worth buying?

Age of Empires III: Definitive Edition holds a Metacritic score of 75/100, making it one of the standout Strategy titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.